Player Matchup

Lancelot
Lancelot
Gmyster1999
Lancelot
Level 135
God Stats
3W - 6L
1,525 SR
Queue Stats
88W - 91L
1,585 Elo+
Party 2
Nut
Nut
Jackslaya2
Nut
Level 113
God Stats
2W - 1L
1,713 SR
Queue Stats
28W - 23L
1,547 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PhillyUpTopp
Morgan Le Fay
Level 88
God Stats
2W - 0L
1,718 SR
Queue Stats
29W - 32L
1,443 Elo+
Party 2
Ymir
Ymir
PhillyUpTopp
Ymir
Level 85
God Stats
11W - 9L
1,472 SR
Queue Stats
193W - 196L
1,469 Elo+
Party 2
Osiris
Osiris
SpadeTempa
Osiris
Level 129
God Stats
7W - 6L
1,498 SR
Queue Stats
249W - 247L
1,468 Elo+
Party 2
Team Averages
Level 110
1,585 SR
1,503 Elo+

VS

Team Averages
Level 110
1,660 SR
1,543 Elo+
Kukulkan
Kukulkan
Cat_person125
Kukulkan
Level 105
God Stats
8W - 4L
1,969 SR
Queue Stats
45W - 44L
1,494 Elo+
Party 1
Ix Chel
Ix Chel
Duc_808
Ix Chel
Level 104
God Stats
1W - 1L
1,791 SR
Queue Stats
23W - 23L
1,509 Elo+
Party 1
Nemesis
Nemesis
ElxRicoxEscobar
Nemesis
Level 113
God Stats
2W - 1L
1,810 SR
Queue Stats
44W - 42L
1,568 Elo+
Solo
Nut
Nut
Leakylewis
Nut
Level 105
God Stats
0W - 1L
1,174 SR
Queue Stats
122W - 116L
1,554 Elo+
Solo
Da Ji
Da Ji
StopitpleaseRosa
Da Ji
Level 121
God Stats
3W - 4L
1,557 SR
Queue Stats
96W - 99L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Gmyster1999
Lancelot
13
5 / 0 / 3
7,581
583
8,184
10,995
5,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
5 / 2 / 2
7,965
613
7,952
8,519
3,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
PhillyUpTopp
Morgan Le Fay
12
1 / 2 / 0
6,878
529
2,118
7,066
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 8
7,396
569
4,133
9,706
9,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Osiris
SpadeTempa
Osiris
13
2 / 0 / 4
7,603
585
7,134
12,696
14,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cat_person125
Kukulkan
14
1 / 0 / 0
7,602
585
4,937
4,853
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
Duc_808
Ix Chel
12
0 / 1 / 3
6,538
503
6,635
10,336
4,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 0
7,340
565
6,954
12,670
10,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
1 / 4 / 0
5,540
426
4,353
9,194
3,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
1 / 6 / 2
6,087
468
5,713
11,572
8,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
14
Kills
3
5
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Cat_person125
Kukulkan
1
0
0
1
L
Ix Chel
Duc_808
Ix Chel
0
1
3
1.5
L
0
3
0
0
W
Lancelot
Gmyster1999
Lancelot
5
0
3
6.5
W
5
2
2
3
L
1
4
0
0.25
W
Morgan Le Fay
PhillyUpTopp
Morgan Le Fay
1
2
0
0.5
W
1
1
8
5
W
Osiris
SpadeTempa
Osiris
2
0
4
4
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,521
Damage
28,592
48,982
Taken
48,625
35,666
Mitigated
28,225
16,672
Healing
12,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Cat_person125
Kukulkan
4,937
282
0
742
4,853
1,950
236
1,582
3,271
61,168
0
L
Ix Chel
Duc_808
Ix Chel
6,635
779
136
4,983
10,336
4,264
0
1,178
9,072
54,542
0
L
6,954
2,163
0
4,100
12,670
10,509
722
880
11,179
0
57,580
W
Lancelot
Gmyster1999
Lancelot
8,184
2,225
0
6,243
10,995
5,251
0
2,342
8,490
0
65,824
W
7,952
5,207
0
3,437
8,519
3,540
2,525
975
7,544
0
76,057
L
4,353
1,985
345
1,053
9,194
3,311
0
1,232
7,917
0
27,896
W
Morgan Le Fay
PhillyUpTopp
Morgan Le Fay
2,118
83
0
1,064
7,066
2,866
0
3,962
2,884
38,403
3,764
W
4,133
93
0
1,898
9,706
9,884
256
2,335
7,305
19,399
0
W
Osiris
SpadeTempa
Osiris
7,134
2,469
0
4,030
12,696
14,125
0
1,651
10,113
0
47,836
L
5,713
844
0
1,463
11,572
8,191
0
1,290
10,140
0
26,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,423
Gold Earned
33,107
398
Minions Killed
357
0
Camps Cleared
0
1,288,115
Distance Traveled
1,244,769
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,602
585
116
9
0
256,545
0
L
Ix Chel
6,538
503
79
6
0
291,224
1
L
Nemesis
7,340
565
100
8
0
243,259
0
W
Lancelot
7,581
583
96
7
0
327,338
0
W
Nut
7,965
613
114
9
0
226,220
0
L
Nut
5,540
426
34
3
0
220,657
1
W
Morgan Le Fay
6,878
529
80
6
0
237,965
0
W
Ymir
7,396
569
24
2
0
241,131
4
W
Osiris
7,603
585
84
6
0
255,461
0
L
Da Ji
6,087
468
28
2
0
233,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role