Player Matchup

Agni
Agni
Platinum III
AhMeiZin
Agni
Platinum III
Level 81
God Stats
0W - 3L
1,201 SR
Queue Stats
37W - 35L
1,761 MMR
Solo
Hun Batz
Hun Batz
Platinum V
Beliarn
Hun Batz
Platinum V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 39L
1,760 MMR
Solo
Xbalanque
Xbalanque
Platinum V
IlioMarquez
Xbalanque
Platinum V
Level 149
God Stats
3W - 3L
1,500 SR
Queue Stats
111W - 98L
1,756 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
Thipy
Kuzenbo
Platinum III
Level 109
God Stats
4W - 6L
1,594 SR
Queue Stats
191W - 199L
1,741 MMR
Solo
Anhur
Anhur
Platinum III
Tømo
Anhur
Platinum III
Level 160
God Stats
1W - 2L
1,285 SR
Queue Stats
153W - 148L
1,748 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,416 SR
1,753 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 157
1,615 SR
1,700 MMR
Da Ji
Da Ji
Platinum III
 
Da Ji
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum V
Alcanker
Sobek
Platinum V
Level 148
God Stats
2W - 1L
1,758 SR
Queue Stats
62W - 55L
1,760 MMR
Solo
Neith
Neith
Platinum V
Alogiah
Neith
Platinum V
Level 164
God Stats
47W - 66L
1,536 SR
Queue Stats
117W - 121L
1,741 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
Blakexton
Ao Kuang
Gold I
Level 185
God Stats
12W - 6L
1,720 SR
Queue Stats
139W - 142L
1,815 MMR
Party 1
Kukulkan
Kukulkan
Gold II
Vivalaxton
Kukulkan
Gold II
Level 129
God Stats
9W - 4L
1,560 SR
Queue Stats
33W - 27L
1,682 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
0 / 5 / 0
7,490
499
6,467
9,033
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hun Batz
Beliarn
Hun Batz
15
1 / 3 / 2
7,636
509
5,925
13,638
5,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
IlioMarquez
Xbalanque
14
5 / 4 / 1
8,769
585
12,596
15,403
6,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kuzenbo
Thipy
Kuzenbo
11
0 / 2 / 1
6,922
461
4,497
11,491
12,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
Tømo
Anhur
15
2 / 1 / 0
8,355
557
8,005
10,248
4,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AresThanatosTyrAh Muzen Cab

VS

Bans
ThothBake KujiraSusanoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
8 / 2 / 2
9,008
601
9,517
14,977
6,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Sobek
Alcanker
Sobek
15
2 / 0 / 7
8,786
586
4,937
9,774
7,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Neith
Alogiah
Neith
14
1 / 2 / 1
8,195
546
6,681
9,393
2,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
Blakexton
Ao Kuang
15
2 / 4 / 4
9,013
601
10,820
20,894
19,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Vivalaxton
Kukulkan
17
2 / 0 / 3
9,429
629
5,774
6,127
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
8
Kills
15
15
Deaths
8
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
2
2
4.5
L
Agni
0
5
0
0
W
Sobek
Alcanker
Sobek
2
0
7
5.5
W
Neith
Alogiah
Neith
1
2
1
0.75
L
Hun Batz
Beliarn
Hun Batz
1
3
2
0.67
W
Ao Kuang
Blakexton
Ao Kuang
2
4
4
1
L
Xbalanque
IlioMarquez
Xbalanque
5
4
1
1.38
L
Kuzenbo
Thipy
Kuzenbo
0
2
1
0.25
L
Anhur
Tømo
Anhur
2
1
0
2
W
Kukulkan
Vivalaxton
Kukulkan
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,490
Damage
37,729
59,813
Taken
61,165
32,229
Mitigated
38,458
16,934
Healing
23,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,517
2,772
0
6,085
14,977
6,042
0
3,292
11,589
0
62,476
L
Agni
6,467
318
0
810
9,033
3,075
495
1,592
7,441
54,688
738
W
Sobek
Alcanker
Sobek
4,937
744
0
5,049
9,774
7,403
90
2,763
6,937
35,523
0
W
Neith
Alogiah
Neith
6,681
1,588
0
2,898
9,393
2,744
0
1,088
8,305
0
73,235
L
Hun Batz
Beliarn
Hun Batz
5,925
1,392
0
4,702
13,638
5,841
0
4,711
8,927
0
75,857
W
Ao Kuang
Blakexton
Ao Kuang
10,820
3,172
0
8,461
20,894
19,625
0
517
20,377
53,401
8,809
L
Xbalanque
IlioMarquez
Xbalanque
12,596
7,906
0
5,471
15,403
6,431
1,299
9,099
6,304
0
68,231
L
Kuzenbo
Thipy
Kuzenbo
4,497
2,296
0
1,719
11,491
12,162
0
3,485
8,006
24,997
974
L
Anhur
Tømo
Anhur
8,005
3,850
0
4,232
10,248
4,720
0
1,643
8,605
0
77,443
W
Kukulkan
Vivalaxton
Kukulkan
5,774
167
0
801
6,127
2,644
364
2,757
3,229
91,224
1,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,172
Gold Earned
44,431
494
Minions Killed
521
0
Camps Cleared
0
1,504,039
Distance Traveled
1,600,706
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,008
601
85
6
0
350,605
0
L
Agni
7,490
499
100
7
0
279,280
1
W
Sobek
8,786
586
41
3
0
343,772
5
W
Neith
8,195
546
139
9
0
274,747
1
L
Hun Batz
7,636
509
120
8
0
343,646
0
W
Ao Kuang
9,013
601
97
6
0
298,248
2
L
Xbalanque
8,769
585
109
7
0
256,161
1
L
Kuzenbo
6,922
461
34
2
0
319,338
9
L
Anhur
8,355
557
131
9
0
305,614
1
W
Kukulkan
9,429
629
159
11
0
333,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role