Player Matchup

Kukulkan
Kukulkan
Mercenary769
Kukulkan
Level 42
God Stats
13W - 14L
1,833 SR
Queue Stats
72W - 87L
1,308 Elo+
Party 2
Cthulhu
Cthulhu
OutdatedCoin55
Cthulhu
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 48L
1,322 Elo+
Party 2
Fenrir
Fenrir
RareCreature813
Fenrir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,217 Elo+
Party 2
Team Averages
Level 31
1,611 SR
1,282 Elo+

VS

Team Averages
Level 53
1,606 SR
1,487 Elo+
Hachiman
Hachiman
BMOE52
Hachiman
Level 87
God Stats
22W - 13L
1,659 SR
Queue Stats
322W - 304L
1,530 Elo+
Party 1
Lancelot
Lancelot
SomewhatSedated
Lancelot
Level 12
God Stats
8W - 5L
1,638 SR
Queue Stats
10W - 8L
1,534 Elo+
Party 1
Anubis
Anubis
SwordOfFayt
Anubis
Level 60
God Stats
10W - 4L
1,520 SR
Queue Stats
83W - 81L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Mercenary769
Kukulkan
11
2 / 5 / 1
7,086
787
4,009
7,997
2,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 6 / 1
6,459
718
3,954
15,515
10,382
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 11 / 1
6,061
673
3,041
14,030
4,010
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BMOE52
Hachiman
14
11 / 0 / 8
9,267
1,030
13,513
7,241
3,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
14
7 / 1 / 12
8,670
963
9,220
8,606
7,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
12
4 / 3 / 14
8,431
937
9,756
6,808
3,675
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
56
4
Kills
22
22
Deaths
4
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BMOE52
Hachiman
11
0
8
15
L
Kukulkan
Mercenary769
Kukulkan
2
5
1
0.5
L
1
6
1
0.25
L
1
11
1
0.14
W
Lancelot
7
1
12
13
W
Anubis
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,004
Damage
32,489
37,542
Taken
22,655
17,153
Mitigated
14,443
410
Healing
5,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BMOE52
Hachiman
13,513
10,388
0
2,826
7,241
3,119
1,510
2,746
4,495
0
32,282
L
Kukulkan
Mercenary769
Kukulkan
4,009
327
0
48
7,997
2,761
0
1,990
5,900
19,820
390
L
3,954
354
0
0
15,515
10,382
0
3,107
11,966
10,156
409
L
3,041
1,692
0
362
14,030
4,010
0
4,490
9,118
0
7,364
W
Lancelot
9,220
596
0
1,052
8,606
7,649
520
2,929
5,677
0
23,565
W
Anubis
9,756
922
0
1,999
6,808
3,675
282
1,867
4,941
30,595
569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,606
Gold Earned
26,368
65
Minions Killed
117
0
Camps Cleared
0
404,168
Distance Traveled
516,594
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,267
1,030
39
4
0
175,073
0
L
Kukulkan
7,086
787
45
5
0
141,192
0
L
Cthulhu
6,459
718
14
2
0
135,312
1
L
Fenrir
6,061
673
6
1
0
127,664
0
W
Lancelot
8,670
963
32
4
0
213,366
0
W
Anubis
8,431
937
46
5
0
128,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role