Player Matchup

Ix Chel
Ix Chel
DrTiki
Ix Chel
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 8L
1,529 Elo+
Party 1
Pele
Pele
KoaDaBoa808
Pele
Level 116
God Stats
8W - 6L
1,356 SR
Queue Stats
19W - 24L
1,513 Elo+
Party 1
Arachne
Arachne
Rule34Bellona
Arachne
Level 49
God Stats
2W - 2L
1,924 SR
Queue Stats
46W - 52L
1,506 Elo+
Party 1
Ganesha
Ganesha
RuthlessShock76
Ganesha
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Nut
Nut
Vatlavasat
Nut
Level 41
God Stats
0W - 3L
1,131 SR
Queue Stats
0W - 8L
1,230 Elo+
Party 3
Team Averages
Level 71
1,482 SR
1,455 Elo+

VS

Team Averages
Level 53
1,433 SR
1,377 Elo+
Neith
Neith
BroskiOSG
Neith
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,285 Elo+
Party 2
Cu Chulainn
Cu Chulainn
NoObstacle
Cu Chulainn
Level 23
God Stats
1W - 2L
1,163 SR
Queue Stats
1W - 2L
1,285 Elo+
Party 2
Charon
Charon
NonExistantDeity
Charon
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 41L
1,555 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SILENCEDOMEN
Tsukuyomi
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,285 Elo+
Party 2
Ah Puch
Ah Puch
她说万幸得以相识丶
Ah Puch
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 121L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DrTiki
Ix Chel
13
1 / 2 / 4
7,652
589
4,259
8,292
3,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 3 / 1
7,869
605
9,187
11,374
8,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
11
4 / 4 / 2
6,950
535
5,856
14,026
5,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

8
0 / 7 / 1
5,187
399
1,157
9,965
7,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
0 / 6 / 0
5,783
445
2,795
9,371
3,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BroskiOSG
Neith
13
8 / 2 / 4
7,940
611
10,161
7,878
4,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
NoObstacle
Cu Chulainn
13
1 / 2 / 3
7,507
577
7,860
11,164
9,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 2 / 11
7,997
615
5,345
10,449
10,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
SILENCEDOMEN
Tsukuyomi
13
7 / 0 / 1
7,883
606
7,331
9,270
3,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 0
7,077
544
4,741
3,848
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
8
Kills
21
22
Deaths
8
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Neith
BroskiOSG
Neith
8
2
4
5
L
Ix Chel
DrTiki
Ix Chel
1
2
4
1.5
L
3
3
1
1.17
W
Cu Chulainn
NoObstacle
Cu Chulainn
1
2
3
1.25
W
3
2
11
4.25
L
Arachne
4
4
2
1.25
L
0
7
1
0.07
W
Tsukuyomi
SILENCEDOMEN
Tsukuyomi
7
0
1
7.5
L
0
6
0
0
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,254
Damage
35,438
53,028
Taken
42,609
28,232
Mitigated
28,450
10,542
Healing
11,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BroskiOSG
Neith
10,161
4,837
0
2,418
7,878
4,009
1,254
1,105
6,725
0
51,243
L
Ix Chel
DrTiki
Ix Chel
4,259
593
711
2,872
8,292
3,364
192
2,522
5,770
58,580
2,034
L
9,187
2,402
0
2,815
11,374
8,548
6
359
10,415
0
60,908
W
Cu Chulainn
NoObstacle
Cu Chulainn
7,860
682
0
1,790
11,164
9,361
600
0
10,693
0
52,454
W
5,345
1,023
0
880
10,449
10,360
182
1,186
9,170
23,291
3,195
L
Arachne
5,856
4,246
0
3,223
14,026
5,381
33
1,298
12,596
0
46,291
L
1,157
189
0
451
9,965
7,443
0
2,476
7,489
7,707
0
W
Tsukuyomi
SILENCEDOMEN
Tsukuyomi
7,331
2,432
0
5,453
9,270
3,278
0
1,733
7,492
0
49,341
L
2,795
1,618
0
470
9,371
3,496
144
2,979
6,392
0
34,118
W
4,741
120
0
537
3,848
1,442
474
1,373
2,475
45,668
484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,441
Gold Earned
38,404
363
Minions Killed
356
0
Camps Cleared
0
1,223,175
Distance Traveled
1,235,014
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,940
611
81
6
0
225,968
0
L
Ix Chel
7,652
589
117
9
0
249,484
0
L
Pele
7,869
605
99
8
0
269,590
0
W
Cu Chulainn
7,507
577
80
6
0
246,609
6
W
Charon
7,997
615
36
3
0
259,695
0
L
Arachne
6,950
535
62
5
0
291,126
0
L
Ganesha
5,187
399
3
0
0
191,192
0
W
Tsukuyomi
7,883
606
85
7
0
298,045
0
L
Nut
5,783
445
82
6
0
221,783
0
W
Ah Puch
7,077
544
74
6
0
204,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role