Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DiddyZonguldak
Ah Muzen Cab
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 35L
1,481 Elo+
Party 1
Sun Wukong
Sun Wukong
IamBaris13
Sun Wukong
Level 102
God Stats
3W - 3L
1,427 SR
Queue Stats
78W - 74L
1,446 Elo+
Party 1
Janus
Janus
XxJinsaowxX
Janus
Level 108
God Stats
1W - 1L
1,258 SR
Queue Stats
75W - 68L
1,526 Elo+
Solo
Izanami
Izanami
kubat0307
Izanami
Level 86
God Stats
2W - 1L
1,315 SR
Queue Stats
63W - 58L
1,431 Elo+
Party 1
Merlin
Merlin
webmonkee
Merlin
Level 138
God Stats
15W - 18L
1,758 SR
Queue Stats
530W - 562L
1,470 Elo+
Solo
Team Averages
Level 116
1,451 SR
1,471 Elo+

VS

Team Averages
Level 104
1,348 SR
1,444 Elo+
Danzaburou
Danzaburou
GODLIKEYO
Danzaburou
Level 44
God Stats
17W - 21L
1,477 SR
Queue Stats
955W - 995L
1,438 Elo+
Solo
Rama
Rama
Grisus
Rama
Level 111
God Stats
0W - 2L
1,231 SR
Queue Stats
175W - 144L
1,443 Elo+
Solo
Thanatos
Thanatos
HunterStrongclaw
Thanatos
Level 116
God Stats
0W - 4L
1,234 SR
Queue Stats
194W - 202L
1,459 Elo+
Solo
Merlin
Merlin
Pintsize_Nish
Merlin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,483 Elo+
Solo
Surtr
Surtr
xwaterdragonx11
Surtr
Level 139
God Stats
0W - 2L
1,298 SR
Queue Stats
175W - 188L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DiddyZonguldak
Ah Muzen Cab
19
7 / 1 / 17
10,883
837
15,939
7,495
3,780
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
IamBaris13
Sun Wukong
17
2 / 3 / 20
9,509
731
13,340
19,010
25,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
9 / 4 / 6
9,921
763
8,111
9,139
4,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
kubat0307
Izanami
17
4 / 2 / 17
10,244
788
12,293
11,591
5,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
webmonkee
Merlin
17
6 / 2 / 16
10,364
797
10,667
7,629
3,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GODLIKEYO
Danzaburou
14
0 / 6 / 6
8,832
679
7,494
11,249
5,954
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Rama
Grisus
Rama
18
6 / 3 / 3
9,952
766
7,978
11,313
5,996
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

15
5 / 7 / 2
9,498
731
9,907
13,784
7,257
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
0 / 6 / 3
8,851
681
8,017
10,977
5,353
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 6 / 4
8,494
653
8,944
16,761
21,108
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
29
28
Kills
11
12
Deaths
28
76
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
DiddyZonguldak
Ah Muzen Cab
7
1
17
15.5
L
Danzaburou
GODLIKEYO
Danzaburou
0
6
6
0.5
L
Rama
Grisus
Rama
6
3
3
2.5
L
5
7
2
0.86
W
Sun Wukong
IamBaris13
Sun Wukong
2
3
20
4
L
0
6
3
0.25
W
9
4
6
3
W
Izanami
kubat0307
Izanami
4
2
17
6.25
W
Merlin
webmonkee
Merlin
6
2
16
7
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,350
Damage
42,340
54,864
Taken
64,084
42,832
Mitigated
45,668
19,794
Healing
17,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
DiddyZonguldak
Ah Muzen Cab
15,939
1,753
2,056
768
7,495
3,780
1,143
450
6,996
0
29,808
L
Danzaburou
GODLIKEYO
Danzaburou
7,494
2,625
641
1,636
11,249
5,954
756
3,160
7,799
0
21,097
L
Rama
Grisus
Rama
7,978
5,792
503
3,354
11,313
5,996
0
2,995
8,017
0
25,161
L
9,907
510
633
5,154
13,784
7,257
285
2,554
10,985
0
11,125
W
Sun Wukong
IamBaris13
Sun Wukong
13,340
972
1,406
5,000
19,010
25,579
96
3,328
15,117
1,525
22,212
L
8,017
984
502
1,328
10,977
5,353
511
4,856
5,819
21,251
559
W
8,111
166
924
1,065
9,139
4,323
377
2,034
7,067
22,233
654
W
Izanami
kubat0307
Izanami
12,293
6,631
2,686
3,993
11,591
5,308
1,753
1,186
10,271
0
28,970
W
Merlin
webmonkee
Merlin
10,667
102
527
1,369
7,629
3,842
522
1,151
6,323
23,358
572
L
8,944
1,588
761
2,993
16,761
21,108
297
5,243
10,906
490
14,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,921
Gold Earned
45,627
190
Minions Killed
170
0
Camps Cleared
0
1,233,912
Distance Traveled
980,663
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,883
837
45
3
0
280,826
0
L
Danzaburou
8,832
679
42
3
0
122,568
0
L
Rama
9,952
766
54
4
0
198,987
0
L
Thanatos
9,498
731
11
1
0
230,337
0
W
Sun Wukong
9,509
731
24
2
0
258,381
0
L
Merlin
8,851
681
39
3
0
211,345
0
W
Janus
9,921
763
31
2
0
197,679
0
W
Izanami
10,244
788
51
4
0
247,851
0
W
Merlin
10,364
797
39
3
0
249,175
0
L
Surtr
8,494
653
24
2
0
217,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role