Player Matchup

Chang'e
Chang'e
F2o l ToxiiK
Chang'e
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 52L
1,475 Elo+
Party 1
Jormungandr
Jormungandr
picxou
Jormungandr
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
57W - 54L
1,522 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
valdurenard
Ah Muzen Cab
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Team Averages
Level 108
1,500 SR
1,499 Elo+

VS

Team Averages
Level 122
1,379 SR
1,522 Elo+
Serqet
Serqet
Barthahn
Serqet
Level 123
God Stats
0W - 3L
1,354 SR
Queue Stats
272W - 282L
1,611 Elo+
Solo
Baron Samedi
Baron Samedi
eArbse
Baron Samedi
Level 126
God Stats
2W - 3L
1,284 SR
Queue Stats
136W - 153L
1,443 Elo+
Solo
Bacchus
Bacchus
stonerjones420__
Bacchus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 99L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
F2o l ToxiiK
Chang'e
18
9 / 2 / 3
11,417
816
13,177
11,965
5,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
picxou
Jormungandr
18
6 / 0 / 9
11,229
802
16,912
16,450
18,683
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
valdurenard
Ah Muzen Cab
14
0 / 5 / 10
9,385
670
9,188
14,303
7,074
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Barthahn
Serqet
15
2 / 3 / 4
9,484
677
12,117
18,917
19,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
eArbse
Baron Samedi
16
5 / 5 / 2
10,392
742
8,685
12,050
7,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 7 / 7
8,996
643
14,321
21,113
25,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
15
Kills
7
7
Deaths
15
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
Barthahn
Serqet
2
3
4
1.33
W
Chang'e
F2o l ToxiiK
Chang'e
9
2
3
5.25
L
Baron Samedi
eArbse
Baron Samedi
5
5
2
1.2
W
Jormungandr
picxou
Jormungandr
6
0
9
10.5
L
0
7
7
0.5
W
Ah Muzen Cab
valdurenard
Ah Muzen Cab
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,277
Damage
35,123
42,718
Taken
52,080
31,533
Mitigated
52,387
13,257
Healing
11,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Barthahn
Serqet
12,117
1,927
0
3,634
18,917
19,412
0
9,158
9,080
0
37,123
W
Chang'e
F2o l ToxiiK
Chang'e
13,177
769
3,315
4,186
11,965
5,776
942
5,938
4,851
52,075
688
L
Baron Samedi
eArbse
Baron Samedi
8,685
353
2,471
1,578
12,050
7,788
252
6,279
5,454
37,919
0
W
Jormungandr
picxou
Jormungandr
16,912
4,331
0
3,879
16,450
18,683
364
6,251
9,079
33,168
2,738
L
14,321
971
0
3,378
21,113
25,187
87
11,217
9,098
43,394
1,477
W
Ah Muzen Cab
valdurenard
Ah Muzen Cab
9,188
4,407
0
1,877
14,303
7,074
0
9,127
4,111
0
30,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,031
Gold Earned
28,872
179
Minions Killed
186
0
Camps Cleared
0
781,115
Distance Traveled
720,199
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,484
677
74
5
0
278,051
0
W
Chang'e
11,417
816
85
6
0
265,762
0
L
Baron Samedi
10,392
742
63
5
0
206,674
0
W
Jormungandr
11,229
802
47
3
0
261,014
1
L
Bacchus
8,996
643
49
4
0
235,474
0
W
Ah Muzen Cab
9,385
670
47
3
0
254,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role