Player Matchup

Thoth
Thoth
Gold IV
Bobmango12
Thoth
Gold IV
Level 148
God Stats
2W - 1L
1,703 SR
Queue Stats
10W - 7L
1,536 MMR
Party 2
Chiron
Chiron
Gold V
NJ 1233
Chiron
Gold V
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,478 MMR
Party 2
Maui
Maui
Gold V
Yensen57
Maui
Gold V
Level 87
God Stats
1W - 1L
1,296 SR
Queue Stats
9W - 8L
1,478 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,500 SR
1,497 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 191
1,450 SR
1,361 MMR
Fenrir
Fenrir
Gold V
Afroninjzs
Fenrir
Gold V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 125L
1,341 MMR
Party 1
Ra
Ra
Gold IV
Drunkenmom279
Ra
Gold IV
Level 216
God Stats
1W - 2L
1,567 SR
Queue Stats
78W - 88L
1,447 MMR
Party 1
Guan Yu
Guan Yu
Gold V
Thugganaut
Guan Yu
Gold V
Level 197
God Stats
4W - 4L
1,282 SR
Queue Stats
269W - 247L
1,294 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
18
4 / 0 / 10
12,383
826
17,752
6,661
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
NJ 1233
Chiron
18
11 / 0 / 4
12,649
843
21,747
12,287
6,493
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Maui
15
0 / 1 / 14
10,251
683
4,817
15,462
18,325
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BacchusAchillesAthenaNe ZhaBaron Samedi

VS

Bans
Bake KujiraHorusAresCharonKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Afroninjzs
Fenrir
13
0 / 8 / 1
8,609
574
9,063
22,601
17,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
1 / 2 / 0
10,085
672
7,756
11,088
3,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Thugganaut
Guan Yu
13
0 / 5 / 0
8,789
586
5,366
18,291
15,432
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
15
Kills
1
1
Deaths
15
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Afroninjzs
Fenrir
0
8
1
0.06
W
Thoth
4
0
10
9
L
1
2
0
0.5
W
Chiron
NJ 1233
Chiron
11
0
4
13
L
Guan Yu
Thugganaut
Guan Yu
0
5
0
0
W
Maui
0
1
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,316
Damage
22,185
34,410
Taken
51,980
27,922
Mitigated
36,629
10,999
Healing
13,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Afroninjzs
Fenrir
9,063
981
0
3,875
22,601
17,594
106
8,044
14,404
0
22,974
W
Thoth
17,752
377
0
1,125
6,661
3,104
325
2,296
3,929
77,076
240
L
7,756
131
3,010
3,504
11,088
3,603
213
6,782
4,185
54,654
0
W
Chiron
NJ 1233
Chiron
21,747
13,626
1,124
5,396
12,287
6,493
2,353
3,277
8,293
0
90,859
L
Guan Yu
Thugganaut
Guan Yu
5,366
392
957
2,503
18,291
15,432
0
7,354
10,823
4,798
21,527
W
Maui
4,817
1,137
573
2,781
15,462
18,325
30
3,029
11,740
11,445
417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,283
Gold Earned
27,483
247
Minions Killed
170
0
Camps Cleared
0
923,979
Distance Traveled
843,940
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,609
574
21
1
0
251,849
2
W
Thoth
12,383
826
141
9
0
335,526
0
L
Ra
10,085
672
110
7
0
306,903
0
W
Chiron
12,649
843
92
6
0
302,622
0
L
Guan Yu
8,789
586
39
3
0
285,188
1
W
Maui
10,251
683
14
1
0
285,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role