Player Matchup

Ne Zha
Ne Zha
Neon8808
Ne Zha
Level 118
God Stats
3W - 2L
1,671 SR
Queue Stats
20W - 21L
1,495 Elo+
Party 1
Artemis
Artemis
notthedyk
Artemis
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 9L
1,639 Elo+
Party 1
Ra
Ra
reobinbe
Ra
Level 22
God Stats
2W - 5L
1,488 SR
Queue Stats
14W - 12L
1,454 Elo+
Party 1
Team Averages
Level 62
1,553 SR
1,529 Elo+

VS

Team Averages
Level 104
1,393 SR
1,406 Elo+
Janus
Janus
M4xi14
Janus
Level 117
God Stats
12W - 16L
1,301 SR
Queue Stats
131W - 121L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
Yolox3298xd
Sun Wukong
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,404 Elo+
Solo
Chaac
Chaac
weksAynotnA0515
Chaac
Level 118
God Stats
38W - 50L
1,378 SR
Queue Stats
68W - 80L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Neon8808
Ne Zha
19
5 / 1 / 10
12,701
747
17,595
23,796
26,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
notthedyk
Artemis
18
6 / 3 / 7
12,649
744
16,597
12,462
6,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
4 / 2 / 6
12,179
716
13,193
12,081
6,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
M4xi14
Janus
17
1 / 6 / 3
11,506
677
13,149
14,910
6,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Yolox3298xd
Sun Wukong
16
2 / 3 / 2
10,700
629
13,174
18,743
22,039
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

17
3 / 6 / 2
11,232
661
13,287
21,599
20,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
15
Kills
6
6
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
M4xi14
Janus
1
6
3
0.42
W
Ne Zha
Neon8808
Ne Zha
5
1
10
10
L
Sun Wukong
Yolox3298xd
Sun Wukong
2
3
2
1
W
Artemis
notthedyk
Artemis
6
3
7
3.17
W
4
2
6
3.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,385
Damage
39,610
48,339
Taken
55,252
39,635
Mitigated
48,670
14,059
Healing
6,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
M4xi14
Janus
13,149
352
0
500
14,910
6,335
0
3,061
11,730
68,574
1,260
W
Ne Zha
Neon8808
Ne Zha
17,595
4,821
0
4,494
23,796
26,891
62
6,708
17,078
0
48,592
L
Sun Wukong
Yolox3298xd
Sun Wukong
13,174
1,264
0
1,872
18,743
22,039
0
3,915
14,753
0
30,548
W
Artemis
notthedyk
Artemis
16,597
9,687
0
2,251
12,462
6,181
1,378
3,720
8,722
0
47,043
W
13,193
1,379
3,354
3,960
12,081
6,563
382
2,538
9,527
57,651
0
L
13,287
1,449
85
4,297
21,599
20,296
0
5,909
15,503
0
44,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,529
Gold Earned
33,438
207
Minions Killed
202
0
Camps Cleared
0
904,618
Distance Traveled
821,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,506
677
118
7
0
258,130
0
W
Ne Zha
12,701
747
50
3
0
335,861
0
L
Sun Wukong
10,700
629
32
2
0
298,348
0
W
Artemis
12,649
744
66
4
0
262,973
0
W
Ra
12,179
716
91
5
0
305,784
0
L
Chaac
11,232
661
52
3
0
264,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role