Player Matchup

Guan Yu
Guan Yu
Silver III
 
Guan Yu
Silver III
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold III
Dixie5Normous
Bellona
Gold III
Level 189
God Stats
13W - 10L
1,620 SR
Queue Stats
180W - 175L
1,426 MMR
Party 1
Janus
Janus
Gold III
MeM4TEO
Janus
Gold III
Level 176
God Stats
4W - 2L
1,813 SR
Queue Stats
154W - 155L
1,426 MMR
Party 1
Da Ji
Da Ji
Silver IV
VotedJewel59098
Da Ji
Silver IV
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,266 MMR
Solo
Sobek
Sobek
Gold V
l0w3ndgr00ve5
Sobek
Gold V
Level 76
God Stats
19W - 18L
1,423 SR
Queue Stats
509W - 515L
1,241 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,571 SR
1,372 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,551 SR
1,324 MMR
Bacchus
Bacchus
Gold V
Hoku
Bacchus
Gold V
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 40L
1,300 MMR
Solo
Rama
Rama
Bronze III
MGRash
Rama
Bronze III
Level 171
God Stats
1W - 2L
1,800 SR
Queue Stats
41W - 53L
1,408 MMR
Solo
Chaac
Chaac
Silver I
SpawnCifer
Chaac
Silver I
Level 123
God Stats
24W - 11L
1,517 SR
Queue Stats
147W - 151L
1,343 MMR
Solo
Nu Wa
Nu Wa
Gold V
Wanted-_-Chaos
Nu Wa
Gold V
Level 117
God Stats
18W - 21L
1,433 SR
Queue Stats
133W - 149L
1,342 MMR
Solo
Ravana
Ravana
Silver II
dunkednuggetii
Ravana
Silver II
Level 106
God Stats
14W - 9L
1,504 SR
Queue Stats
30W - 24L
1,228 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
8
1 / 2 / 1
4,902
490
2,554
8,563
6,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
9
1 / 0 / 2
4,944
494
4,163
7,233
4,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
MeM4TEO
Janus
9
0 / 2 / 0
4,732
473
1,164
3,918
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 0
5,291
529
1,064
7,454
3,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 0
5,138
514
3,205
7,729
6,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Bake KujiraAh Muzen CabGebKukulkan

VS

Bans
ThothAthenaMaman BrigitteHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hoku
Bacchus
9
1 / 1 / 1
5,430
543
4,460
5,657
4,813
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
MGRash
Rama
10
0 / 2 / 2
5,689
569
4,197
5,406
1,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
11
0 / 0 / 0
6,152
615
3,716
6,302
4,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 0 / 0
6,240
624
3,379
2,152
631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 1
5,564
556
4,248
2,673
1,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
3
Kills
4
4
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
2
1
0.75
L
Bellona
1
0
2
2
W
Bacchus
Hoku
Bacchus
1
1
1
1.5
W
Rama
MGRash
Rama
0
2
2
0.5
L
Janus
MeM4TEO
Janus
0
2
0
0
W
Chaac
0
0
0
0
L
1
0
0
1
W
2
0
0
2
W
1
0
1
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,150
Damage
20,000
34,897
Taken
22,190
22,603
Mitigated
12,743
10,574
Healing
9,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,554
486
206
1,540
8,563
6,641
0
2,314
6,249
0
20,043
L
Bellona
4,163
1,517
0
2,908
7,233
4,761
0
2,158
5,075
0
25,628
W
Bacchus
Hoku
Bacchus
4,460
809
0
1,886
5,657
4,813
0
210
5,226
16,349
0
W
Rama
MGRash
Rama
4,197
2,857
0
1,766
5,406
1,843
0
0
5,083
0
39,476
L
Janus
MeM4TEO
Janus
1,164
40
0
1,059
3,918
1,225
0
1,646
2,272
32,809
0
W
Chaac
3,716
576
0
3,356
6,302
4,421
0
2,748
3,554
0
42,345
L
1,064
144
0
1,830
7,454
3,368
0
1,252
6,202
0
36,543
W
3,379
771
0
731
2,152
631
689
780
1,372
39,485
1,944
W
4,248
1,604
0
2,117
2,673
1,035
0
539
2,134
0
43,439
L
3,205
41
0
3,031
7,729
6,608
0
469
7,260
31,677
1,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,007
Gold Earned
29,075
267
Minions Killed
320
0
Camps Cleared
0
1,022,678
Distance Traveled
970,006
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,902
490
29
3
0
202,650
2
L
Bellona
4,944
494
48
5
0
220,548
1
W
Bacchus
5,430
543
15
2
0
222,706
4
W
Rama
5,689
569
82
8
0
173,915
0
L
Janus
4,732
473
65
7
0
153,831
0
W
Chaac
6,152
615
76
8
0
168,309
0
L
Da Ji
5,291
529
70
7
0
234,866
0
W
Nu Wa
6,240
624
68
7
0
174,301
0
W
Ravana
5,564
556
79
8
0
230,775
0
L
Sobek
5,138
514
55
6
0
210,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role