Player Matchup

Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Awilix
Awilix
Platinum V
 
Awilix
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
Assunto-Cubitale
Zhong Kui
Gold I
Level 50
God Stats
7W - 6L
1,643 SR
Queue Stats
184W - 169L
1,610 MMR
Solo
Sobek
Sobek
Silver I
MrMoriton
Sobek
Silver I
Level 159
God Stats
7W - 5L
1,723 SR
Queue Stats
193W - 171L
1,593 MMR
Party 1
Odin
Odin
Gold V
jonastyyy
Odin
Gold V
Level 151
God Stats
1W - 0L
1,715 SR
Queue Stats
54W - 56L
1,592 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,616 SR
1,559 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,527 SR
1,601 MMR
Sun Wukong
Sun Wukong
Gold I
FeelmyKarmA
Sun Wukong
Gold I
Level 119
God Stats
0W - 3L
1,210 SR
Queue Stats
72W - 71L
1,596 MMR
Solo
Ishtar
Ishtar
Gold III
Nihilistic_Raven
Ishtar
Gold III
Level 154
God Stats
2W - 3L
1,446 SR
Queue Stats
43W - 40L
1,596 MMR
Solo
Geb
Geb
Gold II
k_h_z---
Geb
Gold II
Level 122
God Stats
3W - 2L
1,768 SR
Queue Stats
80W - 75L
1,624 MMR
Solo
Merlin
Merlin
Silver I
kuskus110
Merlin
Silver I
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 75L
1,501 MMR
Party 2
Arachne
Arachne
Gold III
zivgab
Arachne
Gold III
Level 157
God Stats
21W - 14L
1,710 SR
Queue Stats
93W - 80L
1,689 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
3 / 1 / 1
6,705
671
6,296
5,867
2,376
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
 
Awilix
12
5 / 1 / 3
6,509
651
4,842
7,413
3,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
12
1 / 0 / 0
6,294
629
3,629
5,315
4,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
MrMoriton
Sobek
9
0 / 2 / 6
5,686
569
4,160
9,246
6,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
11
0 / 1 / 1
6,082
608
3,101
6,520
6,225
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
Ah Muzen CabBake KujiraHachiman

VS

Bans
KukulkanThanatosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FeelmyKarmA
Sun Wukong
7
0 / 1 / 0
4,966
497
1,530
4,911
3,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 4 / 2
5,132
513
2,791
7,400
2,371
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 5
5,317
532
3,561
7,784
4,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
kuskus110
Merlin
10
0 / 1 / 0
5,554
555
2,148
3,833
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
zivgab
Arachne
11
5 / 2 / 0
6,428
643
6,814
11,225
4,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
9
Kills
5
5
Deaths
10
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
1
3.5
W
Awilix
 
Awilix
5
1
3
6.5
W
Zhong Kui
1
0
0
1
L
Sun Wukong
FeelmyKarmA
Sun Wukong
0
1
0
0
W
Sobek
MrMoriton
Sobek
0
2
6
1.5
L
0
4
2
0.25
W
Odin
0
1
1
0.5
L
0
2
5
1.25
L
Merlin
kuskus110
Merlin
0
1
0
0
L
Arachne
zivgab
Arachne
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,028
Damage
16,844
34,361
Taken
35,153
22,527
Mitigated
16,594
13,650
Healing
9,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,296
3,385
0
2,677
5,867
2,376
496
923
4,944
0
57,775
W
Awilix
 
Awilix
4,842
1,898
0
3,352
7,413
3,097
0
1,564
5,849
0
54,619
W
Zhong Kui
3,629
350
0
1,483
5,315
4,315
0
1,281
4,034
51,044
5,145
L
Sun Wukong
FeelmyKarmA
Sun Wukong
1,530
362
0
960
4,911
3,070
0
0
4,911
0
24,467
W
Sobek
MrMoriton
Sobek
4,160
377
1,308
3,204
9,246
6,514
0
1,614
7,632
14,933
1,893
L
2,791
1,413
0
2,117
7,400
2,371
0
853
6,547
0
31,574
W
Odin
3,101
1,159
0
1,626
6,520
6,225
0
221
6,299
0
36,670
L
3,561
422
0
1,621
7,784
4,905
0
2,011
5,773
10,463
1,226
L
Merlin
kuskus110
Merlin
2,148
127
0
500
3,833
1,357
0
1,652
2,181
45,994
0
L
Arachne
zivgab
Arachne
6,814
4,129
0
3,903
11,225
4,891
0
3,067
8,158
0
37,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,276
Gold Earned
27,397
406
Minions Killed
270
0
Camps Cleared
0
1,093,165
Distance Traveled
987,369
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,705
671
100
10
0
200,740
2
W
Awilix
6,509
651
96
10
0
280,051
0
W
Zhong Kui
6,294
629
116
12
0
194,185
0
L
Sun Wukong
4,966
497
43
4
0
140,494
0
W
Sobek
5,686
569
18
2
0
239,940
1
L
Ishtar
5,132
513
66
7
0
193,767
1
W
Odin
6,082
608
76
8
0
178,249
0
L
Geb
5,317
532
7
1
0
196,150
1
L
Merlin
5,554
555
92
9
0
200,240
2
L
Arachne
6,428
643
62
6
0
256,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role