Player Matchup

Bacchus
Bacchus
BabyAkers24
Bacchus
Level 133
God Stats
1W - 0L
1,737 SR
Queue Stats
17W - 19L
1,488 Elo+
Party 1
Ra
Ra
DazedAudacity
Ra
Level 115
God Stats
2W - 1L
1,400 SR
Queue Stats
22W - 15L
1,585 Elo+
Party 1
Skadi
Skadi
GreenAker5
Skadi
Level 120
God Stats
2W - 1L
1,715 SR
Queue Stats
17W - 18L
1,467 Elo+
Party 1
Janus
Janus
geckosforGEICO
Janus
Level 37
God Stats
2W - 2L
1,542 SR
Queue Stats
12W - 13L
1,462 Elo+
Party 1
Team Averages
Level 101
1,599 SR
1,500 Elo+

VS

Team Averages
Level 116
1,579 SR
1,427 Elo+
Arachne
Arachne
Bananninja88
Arachne
Level 80
God Stats
72W - 47L
1,691 SR
Queue Stats
184W - 212L
1,467 Elo+
Solo
Chang'e
Chang'e
N3crOLyte_x
Chang'e
Level 89
God Stats
11W - 16L
1,559 SR
Queue Stats
141W - 149L
1,410 Elo+
Solo
Shiva
Shiva
X0BloodElite0X
Shiva
Level 129
God Stats
7W - 12L
1,292 SR
Queue Stats
100W - 152L
1,416 Elo+
Solo
Agni
Agni
Zetsu0San
Agni
Level 167
God Stats
1W - 2L
1,775 SR
Queue Stats
56W - 71L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BabyAkers24
Bacchus
14
1 / 3 / 4
7,741
968
6,214
10,460
11,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 1 / 3
8,304
1,038
4,227
5,446
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
15
4 / 2 / 2
8,657
1,082
7,246
7,552
3,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 1 / 3
8,376
1,047
5,298
3,712
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bananninja88
Arachne
14
2 / 3 / 2
7,996
1,000
4,619
10,209
5,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
N3crOLyte_x
Chang'e
13
0 / 2 / 2
7,213
902
5,563
7,831
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 1 / 1
8,537
1,067
6,481
9,422
5,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
15
1 / 2 / 5
8,483
1,060
4,657
4,210
1,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
8
Kills
7
7
Deaths
8
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BabyAkers24
Bacchus
1
3
4
1
L
Arachne
Bananninja88
Arachne
2
3
2
1
W
2
1
3
3.5
W
Skadi
4
2
2
2.5
L
Chang'e
N3crOLyte_x
Chang'e
0
2
2
0.5
L
4
1
1
4.5
L
Agni
1
2
5
1.75
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,985
Damage
21,320
27,170
Taken
31,672
19,242
Mitigated
15,029
5,686
Healing
7,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BabyAkers24
Bacchus
6,214
781
0
1,864
10,460
11,964
0
2,097
8,363
13,485
899
L
Arachne
Bananninja88
Arachne
4,619
3,077
0
1,922
10,209
5,237
23
4,667
5,027
0
16,598
W
4,227
746
391
1,866
5,446
2,470
106
3,355
2,091
23,589
0
W
Skadi
7,246
3,246
0
1,012
7,552
3,222
240
4,217
3,335
0
21,974
L
Chang'e
N3crOLyte_x
Chang'e
5,563
557
710
2,003
7,831
2,965
0
2,913
4,764
15,626
0
L
6,481
638
165
2,089
9,422
5,170
0
4,488
4,678
186
21,512
L
Agni
4,657
105
0
503
4,210
1,657
0
2,166
1,895
24,760
0
W
5,298
119
0
553
3,712
1,586
372
737
2,975
22,894
369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,078
Gold Earned
32,229
181
Minions Killed
146
0
Camps Cleared
0
665,617
Distance Traveled
644,094
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,741
968
30
4
0
179,666
0
L
Arachne
7,996
1,000
25
3
0
165,141
2
W
Ra
8,304
1,038
61
8
0
163,226
0
W
Skadi
8,657
1,082
33
4
0
155,676
0
L
Chang'e
7,213
902
25
3
0
137,043
0
L
Shiva
8,537
1,067
39
5
0
170,574
0
L
Agni
8,483
1,060
57
7
0
171,336
4
W
Janus
8,376
1,047
57
7
0
167,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role