Player Matchup

Bacchus
Bacchus
Khubz_7amee
Bacchus
Level 29
God Stats
1W - 7L
1,095 SR
Queue Stats
2W - 14L
1,396 Elo+
Party 1
Medusa
Medusa
TheRealJeil
Medusa
Level 34
God Stats
14W - 19L
1,227 SR
Queue Stats
44W - 79L
1,342 Elo+
Party 1
Ymir
Ymir
battata420
Ymir
Level 29
God Stats
12W - 19L
1,433 SR
Queue Stats
23W - 50L
1,282 Elo+
Party 1
Team Averages
Level 31
1,251 SR
1,340 Elo+

VS

Team Averages
Level 67
1,500 SR
1,500 Elo+
Chaac
Chaac
 
Chaac
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Aborjes
Zhong Kui
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nut
Nut
jossipher
Nut
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Khubz_7amee
Bacchus
12
4 / 3 / 10
8,067
807
5,243
11,504
13,610
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Medusa
13
6 / 2 / 7
8,549
855
8,583
10,415
4,721
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

12
4 / 1 / 6
7,575
758
7,061
12,092
11,661
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
4 / 3 / 0
7,850
785
9,933
10,935
9,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Aborjes
Zhong Kui
10
0 / 6 / 2
6,437
644
6,420
9,100
6,890
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

10
0 / 5 / 3
6,695
670
5,680
7,486
3,145
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
14
Kills
4
6
Deaths
14
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
3
0
1.33
L
Zhong Kui
Aborjes
Zhong Kui
0
6
2
0.17
W
Bacchus
Khubz_7amee
Bacchus
4
3
10
3
W
Medusa
6
2
7
4.75
W
4
1
6
7
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,887
Damage
22,033
34,011
Taken
27,521
29,992
Mitigated
19,895
4,503
Healing
5,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,933
973
196
2,916
10,935
9,860
136
3,365
7,562
0
31,838
L
Zhong Kui
Aborjes
Zhong Kui
6,420
1,192
87
1,103
9,100
6,890
954
4,029
5,067
15,999
0
W
Bacchus
Khubz_7amee
Bacchus
5,243
406
0
697
11,504
13,610
140
2,070
9,292
13,293
0
W
Medusa
8,583
2,309
302
3,504
10,415
4,721
1,118
2,214
7,787
0
26,736
W
7,061
932
0
0
12,092
11,661
414
2,163
9,541
16,956
2,891
L
5,680
3,211
238
621
7,486
3,145
1,038
4,064
3,414
0
14,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,191
Gold Earned
20,982
92
Minions Killed
90
0
Camps Cleared
0
563,687
Distance Traveled
459,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,850
785
45
5
0
175,015
0
L
Zhong Kui
6,437
644
23
2
0
140,190
0
W
Bacchus
8,067
807
10
1
0
192,692
0
W
Medusa
8,549
855
49
5
0
205,893
0
W
Ymir
7,575
758
33
3
0
165,102
0
L
Nut
6,695
670
22
2
0
143,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role