Player Matchup

Awilix
Awilix
MochPlayer
Awilix
Level 84
God Stats
1W - 2L
1,743 SR
Queue Stats
67W - 83L
1,445 Elo+
Party 1
Bellona
Bellona
Sol69420
Bellona
Level 106
God Stats
5W - 5L
1,468 SR
Queue Stats
47W - 73L
1,432 Elo+
Party 1
Sobek
Sobek
Valkarie222
Sobek
Level 38
God Stats
0W - 1L
1,268 SR
Queue Stats
67W - 90L
1,371 Elo+
Party 1
Merlin
Merlin
WavyRug28
Merlin
Level 115
God Stats
72W - 54L
1,515 SR
Queue Stats
466W - 486L
1,504 Elo+
Party 1
Heimdallr
Heimdallr
xxPidge
Heimdallr
Level 158
God Stats
14W - 18L
1,442 SR
Queue Stats
79W - 72L
1,533 Elo+
Solo
Team Averages
Level 100
1,487 SR
1,457 Elo+

VS

Team Averages
Level 101
1,461 SR
1,531 Elo+
Hachiman
Hachiman
 
Hachiman
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Buzox
Scylla
Level 123
God Stats
4W - 3L
1,503 SR
Queue Stats
170W - 168L
1,436 Elo+
Party 2
Fenrir
Fenrir
OwndTeeX
Fenrir
Level 81
God Stats
8W - 5L
1,500 SR
Queue Stats
136W - 101L
1,506 Elo+
Party 2
Hercules
Hercules
SECTEUR59
Hercules
Level 49
God Stats
3W - 11L
1,301 SR
Queue Stats
223W - 186L
1,606 Elo+
Solo
Atlas
Atlas
SoloMePlz
Atlas
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
315W - 302L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
MochPlayer
Awilix
11
2 / 2 / 1
5,834
530
4,086
9,361
3,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Sol69420
Bellona
12
1 / 2 / 0
6,898
627
7,998
11,720
10,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 3 / 2
6,608
601
5,079
13,042
11,566
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
WavyRug28
Merlin
13
1 / 1 / 3
6,817
620
4,076
4,554
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
xxPidge
Heimdallr
10
1 / 5 / 1
5,536
503
4,628
7,692
3,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
6 / 2 / 5
7,190
654
9,694
10,049
4,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Buzox
Scylla
12
0 / 0 / 0
6,284
571
284
3,030
985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
OwndTeeX
Fenrir
12
3 / 4 / 3
6,183
562
6,127
11,066
5,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
SECTEUR59
Hercules
10
3 / 0 / 6
6,701
609
6,356
10,418
9,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Atlas
SoloMePlz
Atlas
12
1 / 1 / 1
6,366
579
6,139
16,257
10,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
7
Kills
13
13
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
2
5
4.25
W
Scylla
Buzox
Scylla
0
0
0
0
L
Awilix
MochPlayer
Awilix
2
2
1
1.25
W
Fenrir
OwndTeeX
Fenrir
3
4
3
1.13
W
Hercules
SECTEUR59
Hercules
3
0
6
6
L
Bellona
Sol69420
Bellona
1
2
0
0.5
W
Atlas
SoloMePlz
Atlas
1
1
1
1.5
L
2
3
2
1
L
Merlin
WavyRug28
Merlin
1
1
3
2.5
L
Heimdallr
xxPidge
Heimdallr
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,867
Damage
28,600
46,369
Taken
50,820
30,680
Mitigated
29,939
13,460
Healing
17,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,694
6,835
0
4,008
10,049
4,006
23
2,498
7,551
0
58,542
W
Scylla
Buzox
Scylla
284
74
0
1,000
3,030
985
0
735
2,295
46,537
3,080
L
Awilix
MochPlayer
Awilix
4,086
1,341
0
4,716
9,361
3,628
0
236
9,087
0
42,870
W
Fenrir
OwndTeeX
Fenrir
6,127
1,795
0
1,267
11,066
5,186
0
2,638
8,390
0
37,241
W
Hercules
SECTEUR59
Hercules
6,356
2,311
0
4,461
10,418
9,619
0
3,284
7,134
0
21,069
L
Bellona
Sol69420
Bellona
7,998
3,212
0
3,992
11,720
10,588
0
4,567
6,301
0
52,728
W
Atlas
SoloMePlz
Atlas
6,139
2,374
0
6,818
16,257
10,143
0
0
15,419
39,731
6,970
L
5,079
746
0
3,035
13,042
11,566
0
0
13,042
19,340
0
L
Merlin
WavyRug28
Merlin
4,076
517
0
523
4,554
1,837
0
294
4,198
52,860
690
L
Heimdallr
xxPidge
Heimdallr
4,628
2,415
0
1,194
7,692
3,061
0
0
7,692
0
39,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,693
Gold Earned
32,724
365
Minions Killed
343
0
Camps Cleared
0
1,205,563
Distance Traveled
1,170,373
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,190
654
88
8
0
226,540
2
W
Scylla
6,284
571
103
9
0
193,340
0
L
Awilix
5,834
530
73
7
0
268,845
0
W
Fenrir
6,183
562
48
4
0
262,458
3
W
Hercules
6,701
609
30
3
0
300,093
0
L
Bellona
6,898
627
106
10
0
245,921
2
W
Atlas
6,366
579
74
7
0
187,942
2
L
Sobek
6,608
601
20
2
0
243,444
0
L
Merlin
6,817
620
95
9
0
237,623
4
L
Heimdallr
5,536
503
71
6
0
209,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role