Player Matchup

Anubis
Anubis
Dub Tri Oh
Anubis
Level 41
God Stats
8W - 14L
1,414 SR
Queue Stats
253W - 222L
1,547 Elo+
Party 1
Hercules
Hercules
SaiyanPride PR
Hercules
Level 124
God Stats
5W - 3L
1,712 SR
Queue Stats
131W - 139L
1,477 Elo+
Party 2
Nut
Nut
TheJasel71
Nut
Level 92
God Stats
8W - 8L
1,183 SR
Queue Stats
93W - 101L
1,482 Elo+
Party 2
Neith
Neith
Wald-o-
Neith
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
46W - 61L
1,490 Elo+
Party 2
Ganesha
Ganesha
ryandris1
Ganesha
Level 177
God Stats
2W - 0L
1,500 SR
Queue Stats
225W - 220L
1,456 Elo+
Party 1
Team Averages
Level 97
1,462 SR
1,490 Elo+

VS

Team Averages
Level 60
1,586 SR
1,462 Elo+
Thanatos
Thanatos
 
Thanatos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
IceyAqua
Shiva
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 51L
1,309 Elo+
Solo
Bacchus
Bacchus
MrcusFox
Bacchus
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 4
Hel
Hel
Wraith0Dawn669
Hel
Level 27
God Stats
8W - 7L
1,931 SR
Queue Stats
205W - 207L
1,499 Elo+
Party 3
Charybdis
Charybdis
nQuez-
Charybdis
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dub Tri Oh
Anubis
16
13 / 1 / 2
9,304
716
13,714
10,211
5,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
13
3 / 1 / 1
8,370
644
2,612
9,683
5,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

13
3 / 2 / 5
7,947
611
7,402
7,572
2,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
Wald-o-
Neith
12
0 / 1 / 4
6,890
530
6,763
6,885
2,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
ryandris1
Ganesha
11
0 / 3 / 8
6,908
531
4,907
13,166
11,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
3 / 7 / 1
6,545
503
6,529
13,788
4,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
IceyAqua
Shiva
6
1 / 3 / 0
5,275
406
3,165
5,470
2,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
MrcusFox
Bacchus
11
1 / 3 / 4
7,017
540
5,759
10,709
10,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 4 / 1
6,261
482
4,846
12,117
3,672
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
nQuez-
Charybdis
11
3 / 2 / 1
6,583
506
8,511
12,023
3,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
19
Kills
8
8
Deaths
19
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
7
1
0.5
W
Anubis
Dub Tri Oh
Anubis
13
1
2
14
L
Shiva
IceyAqua
Shiva
1
3
0
0.33
L
Bacchus
MrcusFox
Bacchus
1
3
4
1
W
Hercules
3
1
1
3.5
W
3
2
5
2.75
W
Neith
Wald-o-
Neith
0
1
4
2
L
0
4
1
0.13
L
Charybdis
nQuez-
Charybdis
3
2
1
1.75
W
Ganesha
ryandris1
Ganesha
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,398
Damage
28,810
47,517
Taken
54,107
26,786
Mitigated
24,664
13,675
Healing
21,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,529
1,614
0
7,053
13,788
4,214
0
5,771
8,017
0
36,706
W
Anubis
Dub Tri Oh
Anubis
13,714
263
0
5,691
10,211
5,077
238
1,293
8,918
78,173
1,498
L
Shiva
IceyAqua
Shiva
3,165
522
0
682
5,470
2,224
0
499
4,641
0
16,377
L
Bacchus
MrcusFox
Bacchus
5,759
1,162
157
1,974
10,709
10,636
0
3,836
6,873
22,612
0
W
Hercules
2,612
871
0
2,768
9,683
5,141
3,675
480
8,807
0
58,967
W
7,402
3,591
0
976
7,572
2,998
91
2,993
4,579
0
57,677
W
Neith
Wald-o-
Neith
6,763
3,608
0
2,701
6,885
2,521
400
1,326
5,559
0
45,581
L
4,846
93
1,256
5,985
12,117
3,672
0
3,817
8,300
49,717
1,094
L
Charybdis
nQuez-
Charybdis
8,511
4,284
108
4,049
12,023
3,918
0
3,905
8,118
0
50,199
W
Ganesha
ryandris1
Ganesha
4,907
913
0
1,539
13,166
11,049
103
4,468
8,698
18,300
1,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,419
Gold Earned
31,681
412
Minions Killed
265
0
Camps Cleared
0
1,265,767
Distance Traveled
1,117,686
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,545
503
51
4
0
257,618
0
W
Anubis
9,304
716
124
10
0
277,391
0
L
Shiva
5,275
406
24
2
0
113,930
0
L
Bacchus
7,017
540
29
2
0
257,986
1
W
Hercules
8,370
644
118
9
0
261,609
0
W
Nut
7,947
611
87
7
0
243,403
3
W
Neith
6,890
530
82
6
0
233,846
0
L
Hel
6,261
482
91
7
0
254,742
0
L
Charybdis
6,583
506
70
5
0
233,410
2
W
Ganesha
6,908
531
1
0
0
249,518
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role