Player Matchup

Izanami
Izanami
Bronze III
Dookersock32
Izanami
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
PallyDark
King Arthur
Bronze III
Level 98
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Terra
Terra
Bronze III
kaylenivy
Terra
Bronze III
Level 145
God Stats
125W - 130L
1,666 SR
Queue Stats
130W - 143L
1,500 MMR
Solo
Kali
Kali
Bronze III
thejuggernauttt
Kali
Bronze III
Level 68
God Stats
0W - 2L
1,428 SR
Queue Stats
131W - 124L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
ttv_faeldodh
Baron Samedi
Bronze III
Level 126
God Stats
0W - 2L
1,392 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 101
1,454 SR
1,500 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,648 SR
1,501 MMR
Achilles
Achilles
Bronze III
Atrayes
Achilles
Bronze III
Level 101
God Stats
7W - 5L
1,544 SR
Queue Stats
175W - 198L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
DeUcEr2s
Medusa
Bronze III
Level 65
God Stats
11W - 9L
1,738 SR
Queue Stats
60W - 55L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
Extenuat
Nemesis
Bronze III
Level 71
God Stats
4W - 1L
1,500 SR
Queue Stats
256W - 226L
1,500 MMR
Solo
Chang'e
Chang'e
Gold III
McSlangerLanger
Chang'e
Gold III
Level 148
God Stats
19W - 16L
1,598 SR
Queue Stats
243W - 228L
1,503 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
PMH802
Sun Wukong
Bronze III
Level 107
God Stats
2W - 0L
1,859 SR
Queue Stats
3W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dookersock32
Izanami
3
0 / 1 / 0
5,970
284
1,092
1,737
393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
PallyDark
King Arthur
17
2 / 5 / 0
11,313
539
13,179
25,360
23,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Terra
kaylenivy
Terra
12
0 / 1 / 0
7,878
375
1,891
8,605
7,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
1 / 6 / 0
10,172
484
12,912
28,105
14,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
ttv_faeldodh
Baron Samedi
14
0 / 10 / 1
7,942
378
10,664
16,729
7,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
PoseidonAo KuangVamanaMerlin

VS

Bans
SurtrBake KujiraBakasuraBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Atrayes
Achilles
17
2 / 0 / 5
10,605
505
4,898
17,767
21,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
DeUcEr2s
Medusa
20
3 / 1 / 3
12,779
609
7,947
13,962
6,776
Corrupted Bluestone

Corrupted Bluestone

+35
Physical Power
+100
Health
+20
Hp 5
+20
Mp 5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Extenuat
Nemesis
20
13 / 0 / 3
13,596
647
20,171
20,473
10,479
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
4 / 2 / 7
12,841
611
16,297
19,389
9,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
PMH802
Sun Wukong
19
1 / 1 / 4
12,441
592
10,564
20,658
22,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
3
Kills
23
23
Deaths
4
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
Atrayes
Achilles
2
0
5
4.5
W
Medusa
DeUcEr2s
Medusa
3
1
3
4.5
L
Izanami
Dookersock32
Izanami
0
1
0
0
W
Nemesis
Extenuat
Nemesis
13
0
3
14.5
W
4
2
7
3.75
W
Sun Wukong
PMH802
Sun Wukong
1
1
4
3
L
King Arthur
PallyDark
King Arthur
2
5
0
0.4
L
Terra
kaylenivy
Terra
0
1
0
0
L
1
6
0
0.17
L
Baron Samedi
ttv_faeldodh
Baron Samedi
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,738
Damage
59,877
80,536
Taken
92,249
52,926
Mitigated
70,521
20,959
Healing
45,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Atrayes
Achilles
4,898
260
0
3,644
17,767
21,198
1,611
5,217
12,550
0
35,869
W
Medusa
DeUcEr2s
Medusa
7,947
3,236
0
5,572
13,962
6,776
6,259
2,972
10,990
0
135,330
L
Izanami
Dookersock32
Izanami
1,092
1,050
0
426
1,737
393
0
0
1,634
0
8,913
W
Nemesis
Extenuat
Nemesis
20,171
9,644
0
8,280
20,473
10,479
6,203
3,393
17,080
0
123,574
W
16,297
2,021
6,691
12,330
19,389
9,379
2,486
3,401
15,988
125,609
1,726
W
Sun Wukong
PMH802
Sun Wukong
10,564
1,583
0
9,262
20,658
22,689
2,342
1,484
19,174
0
95,683
L
King Arthur
PallyDark
King Arthur
13,179
590
0
4,792
25,360
23,129
347
4,235
19,524
232
96,449
L
Terra
kaylenivy
Terra
1,891
191
1,210
2,634
8,605
7,428
0
1,179
7,095
34,520
0
L
12,912
4,805
0
9,123
28,105
14,604
0
5,373
22,236
0
102,881
L
Baron Samedi
ttv_faeldodh
Baron Samedi
10,664
653
441
2,333
16,729
7,372
0
4,652
11,698
49,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,275
Gold Earned
62,262
439
Minions Killed
739
0
Camps Cleared
0
1,473,452
Distance Traveled
2,064,648
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,605
505
63
3
0
417,599
2
W
Medusa
12,779
609
191
9
0
365,166
4
L
Izanami
5,970
284
23
1
0
43,525
1
W
Nemesis
13,596
647
152
7
0
482,952
1
W
Chang'e
12,841
611
171
8
0
427,836
3
W
Sun Wukong
12,441
592
162
8
0
371,095
0
L
King Arthur
11,313
539
150
7
0
366,437
0
L
Terra
7,878
375
42
2
0
270,806
2
L
Kali
10,172
484
161
8
0
446,024
0
L
Baron Samedi
7,942
378
63
3
0
346,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role