Player Matchup

Zhong Kui
Zhong Kui
Ameochoa
Zhong Kui
Level 104
God Stats
3W - 6L
1,213 SR
Queue Stats
41W - 36L
1,503 Elo+
Solo
Janus
Janus
CultWombat
Janus
Level 124
God Stats
5W - 10L
1,368 SR
Queue Stats
31W - 48L
1,347 Elo+
Party 1
Cabrakan
Cabrakan
LiI Boyardee
Cabrakan
Level 44
God Stats
0W - 2L
1,459 SR
Queue Stats
21W - 33L
1,314 Elo+
Party 1
Fenrir
Fenrir
ShadowSage24
Fenrir
Level 134
God Stats
4W - 5L
1,856 SR
Queue Stats
41W - 49L
1,414 Elo+
Party 1
Anhur
Anhur
Weruzach
Anhur
Level 122
God Stats
13W - 11L
1,687 SR
Queue Stats
133W - 120L
1,540 Elo+
Solo
Team Averages
Level 106
1,517 SR
1,424 Elo+

VS

Team Averages
Level 120
1,445 SR
1,443 Elo+
Ymir
Ymir
CodProOG
Ymir
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,384 Elo+
Party 2
Nut
Nut
DKnigth00
Nut
Level 128
God Stats
11W - 9L
1,548 SR
Queue Stats
42W - 50L
1,416 Elo+
Solo
Raijin
Raijin
Jonbomb44
Raijin
Level 122
God Stats
1W - 3L
1,208 SR
Queue Stats
25W - 39L
1,482 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Montesballer24
Tsukuyomi
Level 128
God Stats
4W - 2L
1,433 SR
Queue Stats
67W - 70L
1,452 Elo+
Party 2
Bellona
Bellona
OgHashbrownies
Bellona
Level 139
God Stats
4W - 2L
1,536 SR
Queue Stats
35W - 52L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Ameochoa
Zhong Kui
10
1 / 4 / 0
6,899
460
4,362
11,125
7,050
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Janus
14
2 / 3 / 3
8,669
578
4,564
8,115
3,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cabrakan
LiI Boyardee
Cabrakan
10
0 / 2 / 2
6,491
433
2,530
8,843
8,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
13
3 / 4 / 3
7,872
525
13,596
15,391
7,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Weruzach
Anhur
13
1 / 2 / 1
7,113
474
5,223
7,621
3,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 2 / 3
6,992
466
2,034
10,014
7,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 0 / 1
7,507
500
4,848
6,062
2,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Raijin
Jonbomb44
Raijin
15
3 / 3 / 4
8,760
584
8,178
10,696
3,796
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Montesballer24
Tsukuyomi
15
6 / 1 / 2
8,378
559
8,204
11,772
4,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 1 / 1
8,858
591
7,304
12,548
12,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
7
Kills
15
15
Deaths
7
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Ameochoa
Zhong Kui
1
4
0
0.25
W
Ymir
0
2
3
0.75
L
Janus
2
3
3
1.17
W
3
0
1
3.5
W
Raijin
Jonbomb44
Raijin
3
3
4
1.67
L
Cabrakan
LiI Boyardee
Cabrakan
0
2
2
0.5
W
Tsukuyomi
Montesballer24
Tsukuyomi
6
1
2
7
W
3
1
1
3.5
L
Fenrir
3
4
3
1.13
L
Anhur
Weruzach
Anhur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,275
Damage
30,568
51,095
Taken
51,092
29,656
Mitigated
30,192
19,005
Healing
18,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Ameochoa
Zhong Kui
4,362
1,396
0
5,834
11,125
7,050
0
620
9,763
44,199
0
W
Ymir
2,034
86
0
1,899
10,014
7,732
0
1,765
8,234
23,667
289
L
Janus
4,564
369
0
1,205
8,115
3,159
384
3,296
4,819
58,784
549
W
4,848
3,061
0
3,342
6,062
2,093
645
373
5,689
0
58,349
W
Raijin
Jonbomb44
Raijin
8,178
1,024
0
3,725
10,696
3,796
0
1,201
9,450
63,429
1,509
L
Cabrakan
LiI Boyardee
Cabrakan
2,530
439
134
2,981
8,843
8,920
168
1,638
7,205
17,152
358
W
Tsukuyomi
Montesballer24
Tsukuyomi
8,204
2,323
0
6,118
11,772
4,439
0
3,389
8,274
0
57,228
W
7,304
2,437
0
3,374
12,548
12,132
0
4,539
7,989
0
63,032
L
Fenrir
13,596
4,472
0
5,270
15,391
7,458
0
3,516
11,735
0
61,969
L
Anhur
Weruzach
Anhur
5,223
2,650
0
3,581
7,621
3,069
706
787
6,834
0
59,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,044
Gold Earned
40,495
404
Minions Killed
434
0
Camps Cleared
0
1,305,896
Distance Traveled
1,517,505
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,899
460
73
5
0
149,541
0
W
Ymir
6,992
466
22
1
0
310,760
2
L
Janus
8,669
578
128
9
0
298,140
4
W
Nut
7,507
500
97
6
0
282,439
2
W
Raijin
8,760
584
110
7
0
287,095
5
L
Cabrakan
6,491
433
27
2
0
264,079
0
W
Tsukuyomi
8,378
559
89
6
0
336,883
8
W
Bellona
8,858
591
116
8
0
300,328
2
L
Fenrir
7,872
525
88
6
0
317,766
0
L
Anhur
7,113
474
88
6
0
276,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role