Player Matchup

Morgan Le Fay
Morgan Le Fay
Avroh
Morgan Le Fay
Level 43
God Stats
5W - 1L
1,713 SR
Queue Stats
22W - 13L
1,584 Elo+
Solo
Bellona
Bellona
Pelems
Bellona
Level 106
God Stats
7W - 3L
1,500 SR
Queue Stats
83W - 75L
1,568 Elo+
Party 2
Nut
Nut
ToastedCutlery
Nut
Level 171
God Stats
3W - 0L
1,870 SR
Queue Stats
122W - 105L
1,706 Elo+
Party 2
Ymir
Ymir
ToraCheckmate
Ymir
Level 23
God Stats
7W - 7L
1,563 SR
Queue Stats
16W - 15L
1,594 Elo+
Party 2
Thor
Thor
gameonlock
Thor
Level 106
God Stats
6W - 7L
1,646 SR
Queue Stats
13W - 20L
1,386 Elo+
Party 2
Team Averages
Level 90
1,658 SR
1,568 Elo+

VS

Team Averages
Level 125
1,484 SR
1,485 Elo+
King Arthur
King Arthur
Ardilla532
King Arthur
Level 103
God Stats
10W - 12L
1,438 SR
Queue Stats
111W - 110L
1,448 Elo+
Solo
Zeus
Zeus
CaptainShepherd
Zeus
Level 106
God Stats
27W - 23L
1,531 SR
Queue Stats
126W - 120L
1,551 Elo+
Solo
Tiamat
Tiamat
Soulesspawn
Tiamat
Level 155
God Stats
1W - 1L
1,337 SR
Queue Stats
142W - 150L
1,448 Elo+
Party 1
Baron Samedi
Baron Samedi
Wolf4567
Baron Samedi
Level 151
God Stats
9W - 10L
1,617 SR
Queue Stats
97W - 98L
1,478 Elo+
Party 1
Izanami
Izanami
cousinuncle420
Izanami
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 45L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Avroh
Morgan Le Fay
13
0 / 3 / 1
7,059
441
3,397
8,948
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Pelems
Bellona
16
1 / 1 / 2
9,727
608
9,858
16,434
22,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 0 / 4
9,697
606
9,904
12,961
5,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
2 / 2 / 2
8,510
532
2,025
11,732
10,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
6 / 0 / 3
8,571
536
6,728
12,184
5,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ardilla532
King Arthur
14
1 / 2 / 0
8,567
535
7,865
15,962
15,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
2 / 1 / 1
9,071
567
8,222
7,081
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tiamat
13
1 / 3 / 1
7,573
473
5,062
12,332
5,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
Wolf4567
Baron Samedi
13
2 / 1 / 3
6,940
434
7,498
4,089
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 5 / 2
7,748
484
9,118
13,183
4,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
12
Kills
6
6
Deaths
12
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Ardilla532
King Arthur
1
2
0
0.5
W
Morgan Le Fay
Avroh
Morgan Le Fay
0
3
1
0.17
L
2
1
1
2.5
W
Bellona
Pelems
Bellona
1
1
2
2
L
Tiamat
1
3
1
0.5
W
3
0
4
5
W
2
2
2
1.5
L
Baron Samedi
Wolf4567
Baron Samedi
2
1
3
3.5
L
0
5
2
0.2
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,912
Damage
37,765
62,259
Taken
52,647
48,185
Mitigated
29,847
19,794
Healing
14,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Ardilla532
King Arthur
7,865
578
0
1,617
15,962
15,142
0
1,394
13,224
0
64,304
W
Morgan Le Fay
Avroh
Morgan Le Fay
3,397
40
0
952
8,948
3,625
0
5,094
3,765
51,705
2,090
L
8,222
760
0
2,524
7,081
2,256
360
1,064
6,017
86,227
0
W
Bellona
Pelems
Bellona
9,858
2,905
0
5,996
16,434
22,909
0
1,454
14,939
0
86,937
L
Tiamat
5,062
678
0
6,663
12,332
5,883
0
71
12,189
59,138
3,698
W
9,904
6,150
0
8,540
12,961
5,155
212
3,657
9,187
0
90,576
W
2,025
125
0
2,467
11,732
10,671
0
5,965
5,482
16,613
2,395
L
Baron Samedi
Wolf4567
Baron Samedi
7,498
424
262
670
4,089
1,906
48
1,496
2,485
25,782
0
L
9,118
5,995
0
2,863
13,183
4,660
0
1,031
12,152
0
76,457
W
6,728
831
0
1,839
12,184
5,825
0
3,743
8,356
0
75,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,564
Gold Earned
39,899
553
Minions Killed
539
0
Camps Cleared
0
1,627,017
Distance Traveled
1,542,439
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,567
535
114
7
0
277,609
0
W
Morgan Le Fay
7,059
441
92
6
0
299,222
0
L
Zeus
9,071
567
173
11
0
309,212
0
W
Bellona
9,727
608
159
10
0
277,096
4
L
Tiamat
7,573
473
91
6
0
324,785
5
W
Nut
9,697
606
169
11
0
326,066
0
W
Ymir
8,510
532
24
2
0
357,862
0
L
Baron Samedi
6,940
434
43
3
0
326,085
2
L
Izanami
7,748
484
118
7
0
304,748
2
W
Thor
8,571
536
109
7
0
366,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role