Player Matchup

Gilgamesh
Gilgamesh
KingSilverbackk
Gilgamesh
Level 29
God Stats
21W - 18L
1,644 SR
Queue Stats
73W - 73L
1,574 Elo+
Party 2
Cthulhu
Cthulhu
NOT21X20MATT
Cthulhu
Level 49
God Stats
16W - 17L
1,489 SR
Queue Stats
24W - 29L
1,417 Elo+
Solo
Baron Samedi
Baron Samedi
Zactor420
Baron Samedi
Level 63
God Stats
5W - 0L
1,840 SR
Queue Stats
6W - 1L
1,750 Elo+
Party 2
Team Averages
Level 47
1,658 SR
1,581 Elo+

VS

Team Averages
Level 60
1,429 SR
1,337 Elo+
Chang'e
Chang'e
Maskvillains
Chang'e
Level 28
God Stats
4W - 9L
1,203 SR
Queue Stats
7W - 15L
1,199 Elo+
Party 1
Chaac
Chaac
PraiseWorthy37
Chaac
Level 47
God Stats
17W - 10L
1,624 SR
Queue Stats
75W - 82L
1,470 Elo+
Solo
Cernunnos
Cernunnos
tacohunta
Cernunnos
Level 104
God Stats
22W - 19L
1,458 SR
Queue Stats
236W - 266L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KingSilverbackk
Gilgamesh
15
3 / 1 / 3
10,015
668
18,487
16,254
15,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
NOT21X20MATT
Cthulhu
16
0 / 0 / 8
10,004
667
13,567
17,059
20,757
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Zactor420
Baron Samedi
16
6 / 3 / 2
10,968
731
11,049
14,613
9,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Maskvillains
Chang'e
16
1 / 1 / 3
9,347
623
7,727
13,959
8,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
2 / 3 / 1
9,316
621
15,775
22,227
21,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
tacohunta
Cernunnos
14
1 / 5 / 2
9,413
628
9,045
16,871
7,541
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
9
Kills
4
4
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
KingSilverbackk
Gilgamesh
3
1
3
4.5
L
Chang'e
Maskvillains
Chang'e
1
1
3
2.5
W
Cthulhu
NOT21X20MATT
Cthulhu
0
0
8
4
L
2
3
1
0.83
W
Baron Samedi
Zactor420
Baron Samedi
6
3
2
2.33
L
Cernunnos
tacohunta
Cernunnos
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,103
Damage
32,547
47,926
Taken
53,057
44,985
Mitigated
37,389
10,718
Healing
17,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
KingSilverbackk
Gilgamesh
18,487
4,617
174
1,273
16,254
15,143
885
3,073
13,181
0
38,951
L
Chang'e
Maskvillains
Chang'e
7,727
595
6,557
8,324
13,959
8,187
198
7,678
6,010
21,701
0
W
Cthulhu
NOT21X20MATT
Cthulhu
13,567
726
723
1,838
17,059
20,757
0
2,412
14,647
42,245
3,045
L
15,775
1,385
0
2,213
22,227
21,661
195
7,733
13,610
0
40,001
W
Baron Samedi
Zactor420
Baron Samedi
11,049
1,617
2,052
4,658
14,613
9,085
322
2,309
12,304
42,181
0
L
Cernunnos
tacohunta
Cernunnos
9,045
4,694
0
462
16,871
7,541
1,205
7,307
9,060
0
40,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,987
Gold Earned
28,076
142
Minions Killed
132
0
Camps Cleared
0
845,589
Distance Traveled
780,660
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,015
668
50
3
0
287,583
0
L
Chang'e
9,347
623
38
3
0
282,264
2
W
Cthulhu
10,004
667
42
3
0
305,231
0
L
Chaac
9,316
621
37
2
0
277,233
0
W
Baron Samedi
10,968
731
50
3
0
252,775
0
L
Cernunnos
9,413
628
57
4
0
221,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role