Player Matchup

Scylla
Scylla
 
Scylla
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ALpHaBiLL94
Nemesis
Level 60
God Stats
2W - 3L
1,500 SR
Queue Stats
69W - 82L
1,462 Elo+
Solo
Nut
Nut
C0RE Soldier
Nut
Level 88
God Stats
0W - 3L
1,224 SR
Queue Stats
59W - 46L
1,577 Elo+
Solo
Ares
Ares
Da1ray4ik
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,167 Elo+
Party 1
Chaac
Chaac
NinZQueen
Chaac
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,167 Elo+
Party 1
Team Averages
Level 56
1,445 SR
1,375 Elo+

VS

Team Averages
Level 71
1,368 SR
1,463 Elo+
Neith
Neith
 
Neith
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Atuur
King Arthur
Level 127
God Stats
19W - 35L
1,115 SR
Queue Stats
247W - 243L
1,446 Elo+
Solo
Merlin
Merlin
Shinsei_Kuro
Merlin
Level 47
God Stats
5W - 10L
1,237 SR
Queue Stats
259W - 304L
1,442 Elo+
Solo
Ares
Ares
cirhoza88
Ares
Level 73
God Stats
18W - 12L
1,485 SR
Queue Stats
230W - 179L
1,490 Elo+
Solo
Maui
Maui
tooFrosted
Maui
Level 45
God Stats
3W - 3L
1,500 SR
Queue Stats
93W - 108L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
6
0 / 0 / 0
3,300
660
498
1,506
357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
ALpHaBiLL94
Nemesis
7
0 / 0 / 0
3,353
671
803
3,479
1,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

1
0 / 0 / 0
963
193
0
0
0
Ares
4
0 / 0 / 0
2,712
542
347
1,666
976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
NinZQueen
Chaac
4
0 / 2 / 0
2,844
569
1,743
3,181
1,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
0 / 0 / 0
3,333
667
854
926
251
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Atuur
King Arthur
6
0 / 0 / 1
3,494
699
174
2,593
1,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
7
0 / 0 / 0
3,609
722
399
1,231
354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
6
2 / 0 / 0
4,186
837
1,167
3,270
1,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 0 / 0
3,381
676
429
2,321
1,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
2
2
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
0
0
0
W
Neith
 
Neith
0
0
0
0
L
Nemesis
ALpHaBiLL94
Nemesis
0
0
0
0
W
King Arthur
Atuur
King Arthur
0
0
1
0.5
L
0
0
0
0
L
Ares
0
0
0
0
L
Chaac
NinZQueen
Chaac
0
2
0
0
W
Merlin
0
0
0
0
W
Ares
2
0
0
2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,391
Damage
3,023
9,832
Taken
10,341
3,817
Mitigated
5,100
2,349
Healing
3,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
498
0
0
589
1,506
357
0
399
1,107
13,636
1,014
W
Neith
 
Neith
854
392
133
376
926
251
324
0
926
0
14,977
L
Nemesis
ALpHaBiLL94
Nemesis
803
475
0
894
3,479
1,265
0
264
3,215
0
20,656
W
King Arthur
Atuur
King Arthur
174
0
0
0
2,593
1,101
0
0
2,593
0
13,170
L
0
0
0
0
0
0
0
0
0
0
0
L
Ares
347
178
0
361
1,666
976
0
165
1,501
2,829
0
L
Chaac
NinZQueen
Chaac
1,743
489
0
505
3,181
1,219
0
1,087
2,094
0
9,341
W
Merlin
399
0
0
490
1,231
354
0
435
740
17,638
0
W
Ares
1,167
408
0
1,314
3,270
1,979
0
0
3,270
11,518
2,469
W
429
356
0
1,131
2,321
1,415
88
347
1,974
9,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,172
Gold Earned
18,003
91
Minions Killed
123
0
Camps Cleared
0
368,444
Distance Traveled
467,419
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
3,300
660
23
5
0
73,366
0
W
Neith
3,333
667
27
5
0
91,911
0
L
Nemesis
3,353
671
47
9
0
109,959
0
W
King Arthur
3,494
699
29
6
0
112,898
0
L
Nut
963
193
0
0
0
0
0
L
Ares
2,712
542
6
1
0
87,069
0
L
Chaac
2,844
569
15
3
0
98,050
0
W
Merlin
3,609
722
30
6
0
92,394
1
W
Ares
4,186
837
28
6
0
73,630
2
W
Maui
3,381
676
9
2
0
96,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role