Player Matchup

Skadi
Skadi
BBN_BHD
Skadi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,187 Elo+
Party 2
Bacchus
Bacchus
DelaMoree BS
Bacchus
Level 108
God Stats
1W - 2L
1,677 SR
Queue Stats
12W - 20L
1,490 Elo+
Solo
Cu Chulainn
Cu Chulainn
Xjmkb
Cu Chulainn
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,259 Elo+
Party 2
Yemoja
Yemoja
abadeanda23
Yemoja
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 72L
1,488 Elo+
Solo
Lancelot
Lancelot
lurqkjn
Lancelot
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,259 Elo+
Party 2
Team Averages
Level 72
1,535 SR
1,337 Elo+

VS

Team Averages
Level 88
1,475 SR
1,590 Elo+
Merlin
Merlin
KING KILL9946
Merlin
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 21L
1,722 Elo+
Party 1
Khepri
Khepri
LORRRRR_OwO
Khepri
Level 120
God Stats
2W - 1L
1,177 SR
Queue Stats
128W - 128L
1,497 Elo+
Solo
Hel
Hel
M0ney Militia
Hel
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 36L
1,642 Elo+
Party 1
Xbalanque
Xbalanque
Raikaiju
Xbalanque
Level 89
God Stats
5W - 1L
1,698 SR
Queue Stats
243W - 168L
1,591 Elo+
Solo
Ares
Ares
z0mbieslayer181
Ares
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BBN_BHD
Skadi
20
0 / 2 / 9
11,749
587
31,919
16,597
8,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
DelaMoree BS
Bacchus
19
2 / 3 / 7
11,612
581
19,201
25,903
34,601
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Xjmkb
Cu Chulainn
20
3 / 4 / 6
11,999
600
27,365
34,418
36,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
18
0 / 3 / 8
11,856
593
10,438
28,746
25,848
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lancelot
lurqkjn
Lancelot
18
4 / 8 / 5
11,417
571
9,732
30,192
22,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 16
13,281
664
30,522
13,155
10,162
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Khepri
20
2 / 3 / 18
13,608
680
12,725
33,612
56,813
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

20
9 / 2 / 10
14,011
701
21,064
17,517
14,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
Raikaiju
Xbalanque
20
6 / 1 / 14
13,900
695
46,665
20,435
17,126
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

19
0 / 3 / 18
11,934
597
11,483
32,968
36,707
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
96
9
Kills
20
20
Deaths
9
35
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Skadi
BBN_BHD
Skadi
0
2
9
2.25
L
Bacchus
DelaMoree BS
Bacchus
2
3
7
1.83
W
3
0
16
11
W
Khepri
2
3
18
3.67
W
9
2
10
7
W
Xbalanque
Raikaiju
Xbalanque
6
1
14
13
L
Cu Chulainn
Xjmkb
Cu Chulainn
3
4
6
1.5
L
Yemoja
0
3
8
1.33
L
Lancelot
lurqkjn
Lancelot
4
8
5
0.81
W
0
3
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,655
Damage
122,459
135,856
Taken
117,687
128,041
Mitigated
135,651
63,708
Healing
63,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
BBN_BHD
Skadi
31,919
5,887
2,770
2,029
16,597
8,680
655
11,123
5,474
0
68,630
L
Bacchus
DelaMoree BS
Bacchus
19,201
0
4,929
7,955
25,903
34,601
390
12,516
13,387
36,220
0
W
30,522
2,550
2,256
1,098
13,155
10,162
1,128
5,298
7,552
72,533
1,133
W
Khepri
12,725
125
1,440
9,521
33,612
56,813
413
4,910
27,972
15,997
2,523
W
21,064
2,176
20,997
10,053
17,517
14,843
597
4,348
13,070
44,418
200
W
Xbalanque
Raikaiju
Xbalanque
46,665
28,401
2,935
6,375
20,435
17,126
4,369
6,183
13,945
0
78,583
L
Cu Chulainn
Xjmkb
Cu Chulainn
27,365
2,825
0
5,247
34,418
36,232
330
18,368
16,050
0
53,277
L
Yemoja
10,438
2,106
27,208
9,559
28,746
25,848
0
15,954
12,792
17,020
376
L
Lancelot
lurqkjn
Lancelot
9,732
1,339
1,230
2,781
30,192
22,680
641
15,658
14,534
0
20,441
W
11,483
1,564
0
8,786
32,968
36,707
513
8,708
23,466
21,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,633
Gold Earned
66,734
215
Minions Killed
241
0
Camps Cleared
0
1,741,487
Distance Traveled
1,858,494
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,749
587
88
4
0
366,021
0
L
Bacchus
11,612
581
28
1
0
389,221
0
W
Merlin
13,281
664
85
4
0
353,164
0
W
Khepri
13,608
680
17
1
0
414,054
0
W
Hel
14,011
701
41
2
0
367,875
0
W
Xbalanque
13,900
695
74
4
0
325,606
0
L
Cu Chulainn
11,999
600
62
3
0
342,706
0
L
Yemoja
11,856
593
18
1
0
309,338
0
L
Lancelot
11,417
571
19
1
0
334,201
0
W
Ares
11,934
597
24
1
0
397,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role