Player Matchup

Janus
Janus
Silver II
 
Janus
Silver II
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
KNCZ_Hejka
Sun Wukong
Gold III
Level 124
God Stats
2W - 1L
1,300 SR
Queue Stats
87W - 81L
1,496 MMR
Party 2
Susano
Susano
Gold IV
StrefiaczeG_
Susano
Gold IV
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 83L
1,396 MMR
Party 2
Ymir
Ymir
Silver III
lietuvis_vaikas
Ymir
Silver III
Level 141
God Stats
5W - 3L
1,810 SR
Queue Stats
23W - 36L
1,408 MMR
Solo
Anhur
Anhur
Gold V
ØЯYΩИ
Anhur
Gold V
Level 174
God Stats
1W - 1L
1,298 SR
Queue Stats
18W - 12L
1,384 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,482 SR
1,437 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,462 SR
1,431 MMR
Sylvanus
Sylvanus
Bronze III
Ballzheimerz
Sylvanus
Bronze III
Level 138
God Stats
3W - 5L
1,512 SR
Queue Stats
5W - 5L
1,457 MMR
Solo
Bellona
Bellona
Gold V
COLLOSO_
Bellona
Gold V
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 29L
1,424 MMR
Party 1
Ra
Ra
Gold IV
RatholeScraddy
Ra
Gold IV
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
216W - 231L
1,469 MMR
Solo
Bastet
Bastet
Gold V
SSouryuu
Bastet
Gold V
Level 145
God Stats
4W - 3L
1,298 SR
Queue Stats
40W - 37L
1,424 MMR
Party 1
Rama
Rama
Silver II
The_Tea_Smuggler
Rama
Silver II
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 49L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 0 / 5
7,881
606
8,290
5,272
1,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
KNCZ_Hejka
Sun Wukong
14
1 / 0 / 3
7,930
610
8,543
13,912
10,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Susano
15
5 / 0 / 4
8,039
618
9,040
9,870
3,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

11
1 / 2 / 1
6,798
523
3,125
10,865
9,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
ØЯYΩИ
Anhur
15
2 / 1 / 1
8,229
633
7,451
7,342
2,671
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
LokiMaman BrigitteKaliThoth

VS

Bans
AthenaThanatosBake KujiraAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ballzheimerz
Sylvanus
10
0 / 1 / 3
6,365
490
5,880
12,586
8,172
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
COLLOSO_
Bellona
12
0 / 2 / 0
6,979
537
9,529
14,807
19,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

12
0 / 4 / 1
6,438
495
3,084
9,688
3,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bastet
SSouryuu
Bastet
11
2 / 2 / 0
6,359
489
5,373
10,619
4,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 4 / 0
6,278
483
4,254
10,565
2,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
12
Kills
3
3
Deaths
13
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
5
5.5
L
Sylvanus
Ballzheimerz
Sylvanus
0
1
3
1.5
L
Bellona
COLLOSO_
Bellona
0
2
0
0
W
Sun Wukong
KNCZ_Hejka
Sun Wukong
1
0
3
2.5
L
0
4
1
0.13
L
Bastet
SSouryuu
Bastet
2
2
0
1
W
Susano
5
0
4
7
L
1
4
0
0.25
W
1
2
1
0.75
W
Anhur
ØЯYΩИ
Anhur
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,449
Damage
28,120
47,261
Taken
58,265
28,225
Mitigated
38,890
18,683
Healing
18,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,290
515
0
902
5,272
1,909
485
1,731
3,541
65,545
0
L
Sylvanus
Ballzheimerz
Sylvanus
5,880
1,895
2,468
4,363
12,586
8,172
0
3,979
8,438
27,803
4,807
L
Bellona
COLLOSO_
Bellona
9,529
3,023
0
4,710
14,807
19,995
0
577
12,939
0
59,065
W
Sun Wukong
KNCZ_Hejka
Sun Wukong
8,543
2,408
0
5,587
13,912
10,585
0
998
11,627
0
58,667
L
3,084
36
96
2,729
9,688
3,712
0
3,909
5,638
53,929
0
L
Bastet
SSouryuu
Bastet
5,373
933
0
2,315
10,619
4,645
0
1,761
8,766
0
49,041
W
Susano
9,040
1,675
0
6,244
9,870
3,985
0
1,152
8,718
0
68,122
L
4,254
3,372
0
1,975
10,565
2,366
0
538
10,027
0
35,529
W
3,125
654
0
1,823
10,865
9,075
0
3,342
7,523
21,008
1,776
W
Anhur
ØЯYΩИ
Anhur
7,451
4,991
0
4,127
7,342
2,671
0
1,331
6,011
0
81,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,877
Gold Earned
32,419
488
Minions Killed
393
0
Camps Cleared
0
1,359,468
Distance Traveled
1,216,811
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,881
606
100
8
0
260,891
0
L
Sylvanus
6,365
490
37
3
0
244,891
1
L
Bellona
6,979
537
108
8
0
239,684
0
W
Sun Wukong
7,930
610
114
9
0
276,836
2
L
Ra
6,438
495
106
8
0
243,522
0
L
Bastet
6,359
489
79
6
0
270,773
1
W
Susano
8,039
618
104
8
0
320,628
0
L
Rama
6,278
483
63
5
0
217,941
3
W
Ymir
6,798
523
32
2
0
255,334
0
W
Anhur
8,229
633
138
11
0
245,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role