Player Matchup

Kukulkan
Kukulkan
Bronze III
Iröh
Kukulkan
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,500 MMR
Solo
Thoth
Thoth
Gold II
KANEWOW
Thoth
Gold II
Level 129
God Stats
4W - 8L
1,266 SR
Queue Stats
275W - 299L
1,570 MMR
Party 1
Bacchus
Bacchus
Gold III
rhynonow
Bacchus
Gold III
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
273W - 293L
1,489 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,422 SR
1,520 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 153
1,602 SR
1,514 MMR
Maui
Maui
Bronze III
ApolUwU
Maui
Bronze III
Level 116
God Stats
3W - 0L
1,703 SR
Queue Stats
4W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Gold V
RIFATA78
Da Ji
Gold V
Level 147
God Stats
6W - 4L
1,500 SR
Queue Stats
126W - 153L
1,478 MMR
Solo
Ix Chel
Ix Chel
Bronze III
killerra22Twitch
Ix Chel
Bronze III
Level 196
God Stats
3W - 2L
1,602 SR
Queue Stats
28W - 16L
1,563 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Iröh
Kukulkan
16
3 / 5 / 0
11,372
758
6,210
13,028
5,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thoth
KANEWOW
Thoth
13
0 / 6 / 1
9,008
601
9,197
11,104
4,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bacchus
rhynonow
Bacchus
13
0 / 5 / 3
8,641
576
7,879
16,098
17,662
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
KuzenboCharonJormungandrAthenaFenrir

VS

Bans
AtlasHerculesMulanAchillesHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
ApolUwU
Maui
16
3 / 1 / 11
10,517
701
7,748
14,952
15,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
RIFATA78
Da Ji
16
5 / 1 / 9
11,212
747
11,497
12,254
10,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
8 / 1 / 8
11,876
792
16,512
12,228
6,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
16
16
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Maui
ApolUwU
Maui
3
1
11
8.5
L
Kukulkan
Iröh
Kukulkan
3
5
0
0.6
L
Thoth
KANEWOW
Thoth
0
6
1
0.08
W
Da Ji
RIFATA78
Da Ji
5
1
9
9.5
W
8
1
8
12
L
Bacchus
rhynonow
Bacchus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,286
Damage
35,757
40,230
Taken
39,434
26,994
Mitigated
32,389
2,861
Healing
12,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
ApolUwU
Maui
7,748
914
0
3,708
14,952
15,975
533
6,973
7,705
23,222
0
L
Kukulkan
Iröh
Kukulkan
6,210
384
0
688
13,028
5,187
0
6,076
6,400
55,032
1,119
L
Thoth
KANEWOW
Thoth
9,197
240
0
500
11,104
4,145
0
7,157
3,464
31,897
746
W
Da Ji
RIFATA78
Da Ji
11,497
2,251
0
2,522
12,254
10,391
699
6,981
5,134
0
36,746
W
16,512
2,279
1,354
5,232
12,228
6,023
1,081
7,195
4,895
75,368
675
L
Bacchus
rhynonow
Bacchus
7,879
711
0
1,673
16,098
17,662
25
9,890
5,282
10,598
1,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,021
Gold Earned
33,605
160
Minions Killed
187
0
Camps Cleared
0
769,534
Distance Traveled
862,252
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,517
701
24
2
0
290,941
4
L
Kukulkan
11,372
758
103
7
0
253,033
0
L
Thoth
9,008
601
50
3
0
259,215
2
W
Da Ji
11,212
747
38
3
0
298,804
1
W
Ix Chel
11,876
792
125
8
0
272,507
2
L
Bacchus
8,641
576
7
0
0
257,286
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role