Player Matchup

Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Silver V
FoTH-_-KoBA
Ra
Silver V
Level 99
God Stats
0W - 3L
1,719 SR
Queue Stats
202W - 209L
999 MMR
Solo
Bacchus
Bacchus
Silver IV
Narutо
Bacchus
Silver IV
Level 148
God Stats
16W - 17L
1,481 SR
Queue Stats
239W - 249L
873 MMR
Solo
Medusa
Medusa
Silver III
The_White_Lash93
Medusa
Silver III
Level 148
God Stats
23W - 37L
1,345 SR
Queue Stats
234W - 258L
900 MMR
Solo
Bellona
Bellona
Silver IV
Xérgon
Bellona
Silver IV
Level 121
God Stats
8W - 9L
1,531 SR
Queue Stats
191W - 189L
1,019 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,515 SR
1,058 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,458 SR
960 MMR
Raijin
Raijin
Silver II
Lupusins
Raijin
Silver II
Level 128
God Stats
3W - 1L
1,735 SR
Queue Stats
177W - 188L
1,074 MMR
Solo
Heimdallr
Heimdallr
Silver III
NatureBoi 0
Heimdallr
Silver III
Level 204
God Stats
23W - 16L
1,405 SR
Queue Stats
617W - 627L
847 MMR
Solo
Yemoja
Yemoja
Silver III
Orbyt_Draxxy
Yemoja
Silver III
Level 123
God Stats
73W - 72L
1,496 SR
Queue Stats
1,104W - 1,117L
955 MMR
Party 1
Horus
Horus
Silver III
TwistedStunZz_99
Horus
Silver III
Level 111
God Stats
20W - 22L
1,467 SR
Queue Stats
351W - 381L
950 MMR
Party 1
Ravana
Ravana
Silver III
alebomber0005
Ravana
Silver III
Level 89
God Stats
1W - 2L
1,188 SR
Queue Stats
54W - 62L
974 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 1 / 0
3,152
630
1,152
3,750
1,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 1 / 0
3,306
661
428
1,861
623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Narutо
Bacchus
6
0 / 0 / 0
3,344
669
1,645
3,095
1,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

3
0 / 1 / 0
2,692
538
1,007
1,907
607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bellona
Xérgon
Bellona
6
0 / 0 / 0
3,476
695
750
4,574
3,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
ArachneMercuryBake KujiraAo Kuang

VS

Bans
MartichorasAthenaThanatosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Lupusins
Raijin
7
1 / 0 / 1
3,657
731
455
1,728
449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
NatureBoi 0
Heimdallr
6
1 / 0 / 0
3,746
749
2,125
3,174
1,079
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Yemoja
5
1 / 0 / 2
3,694
739
1,656
3,302
1,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
0 / 0 / 2
3,116
623
1,489
2,707
957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
3,509
702
1,993
1,392
571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
3
3
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
L
0
1
0
0
W
Raijin
Lupusins
Raijin
1
0
1
1.5
L
Bacchus
Narutо
Bacchus
0
0
0
0
W
Heimdallr
NatureBoi 0
Heimdallr
1
0
0
1
W
Yemoja
1
0
2
2
L
0
1
0
0
W
0
0
2
1
L
Bellona
Xérgon
Bellona
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,982
Damage
7,718
15,187
Taken
12,303
8,294
Mitigated
4,569
6,609
Healing
5,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,152
177
0
2,097
3,750
1,991
0
807
2,943
0
15,989
L
428
0
108
451
1,861
623
0
640
1,221
19,638
0
W
Raijin
Lupusins
Raijin
455
0
0
910
1,728
449
0
356
1,372
19,677
380
L
Bacchus
Narutо
Bacchus
1,645
281
0
1,325
3,095
1,715
0
177
2,918
10,766
0
W
Heimdallr
NatureBoi 0
Heimdallr
2,125
1,518
0
1,346
3,174
1,079
0
1,304
1,870
0
19,422
W
Yemoja
1,656
400
1,160
1,092
3,302
1,513
0
413
2,889
7,414
1,681
L
1,007
416
0
824
1,907
607
0
392
1,515
0
8,231
W
1,489
827
63
504
2,707
957
0
0
2,707
0
10,428
L
Bellona
Xérgon
Bellona
750
333
0
1,804
4,574
3,358
0
0
4,327
0
17,024
W
1,993
675
0
924
1,392
571
0
0
1,392
0
17,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,970
Gold Earned
17,722
145
Minions Killed
140
0
Camps Cleared
0
467,577
Distance Traveled
489,904
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,152
630
38
8
0
102,277
0
L
Ra
3,306
661
38
8
0
108,177
2
W
Raijin
3,657
731
39
8
0
87,119
1
L
Bacchus
3,344
669
11
2
0
112,290
3
W
Heimdallr
3,746
749
37
7
0
84,497
0
W
Yemoja
3,694
739
12
2
0
97,658
2
L
Medusa
2,692
538
18
4
0
45,369
0
W
Horus
3,116
623
20
4
0
131,807
1
L
Bellona
3,476
695
40
8
0
99,464
0
W
Ravana
3,509
702
32
6
0
88,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role