Player Matchup

Ravana
Ravana
Silver IV
 
Ravana
Silver IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Amaterasu
Amaterasu
Silver III
 
Amaterasu
Silver III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ishtar
Ishtar
Silver III
Phil_TheAgony
Ishtar
Silver III
Level 123
God Stats
1W - 0L
1,257 SR
Queue Stats
43W - 50L
991 MMR
Solo
Raijin
Raijin
Silver II
divineenigma26
Raijin
Silver II
Level 156
God Stats
3W - 2L
1,537 SR
Queue Stats
19W - 28L
1,156 MMR
Party 1
Atlas
Atlas
Silver IV
nak21savage
Atlas
Silver IV
Level 121
God Stats
3W - 10L
1,500 SR
Queue Stats
15W - 30L
1,038 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,459 SR
1,237 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,376 SR
1,080 MMR
Janus
Janus
Gold V
Cyndieeee
Janus
Gold V
Level 68
God Stats
2W - 4L
1,306 SR
Queue Stats
58W - 61L
1,331 MMR
Solo
Achilles
Achilles
Silver IV
DENHOMCHlKN
Achilles
Silver IV
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
825 MMR
Solo
Arachne
Arachne
Silver III
JonsIay
Arachne
Silver III
Level 178
God Stats
6W - 8L
1,075 SR
Queue Stats
600W - 620L
944 MMR
Solo
Artemis
Artemis
Gold V
mighses
Artemis
Gold V
Level 116
God Stats
4W - 4L
1,500 SR
Queue Stats
268W - 271L
1,368 MMR
Solo
Nox
Nox
Silver IV
xPINGO manx
Nox
Silver IV
Level 199
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 76L
932 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
3 / 0 / 3
6,614
661
4,991
5,470
2,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
 
Amaterasu
11
0 / 1 / 0
6,294
629
4,770
9,007
5,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 1 / 1
6,418
642
4,579
6,870
2,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
3 / 2 / 1
6,409
641
4,182
7,545
2,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
1 / 1 / 2
5,814
581
2,754
5,986
4,057
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
BellonaThanatosThorAres

VS

Bans
Bake KujiraVamanaKukulkanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cyndieeee
Janus
10
1 / 5 / 0
5,117
512
3,606
7,748
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
DENHOMCHlKN
Achilles
11
1 / 0 / 0
6,450
645
5,683
9,532
6,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
JonsIay
Arachne
4
0 / 0 / 0
4,086
409
655
2,352
658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
mighses
Artemis
9
0 / 2 / 1
5,157
516
4,570
6,474
2,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
3 / 3 / 0
5,247
525
2,810
5,510
2,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
10
Kills
5
5
Deaths
10
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
0
3
4.5
W
Amaterasu
 
Amaterasu
0
1
0
0
L
Janus
Cyndieeee
Janus
1
5
0
0.2
L
Achilles
DENHOMCHlKN
Achilles
1
0
0
1
L
Arachne
JonsIay
Arachne
0
0
0
0
W
3
1
1
3.5
W
3
2
1
1.75
L
Artemis
mighses
Artemis
0
2
1
0.25
W
1
1
2
2
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,276
Damage
17,324
34,878
Taken
31,616
17,213
Mitigated
13,822
10,980
Healing
8,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,991
1,309
0
3,762
5,470
2,285
618
743
4,691
0
45,244
W
Amaterasu
 
Amaterasu
4,770
1,692
0
1,475
9,007
5,917
0
0
8,393
0
45,340
L
Janus
Cyndieeee
Janus
3,606
457
0
1,580
7,748
2,324
0
2,483
5,062
32,701
807
L
Achilles
DENHOMCHlKN
Achilles
5,683
1,028
0
3,090
9,532
6,441
0
850
8,119
0
43,558
L
Arachne
JonsIay
Arachne
655
528
0
1,132
2,352
658
0
427
1,899
0
9,635
W
4,579
3,418
0
1,824
6,870
2,521
399
832
6,038
0
44,868
W
4,182
316
0
2,623
7,545
2,433
340
3,405
3,935
42,072
0
L
Artemis
mighses
Artemis
4,570
1,927
0
1,407
6,474
2,246
0
1,875
4,599
0
31,980
W
2,754
975
0
1,296
5,986
4,057
0
1,205
4,756
10,947
835
L
2,810
566
201
723
5,510
2,153
0
825
4,644
21,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,549
Gold Earned
26,057
324
Minions Killed
263
0
Camps Cleared
0
1,010,416
Distance Traveled
812,552
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,614
661
77
8
0
237,613
0
W
Amaterasu
6,294
629
86
9
0
223,844
1
L
Janus
5,117
512
59
6
0
187,104
0
L
Achilles
6,450
645
83
8
0
189,790
0
L
Arachne
4,086
409
19
2
0
86,632
0
W
Ishtar
6,418
642
91
9
0
162,347
0
W
Raijin
6,409
641
65
7
0
210,278
2
L
Artemis
5,157
516
57
6
0
167,254
0
W
Atlas
5,814
581
5
1
0
176,334
4
L
Nox
5,247
525
45
5
0
181,772
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role