Player Matchup

Hel
Hel
Davakis
Hel
Level 120
God Stats
2W - 1L
1,349 SR
Queue Stats
36W - 40L
1,433 Elo+
Party 1
Danzaburou
Danzaburou
Evergreen178
Danzaburou
Level 125
God Stats
0W - 1L
1,354 SR
Queue Stats
27W - 32L
1,433 Elo+
Party 1
Gilgamesh
Gilgamesh
NightmareSky775
Gilgamesh
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,433 Elo+
Party 1
Sun Wukong
Sun Wukong
lil evil sean43
Sun Wukong
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 67L
1,433 Elo+
Party 1
King Arthur
King Arthur
thebestmurray
King Arthur
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,433 Elo+
Party 1
Team Averages
Level 109
1,441 SR
1,433 Elo+

VS

Team Averages
Level 115
1,475 SR
1,474 Elo+
Aphrodite
Aphrodite
KeefRichards
Aphrodite
Level 126
God Stats
4W - 5L
1,268 SR
Queue Stats
474W - 484L
1,528 Elo+
Party 2
Tiamat
Tiamat
Rankinstein
Tiamat
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 95L
1,482 Elo+
Party 2
Ymir
Ymir
StonedPokemon
Ymir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,392 Elo+
Solo
Medusa
Medusa
VariantCre8tion
Medusa
Level 83
God Stats
5W - 4L
1,606 SR
Queue Stats
327W - 320L
1,478 Elo+
Solo
Discordia
Discordia
cStine999
Discordia
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
139W - 131L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
18
2 / 3 / 10
10,294
686
9,600
19,979
12,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Evergreen178
Danzaburou
17
4 / 3 / 7
10,493
700
23,904
19,257
10,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Gilgamesh
NightmareSky775
Gilgamesh
14
1 / 9 / 4
9,052
603
8,051
22,407
22,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
lil evil sean43
Sun Wukong
16
2 / 5 / 7
9,693
646
10,031
24,827
27,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
thebestmurray
King Arthur
16
5 / 10 / 5
9,929
662
14,827
24,757
36,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
KeefRichards
Aphrodite
18
3 / 2 / 20
10,440
696
13,355
14,617
9,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
17
3 / 3 / 20
10,218
681
18,400
14,879
12,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 3 / 23
11,397
760
14,470
21,360
31,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
14 / 4 / 12
12,595
840
28,013
17,026
9,879
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Discordia
cStine999
Discordia
20
6 / 2 / 21
12,025
802
29,858
10,004
5,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
126
14
Kills
30
30
Deaths
14
33
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Hel
2
3
10
2.33
L
Danzaburou
Evergreen178
Danzaburou
4
3
7
2.5
W
Aphrodite
KeefRichards
Aphrodite
3
2
20
6.5
L
Gilgamesh
NightmareSky775
Gilgamesh
1
9
4
0.33
W
Tiamat
3
3
20
4.33
W
4
3
23
5.17
W
14
4
12
5
W
Discordia
cStine999
Discordia
6
2
21
8.25
L
Sun Wukong
lil evil sean43
Sun Wukong
2
5
7
1.1
L
King Arthur
thebestmurray
King Arthur
5
10
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,413
Damage
104,096
111,227
Taken
77,886
109,149
Mitigated
68,636
40,103
Healing
40,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
9,600
385
13,219
12,091
19,979
12,040
0
14,149
5,830
19,626
590
L
Danzaburou
Evergreen178
Danzaburou
23,904
7,138
2,171
5,714
19,257
10,463
0
15,452
3,805
0
46,728
W
Aphrodite
KeefRichards
Aphrodite
13,355
2,415
13,873
9,009
14,617
9,979
367
3,785
10,597
22,060
752
L
Gilgamesh
NightmareSky775
Gilgamesh
8,051
1,519
424
1,057
22,407
22,533
0
13,264
9,143
0
10,703
W
Tiamat
18,400
1,045
1,215
2,036
14,879
12,336
486
2,074
12,664
30,225
339
W
14,470
1,279
1,268
4,480
21,360
31,262
468
3,432
17,512
22,208
0
W
28,013
15,180
2,135
4,382
17,026
9,879
741
3,774
13,214
0
40,851
W
Discordia
cStine999
Discordia
29,858
795
942
1,201
10,004
5,180
598
1,522
8,482
58,417
0
L
Sun Wukong
lil evil sean43
Sun Wukong
10,031
1,154
953
3,180
24,827
27,546
0
18,428
6,399
0
26,924
L
King Arthur
thebestmurray
King Arthur
14,827
989
676
618
24,757
36,567
0
14,401
10,356
7,837
18,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,461
Gold Earned
56,675
166
Minions Killed
178
0
Camps Cleared
0
1,312,284
Distance Traveled
1,385,429
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,294
686
30
2
0
297,009
0
L
Danzaburou
10,493
700
65
4
0
274,286
0
W
Aphrodite
10,440
696
18
1
0
279,415
0
L
Gilgamesh
9,052
603
13
1
0
221,428
0
W
Tiamat
10,218
681
22
1
0
285,271
0
W
Ymir
11,397
760
17
1
0
256,301
1
W
Medusa
12,595
840
44
3
0
260,810
0
W
Discordia
12,025
802
77
5
0
303,632
0
L
Sun Wukong
9,693
646
37
2
0
270,550
0
L
King Arthur
9,929
662
21
1
0
249,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role