Player Matchup

Tiamat
Tiamat
Canadian2112
Tiamat
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 74L
1,595 Elo+
Solo
Lancelot
Lancelot
DeadSilencessss
Lancelot
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 114L
1,439 Elo+
Party 1
Apollo
Apollo
GatekeeperIl
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 95L
1,478 Elo+
Party 1
Geb
Geb
Kreeloc02
Geb
Level 161
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 82L
1,484 Elo+
Party 1
Chaac
Chaac
onlyon3kld
Chaac
Level 162
God Stats
0W - 1L
1,886 SR
Queue Stats
30W - 30L
1,449 Elo+
Party 1
Team Averages
Level 108
1,577 SR
1,489 Elo+

VS

Team Averages
Level 97
1,541 SR
1,487 Elo+
Chernobog
Chernobog
 
Chernobog
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
JKILLA818
Vamana
Level 68
God Stats
2W - 2L
1,740 SR
Queue Stats
205W - 186L
1,497 Elo+
Solo
Maui
Maui
LuTGV
Maui
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,449 Elo+
Party 2
Yu Huang
Yu Huang
SupmyGinga6663
Yu Huang
Level 27
God Stats
2W - 1L
1,475 SR
Queue Stats
55W - 59L
1,500 Elo+
Solo
Bellona
Bellona
Uncle Tubalcain
Bellona
Level 140
God Stats
4W - 0L
1,489 SR
Queue Stats
177W - 183L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 1 / 4
5,026
1,005
4,036
3,767
2,069
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
1
0 / 0 / 0
1,220
244
0
0
0
Apollo
10
1 / 1 / 4
5,393
1,079
2,769
3,376
1,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 3
5,349
1,070
4,243
5,492
4,694
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
9
2 / 2 / 2
5,397
1,079
4,855
6,865
5,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
9
3 / 1 / 1
5,536
1,107
2,616
3,955
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
JKILLA818
Vamana
8
0 / 2 / 2
4,740
948
2,737
5,451
5,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Maui
LuTGV
Maui
8
0 / 1 / 1
4,950
990
1,382
3,394
2,635
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
11
2 / 0 / 3
5,781
1,156
5,648
3,204
1,393
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

9
0 / 1 / 4
4,976
995
3,039
5,429
4,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
5
Kills
5
5
Deaths
5
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
3
1
1
3.5
L
Tiamat
0
1
4
2
L
Lancelot
0
0
0
0
L
Apollo
1
1
4
3
W
Vamana
JKILLA818
Vamana
0
2
2
0.5
L
2
1
3
3.5
W
Maui
LuTGV
Maui
0
1
1
0.5
W
Yu Huang
2
0
3
3.5
W
0
1
4
2
L
Chaac
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,903
Damage
15,422
19,500
Taken
21,433
13,885
Mitigated
15,584
7,422
Healing
6,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
2,616
1,926
406
815
3,955
1,643
0
1,661
2,134
0
9,456
L
Tiamat
4,036
435
284
1,090
3,767
2,069
0
1,873
1,837
10,174
272
L
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
Apollo
2,769
1,351
483
771
3,376
1,294
0
1,737
1,524
0
5,983
W
Vamana
JKILLA818
Vamana
2,737
1,322
147
636
5,451
5,004
87
1,855
3,501
0
4,290
L
4,243
194
765
892
5,492
4,694
0
1,268
3,865
7,181
0
W
Maui
LuTGV
Maui
1,382
216
0
154
3,394
2,635
0
1,330
1,940
1,641
5
W
Yu Huang
5,648
378
584
1,293
3,204
1,393
480
944
2,112
8,873
794
W
3,039
697
414
1,648
5,429
4,909
132
2,259
2,986
0
6,523
L
Chaac
4,855
278
522
2,615
6,865
5,828
0
2,143
4,521
0
9,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,385
Gold Earned
25,983
37
Minions Killed
35
0
Camps Cleared
0
441,692
Distance Traveled
512,175
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
5,536
1,107
18
4
0
101,257
0
L
Tiamat
5,026
1,005
10
2
0
107,289
0
L
Lancelot
1,220
244
0
0
0
0
0
L
Apollo
5,393
1,079
14
3
0
100,122
0
W
Vamana
4,740
948
5
1
0
101,308
0
L
Geb
5,349
1,070
5
1
0
129,196
0
W
Maui
4,950
990
0
0
0
70,417
0
W
Yu Huang
5,781
1,156
3
1
0
117,231
0
W
Bellona
4,976
995
9
2
0
121,962
0
L
Chaac
5,397
1,079
8
2
0
105,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role