Player Matchup

Sylvanus
Sylvanus
B349
Sylvanus
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,581 Elo+
Party 2
Mercury
Mercury
FawkinHawkin
Mercury
Level 199
God Stats
2W - 1L
1,461 SR
Queue Stats
4W - 5L
1,307 Elo+
Party 2
Xbalanque
Xbalanque
Mõth
Xbalanque
Level 146
God Stats
1W - 0L
1,688 SR
Queue Stats
78W - 69L
1,610 Elo+
Party 2
Agni
Agni
Stevenazo
Agni
Level 186
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 61L
1,435 Elo+
Party 2
King Arthur
King Arthur
darthsid0298
King Arthur
Level 124
God Stats
4W - 2L
1,559 SR
Queue Stats
37W - 23L
1,581 Elo+
Solo
Team Averages
Level 151
1,541 SR
1,503 Elo+

VS

Team Averages
Level 136
1,616 SR
1,553 Elo+
Shiva
Shiva
 
Shiva
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
 
Anubis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
GilgaPachino
Medusa
Level 129
God Stats
1W - 2L
1,715 SR
Queue Stats
275W - 248L
1,624 Elo+
Party 1
Mercury
Mercury
monkeysnuts
Mercury
Level 159
God Stats
11W - 10L
1,862 SR
Queue Stats
303W - 252L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
B349
Sylvanus
10
1 / 4 / 4
6,048
550
3,716
10,221
6,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
FawkinHawkin
Mercury
13
7 / 1 / 1
6,969
634
8,608
8,861
3,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xbalanque
Mõth
Xbalanque
12
2 / 1 / 5
6,868
624
6,304
8,750
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
12
1 / 1 / 5
6,366
579
7,589
7,386
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
darthsid0298
King Arthur
12
0 / 0 / 0
6,740
613
5,237
11,665
10,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
0 / 0 / 1
6,738
613
8,644
9,272
7,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
 
Anubis
11
2 / 2 / 2
6,298
573
7,780
8,435
4,697
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ganesha
 
Ganesha
8
0 / 4 / 5
5,719
520
3,106
9,193
8,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
9
1 / 3 / 1
5,930
539
6,356
7,923
2,957
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
monkeysnuts
Mercury
10
4 / 2 / 1
5,877
534
5,090
10,734
4,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
11
Kills
7
7
Deaths
11
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
0
1
0.5
L
Anubis
 
Anubis
2
2
2
1.5
L
Ganesha
 
Ganesha
0
4
5
0.63
W
Sylvanus
B349
Sylvanus
1
4
4
0.75
W
Mercury
FawkinHawkin
Mercury
7
1
1
7.5
L
Medusa
1
3
1
0.5
W
Xbalanque
Mõth
Xbalanque
2
1
5
4.5
W
Agni
1
1
5
3.5
W
King Arthur
darthsid0298
King Arthur
0
0
0
0
L
Mercury
monkeysnuts
Mercury
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,454
Damage
30,976
46,883
Taken
45,557
25,796
Mitigated
28,320
12,171
Healing
10,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
8,644
1,582
0
1,500
9,272
7,678
0
0
9,272
0
57,820
L
Anubis
 
Anubis
7,780
928
0
4,351
8,435
4,697
0
5,637
2,798
59,035
2,439
L
Ganesha
 
Ganesha
3,106
506
0
2,207
9,193
8,038
0
3,617
5,576
9,885
0
W
Sylvanus
B349
Sylvanus
3,716
1,124
1,523
2,554
10,221
6,257
0
4,513
5,708
12,437
0
W
Mercury
FawkinHawkin
Mercury
8,608
5,287
0
1,054
8,861
3,923
0
569
8,292
0
60,403
L
Medusa
6,356
2,430
0
1,515
7,923
2,957
0
539
7,384
0
35,210
W
Xbalanque
Mõth
Xbalanque
6,304
2,636
0
2,064
8,750
3,092
971
972
7,778
0
55,111
W
Agni
7,589
527
0
2,250
7,386
2,049
106
4,781
2,605
50,320
0
W
King Arthur
darthsid0298
King Arthur
5,237
1,043
0
2,726
11,665
10,475
0
0
11,665
0
54,026
L
Mercury
monkeysnuts
Mercury
5,090
2,862
0
640
10,734
4,950
0
1,512
9,222
0
34,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,991
Gold Earned
30,562
387
Minions Killed
327
0
Camps Cleared
0
1,195,117
Distance Traveled
1,148,655
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,738
613
107
10
0
240,917
0
L
Anubis
6,298
573
100
9
0
189,975
6
L
Ganesha
5,719
520
3
0
0
221,118
0
W
Sylvanus
6,048
550
12
1
0
196,157
0
W
Mercury
6,969
634
87
8
0
308,498
0
L
Medusa
5,930
539
64
6
0
217,027
1
W
Xbalanque
6,868
624
100
9
0
208,298
0
W
Agni
6,366
579
81
7
0
230,329
2
W
King Arthur
6,740
613
107
10
0
251,835
2
L
Mercury
5,877
534
53
5
0
279,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role