Player Matchup

Artio
Artio
Hdback
Artio
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 167L
1,444 Elo+
Solo
King Arthur
King Arthur
KurtyV
King Arthur
Level 139
God Stats
2W - 6L
1,560 SR
Queue Stats
95W - 96L
1,481 Elo+
Party 2
Susano
Susano
Siwui95
Susano
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,447 Elo+
Party 3
Skadi
Skadi
SpyRingNO
Skadi
Level 144
God Stats
0W - 1L
1,733 SR
Queue Stats
82W - 89L
1,480 Elo+
Party 2
Scylla
Scylla
elyze1231
Scylla
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,432 Elo+
Party 3
Team Averages
Level 133
1,559 SR
1,457 Elo+

VS

Team Averages
Level 93
1,479 SR
1,562 Elo+
Sobek
Sobek
DrFlinche
Sobek
Level 72
God Stats
3W - 5L
1,500 SR
Queue Stats
263W - 264L
1,553 Elo+
Solo
Baron Samedi
Baron Samedi
Gino175
Baron Samedi
Level 149
God Stats
1W - 2L
1,190 SR
Queue Stats
183W - 178L
1,494 Elo+
Solo
Raijin
Raijin
Runcandel
Raijin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 37L
1,545 Elo+
Party 1
Zhong Kui
Zhong Kui
Woswhi
Zhong Kui
Level 55
God Stats
2W - 0L
1,722 SR
Queue Stats
37W - 35L
1,541 Elo+
Party 1
Nut
Nut
redrabbit13
Nut
Level 158
God Stats
2W - 1L
1,482 SR
Queue Stats
32W - 30L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Hdback
Artio
17
4 / 5 / 9
9,547
868
7,463
18,234
22,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
KurtyV
King Arthur
13
0 / 6 / 10
7,691
699
8,458
14,222
14,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Susano
Siwui95
Susano
14
6 / 6 / 4
8,831
803
11,998
13,055
6,248
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
SpyRingNO
Skadi
15
1 / 5 / 8
7,893
718
16,353
12,387
5,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
elyze1231
Scylla
16
4 / 3 / 6
9,177
834
8,496
8,881
4,109
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DrFlinche
Sobek
16
2 / 3 / 14
9,449
859
5,521
17,430
19,256
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
Gino175
Baron Samedi
16
7 / 3 / 13
9,803
891
15,082
11,001
7,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Raijin
Runcandel
Raijin
16
5 / 3 / 16
9,639
876
11,217
9,824
4,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Woswhi
Zhong Kui
14
2 / 4 / 15
8,905
810
10,635
13,777
14,645
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
9 / 2 / 11
9,814
892
17,446
11,660
6,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
94
15
Kills
25
25
Deaths
15
37
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Sobek
DrFlinche
Sobek
2
3
14
3
W
Baron Samedi
Gino175
Baron Samedi
7
3
13
4.5
L
Artio
Hdback
Artio
4
5
9
1.7
L
King Arthur
KurtyV
King Arthur
0
6
10
0.83
W
Raijin
Runcandel
Raijin
5
3
16
4.33
L
Susano
Siwui95
Susano
6
6
4
1.33
L
Skadi
SpyRingNO
Skadi
1
5
8
1
W
Zhong Kui
Woswhi
Zhong Kui
2
4
15
2.38
L
Scylla
elyze1231
Scylla
4
3
6
2.33
W
9
2
11
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,768
Damage
59,901
66,779
Taken
63,692
52,763
Mitigated
52,067
17,228
Healing
26,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
DrFlinche
Sobek
5,521
536
794
5,622
17,430
19,256
125
3,803
13,627
11,902
0
W
Baron Samedi
Gino175
Baron Samedi
15,082
1,249
6,185
4,546
11,001
7,390
617
3,464
7,537
25,893
617
L
Artio
Hdback
Artio
7,463
168
2,011
5,412
18,234
22,287
0
10,354
7,880
13,358
2,386
L
King Arthur
KurtyV
King Arthur
8,458
739
269
654
14,222
14,277
0
9,082
5,140
0
14,771
W
Raijin
Runcandel
Raijin
11,217
2,290
586
611
9,824
4,392
599
4,028
5,796
24,053
0
L
Susano
Siwui95
Susano
11,998
1,715
534
1,425
13,055
6,248
179
8,460
4,595
0
16,932
L
Skadi
SpyRingNO
Skadi
16,353
4,982
1,057
1,197
12,387
5,842
0
7,927
4,460
0
27,610
W
Zhong Kui
Woswhi
Zhong Kui
10,635
797
1,062
2,745
13,777
14,645
1,453
1,408
12,369
19,324
0
L
Scylla
elyze1231
Scylla
8,496
761
2,459
2,210
8,881
4,109
138
6,512
2,369
21,928
0
W
17,446
11,543
1,019
3,095
11,660
6,384
1,821
2,066
9,594
0
27,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,139
Gold Earned
47,610
97
Minions Killed
115
0
Camps Cleared
0
964,849
Distance Traveled
956,148
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,449
859
7
1
0
220,823
0
W
Baron Samedi
9,803
891
23
2
0
184,467
0
L
Artio
9,547
868
19
2
0
199,790
0
L
King Arthur
7,691
699
13
1
0
196,018
0
W
Raijin
9,639
876
30
3
0
172,632
0
L
Susano
8,831
803
10
1
0
191,058
0
L
Skadi
7,893
718
28
3
0
182,354
0
W
Zhong Kui
8,905
810
31
3
0
173,968
0
L
Scylla
9,177
834
27
2
0
195,629
0
W
Nut
9,814
892
24
2
0
204,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role