Player Matchup

Lancelot
Lancelot
JustDoMaTing
Lancelot
Level 100
God Stats
12W - 8L
1,508 SR
Queue Stats
46W - 37L
1,550 Elo+
Party 1
Osiris
Osiris
PoppaBurt
Osiris
Level 102
God Stats
3W - 3L
1,727 SR
Queue Stats
40W - 38L
1,520 Elo+
Party 1
Anhur
Anhur
cjsteff89
Anhur
Level 121
God Stats
2W - 4L
1,662 SR
Queue Stats
74W - 62L
1,563 Elo+
Party 1
Nox
Nox
xKARMATIKx
Nox
Level 56
God Stats
5W - 4L
1,567 SR
Queue Stats
30W - 42L
1,383 Elo+
Solo
Ishtar
Ishtar
yuzhouwuji
Ishtar
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Team Averages
Level 89
1,593 SR
1,503 Elo+

VS

Team Averages
Level 68
1,479 SR
1,483 Elo+
Ao Kuang
Ao Kuang
EntropyBoy
Ao Kuang
Level 34
God Stats
1W - 2L
1,213 SR
Queue Stats
73W - 69L
1,517 Elo+
Solo
Heimdallr
Heimdallr
SlothGuardian_78
Heimdallr
Level 118
God Stats
8W - 5L
1,712 SR
Queue Stats
106W - 98L
1,513 Elo+
Party 2
Hercules
Hercules
drufots
Hercules
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 58L
1,514 Elo+
Solo
Janus
Janus
mikehoochi
Janus
Level 44
God Stats
3W - 3L
1,469 SR
Queue Stats
46W - 41L
1,491 Elo+
Solo
Pele
Pele
superaptorminion
Pele
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 42L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
JustDoMaTing
Lancelot
10
1 / 1 / 4
5,353
535
2,990
6,400
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
PoppaBurt
Osiris
8
1 / 2 / 1
4,951
495
4,231
10,001
8,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
cjsteff89
Anhur
10
2 / 1 / 1
5,361
536
4,708
7,452
2,336
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 1 / 1
5,083
508
3,326
5,320
1,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
yuzhouwuji
Ishtar
5
0 / 7 / 0
4,097
410
635
7,496
2,219
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
EntropyBoy
Ao Kuang
12
3 / 1 / 1
6,402
640
5,046
7,387
2,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
10
0 / 2 / 3
5,923
592
4,304
6,356
2,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
drufots
Hercules
11
7 / 0 / 1
7,204
720
7,300
7,029
5,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
10
0 / 2 / 1
5,849
585
3,473
5,417
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 0
6,287
629
1,694
7,217
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
6
Kills
12
12
Deaths
6
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
EntropyBoy
Ao Kuang
3
1
1
3.5
L
Lancelot
JustDoMaTing
Lancelot
1
1
4
3
L
Osiris
PoppaBurt
Osiris
1
2
1
0.75
W
Heimdallr
0
2
3
0.75
L
Anhur
cjsteff89
Anhur
2
1
1
2.5
W
Hercules
drufots
Hercules
7
0
1
7.5
W
Janus
0
2
1
0.25
W
2
1
0
2
L
2
1
1
2.5
L
Ishtar
yuzhouwuji
Ishtar
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,890
Damage
21,817
36,669
Taken
33,406
17,444
Mitigated
14,792
7,312
Healing
12,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
EntropyBoy
Ao Kuang
5,046
1,728
0
2,428
7,387
2,601
0
874
6,513
41,882
10,490
L
Lancelot
JustDoMaTing
Lancelot
2,990
321
0
139
6,400
2,880
21
892
5,428
0
28,693
L
Osiris
PoppaBurt
Osiris
4,231
1,661
0
2,660
10,001
8,032
0
4,538
5,112
0
28,080
W
Heimdallr
4,304
1,543
0
1,880
6,356
2,256
0
967
5,389
0
40,182
L
Anhur
cjsteff89
Anhur
4,708
3,318
0
3,549
7,452
2,336
100
1,494
5,958
0
32,567
W
Hercules
drufots
Hercules
7,300
2,158
0
2,652
7,029
5,727
350
363
6,666
0
42,716
W
Janus
3,473
237
0
1,314
5,417
1,754
592
489
4,928
36,193
0
W
1,694
201
0
4,123
7,217
2,454
0
633
6,584
0
48,210
L
3,326
692
0
741
5,320
1,977
0
516
4,801
20,966
0
L
Ishtar
yuzhouwuji
Ishtar
635
428
0
223
7,496
2,219
0
493
6,616
0
9,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,845
Gold Earned
31,665
201
Minions Killed
363
0
Camps Cleared
0
1,103,939
Distance Traveled
1,022,666
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,402
640
79
8
0
222,930
0
L
Lancelot
5,353
535
63
6
0
306,053
1
L
Osiris
4,951
495
43
4
0
220,911
0
W
Heimdallr
5,923
592
63
6
0
186,434
1
L
Anhur
5,361
536
55
6
0
196,408
0
W
Hercules
7,204
720
70
7
0
212,596
0
W
Janus
5,849
585
70
7
0
188,569
0
W
Pele
6,287
629
81
8
0
212,137
0
L
Nox
5,083
508
30
3
0
208,484
1
L
Ishtar
4,097
410
10
1
0
172,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role