Player Matchup

Sobek
Sobek
Just_Parry
Sobek
Level 137
God Stats
3W - 0L
1,500 SR
Queue Stats
93W - 91L
1,420 Elo+
Party 1
Serqet
Serqet
LaggyPanda__
Serqet
Level 121
God Stats
5W - 4L
1,704 SR
Queue Stats
73W - 68L
1,649 Elo+
Party 1
Izanami
Izanami
Nat23Twiz
Izanami
Level 94
God Stats
2W - 2L
1,250 SR
Queue Stats
36W - 40L
1,381 Elo+
Party 1
Poseidon
Poseidon
Spontaneous_Nut
Poseidon
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 33L
1,440 Elo+
Party 1
Surtr
Surtr
Venomous_Pyro_
Surtr
Level 107
God Stats
3W - 2L
1,278 SR
Queue Stats
77W - 72L
1,397 Elo+
Party 1
Team Averages
Level 113
1,446 SR
1,457 Elo+

VS

Team Averages
Level 75
1,511 SR
1,493 Elo+
Lancelot
Lancelot
Ligth0215
Lancelot
Level 84
God Stats
12W - 7L
1,836 SR
Queue Stats
50W - 39L
1,595 Elo+
Party 3
Osiris
Osiris
LyossLeBlanc
Osiris
Level 106
God Stats
9W - 9L
1,519 SR
Queue Stats
49W - 48L
1,515 Elo+
Party 3
Nut
Nut
Mllzmomo
Nut
Level 64
God Stats
1W - 10L
1,225 SR
Queue Stats
11W - 11L
1,559 Elo+
Party 3
Ra
Ra
ScreamingPipes
Ra
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 66L
1,401 Elo+
Party 2
Cerberus
Cerberus
Tokkiqu
Cerberus
Level 17
God Stats
2W - 7L
1,475 SR
Queue Stats
47W - 46L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
1 / 3 / 2
5,618
511
3,326
10,932
8,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
10
4 / 0 / 0
5,763
524
2,599
8,661
3,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Nat23Twiz
Izanami
10
0 / 1 / 4
5,852
532
3,730
4,341
1,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Poseidon
11
0 / 3 / 1
5,898
536
3,001
5,037
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 0
5,130
466
3,643
7,897
4,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Ligth0215
Lancelot
11
5 / 0 / 2
6,321
575
5,689
7,346
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Osiris
12
1 / 0 / 1
7,272
661
5,041
9,787
8,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

6
0 / 2 / 2
4,361
396
1,356
2,923
719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
2 / 1 / 3
6,965
633
7,934
6,074
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cerberus
Tokkiqu
Cerberus
6
1 / 2 / 2
4,908
446
2,019
8,292
4,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
5
Kills
9
9
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
3
2
0.67
W
Serqet
4
0
0
4
L
Lancelot
Ligth0215
Lancelot
5
0
2
6
L
Osiris
1
0
1
1.5
L
0
2
2
0.5
W
Izanami
Nat23Twiz
Izanami
0
1
4
2
L
2
1
3
3.5
W
Poseidon
0
3
1
0.17
L
Cerberus
Tokkiqu
Cerberus
1
2
2
1
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,299
Damage
22,039
36,868
Taken
34,422
20,218
Mitigated
18,754
9,001
Healing
11,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
3,326
269
0
3,543
10,932
8,558
0
4,539
6,071
15,781
2,528
W
Serqet
2,599
539
0
480
8,661
3,708
0
1,290
7,287
0
39,487
L
Lancelot
Ligth0215
Lancelot
5,689
1,288
0
2,061
7,346
2,611
0
1,632
5,428
0
36,925
L
Osiris
5,041
1,623
0
4,152
9,787
8,536
0
172
8,999
0
56,781
L
1,356
937
0
276
2,923
719
0
220
2,509
0
12,045
W
Izanami
Nat23Twiz
Izanami
3,730
2,517
107
1,196
4,341
1,719
491
916
3,395
0
45,030
L
7,934
1,209
77
1,708
6,074
2,257
240
2,577
3,281
54,093
568
W
Poseidon
3,001
427
0
590
5,037
1,661
0
2,343
2,481
45,823
1,538
L
Cerberus
Tokkiqu
Cerberus
2,019
271
0
3,458
8,292
4,631
0
1,613
6,285
12,990
0
W
3,643
1,453
0
3,085
7,897
4,572
0
0
7,897
410
29,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,261
Gold Earned
29,827
285
Minions Killed
320
0
Camps Cleared
0
1,102,535
Distance Traveled
1,029,748
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,618
511
19
2
0
225,135
1
W
Serqet
5,763
524
66
6
0
271,551
0
L
Lancelot
6,321
575
64
6
0
302,267
0
L
Osiris
7,272
661
108
10
0
220,449
0
L
Nut
4,361
396
21
2
0
103,100
0
W
Izanami
5,852
532
70
6
0
201,151
0
L
Ra
6,965
633
103
9
0
221,551
4
W
Poseidon
5,898
536
87
8
0
187,348
0
L
Cerberus
4,908
446
24
2
0
182,381
0
W
Surtr
5,130
466
43
4
0
217,350
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role