Player Matchup

Ymir
Ymir
Mok915
Ymir
Level 109
God Stats
11W - 7L
1,846 SR
Queue Stats
39W - 33L
1,726 Elo+
Party 2
Anubis
Anubis
ShadowSnip3r29
Anubis
Level 140
God Stats
2W - 3L
1,766 SR
Queue Stats
44W - 39L
1,706 Elo+
Party 2
Fenrir
Fenrir
ZeeGotZucchini
Fenrir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 13L
1,551 Elo+
Party 3
Nu Wa
Nu Wa
perrty
Nu Wa
Level 126
God Stats
2W - 1L
1,829 SR
Queue Stats
57W - 45L
1,708 Elo+
Party 2
Nut
Nut
zombieaustins
Nut
Level 68
God Stats
3W - 3L
1,701 SR
Queue Stats
30W - 14L
1,602 Elo+
Party 3
Team Averages
Level 114
1,728 SR
1,658 Elo+

VS

Team Averages
Level 120
1,526 SR
1,562 Elo+
Awilix
Awilix
 
Awilix
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AlexIsARealBoy
Neith
Level 144
God Stats
1W - 1L
1,527 SR
Queue Stats
149W - 120L
1,550 Elo+
Party 1
Serqet
Serqet
MetaGamma
Serqet
Level 85
God Stats
1W - 3L
1,554 SR
Queue Stats
80W - 56L
1,598 Elo+
Party 1
Gilgamesh
Gilgamesh
OceanioLupis
Gilgamesh
Level 143
God Stats
4W - 2L
1,728 SR
Queue Stats
281W - 253L
1,595 Elo+
Solo
Tiamat
Tiamat
SpiritCharge
Tiamat
Level 145
God Stats
8W - 11L
1,323 SR
Queue Stats
194W - 165L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Mok915
Ymir
8
0 / 2 / 0
4,906
491
844
6,813
5,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 1 / 0
5,488
549
2,350
4,556
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 4 / 0
4,993
499
3,215
8,696
3,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
perrty
Nu Wa
10
1 / 1 / 0
5,181
518
2,626
4,253
1,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
5,221
522
2,938
6,694
2,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
5 / 0 / 4
6,405
641
4,303
4,609
1,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 3
6,403
640
4,638
4,593
1,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serqet
MetaGamma
Serqet
8
1 / 2 / 3
5,112
511
2,974
7,826
4,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
OceanioLupis
Gilgamesh
12
4 / 1 / 1
6,818
682
5,304
9,041
7,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
11
0 / 0 / 1
5,927
593
1,408
4,732
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
3
Kills
11
11
Deaths
3
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
5
0
4
7
W
1
0
3
2.5
W
Serqet
MetaGamma
Serqet
1
2
3
1.25
L
Ymir
Mok915
Ymir
0
2
0
0
W
Gilgamesh
OceanioLupis
Gilgamesh
4
1
1
4.5
L
0
1
0
0
W
Tiamat
0
0
1
0.5
L
2
4
0
0.5
L
Nu Wa
perrty
Nu Wa
1
1
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,973
Damage
18,627
31,012
Taken
30,801
14,063
Mitigated
17,221
8,895
Healing
9,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
4,303
1,586
0
794
4,609
1,814
0
696
3,913
0
41,602
W
4,638
1,568
0
1,776
4,593
1,748
0
971
3,622
0
53,130
W
Serqet
MetaGamma
Serqet
2,974
446
0
1,553
7,826
4,225
0
1,820
5,965
0
13,967
L
Ymir
Mok915
Ymir
844
345
0
1,588
6,813
5,449
0
105
6,641
17,953
0
W
Gilgamesh
OceanioLupis
Gilgamesh
5,304
1,666
0
2,070
9,041
7,223
0
280
8,428
0
42,145
L
2,350
204
0
2,098
4,556
1,588
0
941
3,235
48,499
1,188
W
Tiamat
1,408
52
0
2,947
4,732
2,211
0
2,048
2,684
39,816
2,815
L
3,215
871
0
1,992
8,696
3,768
0
0
7,960
0
20,355
L
Nu Wa
perrty
Nu Wa
2,626
345
0
2,257
4,253
1,160
0
104
4,143
34,138
2,362
L
2,938
1,609
0
960
6,694
2,098
0
0
6,694
0
33,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,789
Gold Earned
30,665
316
Minions Killed
338
0
Camps Cleared
0
953,451
Distance Traveled
1,043,311
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,405
641
73
7
0
261,006
2
W
Neith
6,403
640
95
10
0
187,058
0
W
Serqet
5,112
511
13
1
0
230,724
2
L
Ymir
4,906
491
27
3
0
197,914
0
W
Gilgamesh
6,818
682
72
7
0
163,809
0
L
Anubis
5,488
549
104
10
0
189,091
2
W
Tiamat
5,927
593
85
9
0
200,714
4
L
Fenrir
4,993
499
40
4
0
175,035
0
L
Nu Wa
5,181
518
72
7
0
203,722
0
L
Nut
5,221
522
73
7
0
187,689
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role