Player Matchup

Izanami
Izanami
Andyxton
Izanami
Level 164
God Stats
0W - 2L
1,795 SR
Queue Stats
48W - 46L
1,580 Elo+
Party 2
Anhur
Anhur
Blakexton
Anhur
Level 185
God Stats
1W - 3L
1,186 SR
Queue Stats
49W - 51L
1,524 Elo+
Party 2
Bastet
Bastet
Bobbyxton
Bastet
Level 178
God Stats
0W - 1L
1,954 SR
Queue Stats
24W - 34L
1,451 Elo+
Party 2
Thoth
Thoth
Jakexton
Thoth
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,615 Elo+
Party 2
Serqet
Serqet
Vivalaxton
Serqet
Level 129
God Stats
2W - 3L
1,444 SR
Queue Stats
278W - 274L
1,504 Elo+
Party 2
Team Averages
Level 162
1,576 SR
1,535 Elo+

VS

Team Averages
Level 145
1,583 SR
1,549 Elo+
Mulan
Mulan
DaddyPapz_
Mulan
Level 126
God Stats
13W - 11L
1,500 SR
Queue Stats
153W - 146L
1,524 Elo+
Party 1
Bakasura
Bakasura
HankPank
Bakasura
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
151W - 150L
1,515 Elo+
Party 1
Anubis
Anubis
JoanArtigas
Anubis
Level 158
God Stats
13W - 8L
1,621 SR
Queue Stats
51W - 54L
1,524 Elo+
Solo
Khepri
Khepri
Kraco
Khepri
Level 148
God Stats
3W - 1L
1,786 SR
Queue Stats
201W - 180L
1,559 Elo+
Solo
Danzaburou
Danzaburou
kovgarenok
Danzaburou
Level 155
God Stats
8W - 10L
1,510 SR
Queue Stats
1,054W - 949L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Andyxton
Izanami
15
0 / 3 / 0
8,489
499
5,099
8,102
3,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
Blakexton
Anhur
13
1 / 6 / 3
8,426
496
7,320
17,399
7,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
Bobbyxton
Bastet
11
2 / 4 / 1
7,383
434
7,918
15,582
8,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thoth
Jakexton
Thoth
15
1 / 2 / 0
8,823
519
4,156
5,984
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
Vivalaxton
Serqet
15
3 / 3 / 3
8,534
502
10,615
14,148
5,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
6 / 4 / 5
9,946
585
13,389
16,185
14,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bakasura
HankPank
Bakasura
16
5 / 1 / 3
9,488
558
9,033
14,502
8,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
16
4 / 0 / 4
9,951
585
9,477
10,689
6,441
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Khepri
Kraco
Khepri
14
2 / 1 / 5
8,830
519
4,776
8,636
7,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
kovgarenok
Danzaburou
17
1 / 1 / 3
10,125
596
6,012
9,639
4,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
7
Kills
18
18
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
Andyxton
Izanami
0
3
0
0
L
Anhur
Blakexton
Anhur
1
6
3
0.42
L
Bastet
Bobbyxton
Bastet
2
4
1
0.63
W
Mulan
6
4
5
2.13
W
Bakasura
HankPank
Bakasura
5
1
3
6.5
L
Thoth
Jakexton
Thoth
1
2
0
0.5
W
Anubis
4
0
4
6
W
Khepri
Kraco
Khepri
2
1
5
4.5
L
Serqet
Vivalaxton
Serqet
3
3
3
1.5
W
Danzaburou
kovgarenok
Danzaburou
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,108
Damage
42,687
61,215
Taken
59,651
26,280
Mitigated
42,206
17,149
Healing
25,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Andyxton
Izanami
5,099
2,853
0
1,913
8,102
3,105
336
680
7,087
0
90,277
L
Anhur
Blakexton
Anhur
7,320
3,353
0
4,746
17,399
7,375
0
4,251
12,310
0
55,292
L
Bastet
Bobbyxton
Bastet
7,918
1,773
0
3,357
15,582
8,292
0
3,856
10,750
0
33,334
W
Mulan
13,389
1,768
0
5,919
16,185
14,360
523
714
15,271
0
62,318
W
Bakasura
HankPank
Bakasura
9,033
5,976
0
4,575
14,502
8,509
56
1,967
11,995
0
76,442
L
Thoth
Jakexton
Thoth
4,156
148
0
970
5,984
1,985
0
1,696
4,016
70,763
302
W
Anubis
9,477
162
702
6,831
10,689
6,441
617
987
9,444
80,340
624
W
Khepri
Kraco
Khepri
4,776
539
0
2,401
8,636
7,957
14
910
7,726
21,847
2,272
L
Serqet
Vivalaxton
Serqet
10,615
3,363
0
6,163
14,148
5,523
0
3,719
9,963
0
66,153
W
Danzaburou
kovgarenok
Danzaburou
6,012
2,863
0
4,732
9,639
4,939
2,738
0
9,513
0
91,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,655
Gold Earned
48,340
543
Minions Killed
551
0
Camps Cleared
0
1,658,891
Distance Traveled
1,743,964
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,489
499
160
9
0
323,836
0
L
Anhur
8,426
496
96
6
0
253,842
0
L
Bastet
7,383
434
39
2
0
354,388
4
W
Mulan
9,946
585
89
5
0
330,408
2
W
Bakasura
9,488
558
135
8
0
424,800
0
L
Thoth
8,823
519
143
8
0
339,926
3
W
Anubis
9,951
585
148
9
0
318,819
7
W
Khepri
8,830
519
25
1
0
348,852
3
L
Serqet
8,534
502
105
6
0
386,899
5
W
Danzaburou
10,125
596
154
9
0
321,085
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role