Player Matchup

Charon
Charon
BlueTsunami808
Charon
Level 90
God Stats
3W - 1L
1,716 SR
Queue Stats
176W - 199L
1,490 Elo+
Solo
Hera
Hera
Jasper03
Hera
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,526 Elo+
Party 1
Hercules
Hercules
Matt031
Hercules
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
TooSuavee-
Bellona
Level 122
God Stats
3W - 0L
1,513 SR
Queue Stats
16W - 9L
1,527 Elo+
Solo
Raijin
Raijin
indio_0212
Raijin
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 63L
1,476 Elo+
Solo
Team Averages
Level 114
1,546 SR
1,504 Elo+

VS

Team Averages
Level 105
1,413 SR
1,426 Elo+
Izanami
Izanami
 
Izanami
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BicTheFlic
Kuzenbo
Level 104
God Stats
3W - 8L
1,268 SR
Queue Stats
545W - 582L
1,403 Elo+
Solo
Cu Chulainn
Cu Chulainn
Jo11y Mahngina
Cu Chulainn
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
125W - 139L
1,450 Elo+
Solo
Serqet
Serqet
Perc44
Serqet
Level 61
God Stats
0W - 4L
1,500 SR
Queue Stats
133W - 150L
1,294 Elo+
Solo
Scylla
Scylla
sato103
Scylla
Level 105
God Stats
1W - 2L
1,298 SR
Queue Stats
16W - 19L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 13
12,137
809
9,995
15,535
17,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
15
0 / 4 / 16
9,703
647
12,229
9,266
4,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Matt031
Hercules
20
7 / 1 / 12
11,965
798
8,485
29,302
25,102
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
TooSuavee-
Bellona
18
6 / 4 / 11
11,585
772
11,767
20,363
22,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Raijin
indio_0212
Raijin
18
6 / 3 / 9
11,655
777
11,372
9,230
4,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
4 / 9 / 7
9,963
664
15,853
17,089
9,605
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kuzenbo
BicTheFlic
Kuzenbo
7
0 / 2 / 1
7,033
469
2,338
4,231
2,879
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
Jo11y Mahngina
Cu Chulainn
12
2 / 5 / 2
7,883
526
4,936
11,858
10,223
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
Perc44
Serqet
18
4 / 6 / 8
10,669
711
8,952
17,204
31,970
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
sato103
Scylla
20
6 / 2 / 5
12,219
815
19,848
8,745
5,273
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
39
24
Kills
16
16
Deaths
24
61
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
9
7
0.83
L
Kuzenbo
BicTheFlic
Kuzenbo
0
2
1
0.25
W
5
4
13
2.88
W
Hera
0
4
16
2
L
Cu Chulainn
Jo11y Mahngina
Cu Chulainn
2
5
2
0.6
W
Hercules
Matt031
Hercules
7
1
12
13
L
Serqet
Perc44
Serqet
4
6
8
1.33
W
Bellona
TooSuavee-
Bellona
6
4
11
2.88
W
Raijin
indio_0212
Raijin
6
3
9
3.5
L
Scylla
sato103
Scylla
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,848
Damage
51,927
83,696
Taken
59,127
75,038
Mitigated
59,950
32,659
Healing
11,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
15,853
6,979
0
1,089
17,089
9,605
0
9,149
7,940
0
32,395
L
Kuzenbo
BicTheFlic
Kuzenbo
2,338
699
223
808
4,231
2,879
20
2,244
1,987
3,732
0
W
9,995
401
2,922
2,614
15,535
17,294
1,033
4,224
10,789
27,357
1,188
W
Hera
12,229
3,318
1,018
2,286
9,266
4,825
1,625
3,756
5,350
22,109
0
L
Cu Chulainn
Jo11y Mahngina
Cu Chulainn
4,936
875
1,084
1,238
11,858
10,223
0
6,729
5,129
0
9,345
W
Hercules
Matt031
Hercules
8,485
2,280
771
15,610
29,302
25,102
1,046
5,815
23,343
0
14,422
L
Serqet
Perc44
Serqet
8,952
1,418
1,236
2,034
17,204
31,970
0
8,985
8,219
1,069
12,391
W
Bellona
TooSuavee-
Bellona
11,767
954
2,055
1,907
20,363
22,998
1,035
4,625
15,706
0
20,823
W
Raijin
indio_0212
Raijin
11,372
792
1,624
1,852
9,230
4,819
3,342
3,814
5,125
33,466
1,657
L
Scylla
sato103
Scylla
19,848
295
935
2,433
8,745
5,273
0
5,277
3,468
48,980
880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,045
Gold Earned
47,767
156
Minions Killed
124
0
Camps Cleared
0
1,319,046
Distance Traveled
1,004,146
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,963
664
23
2
0
193,702
0
L
Kuzenbo
7,033
469
5
0
0
103,070
0
W
Charon
12,137
809
26
2
0
255,103
0
W
Hera
9,703
647
15
1
0
254,526
0
L
Cu Chulainn
7,883
526
6
0
0
143,833
0
W
Hercules
11,965
798
19
1
0
293,662
0
L
Serqet
10,669
711
6
0
0
275,384
0
W
Bellona
11,585
772
35
2
0
270,336
0
W
Raijin
11,655
777
61
4
0
245,419
0
L
Scylla
12,219
815
84
6
0
288,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role