Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
BeautyyLove
Nu Wa
Level 109
God Stats
3W - 5L
1,791 SR
Queue Stats
48W - 36L
1,588 Elo+
Solo
Ix Chel
Ix Chel
Nezxa
Ix Chel
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 13L
1,455 Elo+
Solo
Heimdallr
Heimdallr
VatoQuake
Heimdallr
Level 134
God Stats
3W - 1L
1,639 SR
Queue Stats
52W - 48L
1,432 Elo+
Party 1
Thor
Thor
sectasera567
Thor
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,342 Elo+
Solo
Team Averages
Level 123
1,586 SR
1,463 Elo+

VS

Team Averages
Level 108
1,422 SR
1,445 Elo+
Osiris
Osiris
LaPamparaDR
Osiris
Level 157
God Stats
1W - 2L
1,263 SR
Queue Stats
68W - 68L
1,514 Elo+
Solo
Merlin
Merlin
McL I Pino
Merlin
Level 105
God Stats
1W - 3L
1,448 SR
Queue Stats
124W - 110L
1,576 Elo+
Solo
Nut
Nut
RoundedGalaxy28
Nut
Level 121
God Stats
7W - 11L
1,401 SR
Queue Stats
88W - 85L
1,486 Elo+
Solo
Ymir
Ymir
SquirtleSquirtU-
Ymir
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,207 Elo+
Solo
Guan Yu
Guan Yu
TamraSlays
Guan Yu
Level 100
God Stats
0W - 4L
1,500 SR
Queue Stats
50W - 56L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 1 / 4
7,767
518
2,943
8,721
6,386
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

12
3 / 2 / 2
7,771
518
7,461
7,187
3,490
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ix Chel
Nezxa
Ix Chel
13
3 / 0 / 1
8,231
549
4,126
6,791
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
VatoQuake
Heimdallr
14
1 / 0 / 2
8,211
547
3,186
6,174
2,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 2 / 0
8,632
575
2,384
12,245
5,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
1 / 0 / 0
6,728
449
2,374
5,842
3,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Merlin
McL I Pino
Merlin
15
1 / 2 / 1
7,351
490
6,262
9,656
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 0
6,338
423
2,706
6,564
2,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
0 / 6 / 0
5,076
338
585
7,687
4,254
Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Guan Yu
TamraSlays
Guan Yu
5
0 / 1 / 0
5,052
337
686
3,936
1,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
10
Kills
2
5
Deaths
10
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
4
3
W
3
2
2
2
L
Osiris
1
0
0
1
L
Merlin
McL I Pino
Merlin
1
2
1
0.75
W
Ix Chel
Nezxa
Ix Chel
3
0
1
3.5
L
0
1
0
0
L
0
6
0
0
L
Guan Yu
TamraSlays
Guan Yu
0
1
0
0
W
Heimdallr
VatoQuake
Heimdallr
1
0
2
2
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,100
Damage
12,613
41,118
Taken
33,685
21,204
Mitigated
15,063
12,811
Healing
5,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,943
64
2,742
2,933
8,721
6,386
488
508
8,213
17,447
199
W
7,461
2,924
0
2,162
7,187
3,490
986
1,495
5,692
47,831
756
L
Osiris
2,374
680
0
2,948
5,842
3,250
0
1,026
4,766
0
47,327
L
Merlin
McL I Pino
Merlin
6,262
532
0
675
9,656
3,703
0
3,659
5,857
61,650
0
W
Ix Chel
Nezxa
Ix Chel
4,126
1,019
100
1,422
6,791
2,611
594
2,801
3,990
53,584
692
L
2,706
985
0
1,179
6,564
2,389
0
2,867
3,697
0
39,816
L
585
295
0
0
7,687
4,254
0
3,675
3,934
4,893
220
L
Guan Yu
TamraSlays
Guan Yu
686
0
0
690
3,936
1,467
0
2,763
1,173
0
14,447
W
Heimdallr
VatoQuake
Heimdallr
3,186
1,388
0
2,044
6,174
2,976
1,585
1,643
4,531
0
63,688
W
2,384
918
0
1,408
12,245
5,741
0
371
11,874
0
87,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,612
Gold Earned
30,545
424
Minions Killed
300
0
Camps Cleared
0
1,386,241
Distance Traveled
1,116,949
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,767
518
26
2
0
285,122
1
W
Nu Wa
7,771
518
55
4
0
256,760
0
L
Osiris
6,728
449
78
5
0
212,274
1
L
Merlin
7,351
490
125
8
0
301,917
4
W
Ix Chel
8,231
549
96
6
0
264,707
3
L
Nut
6,338
423
72
5
0
264,682
3
L
Ymir
5,076
338
7
0
0
251,547
0
L
Guan Yu
5,052
337
18
1
0
86,529
0
W
Heimdallr
8,211
547
119
8
0
270,071
5
W
Thor
8,632
575
128
9
0
309,581
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role