Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Bod9ForresT
Mulan
Level 63
God Stats
3W - 2L
1,891 SR
Queue Stats
84W - 83L
1,487 Elo+
Solo
Medusa
Medusa
Chuluxaa
Medusa
Level 124
God Stats
1W - 1L
1,701 SR
Queue Stats
20W - 30L
1,462 Elo+
Solo
Rama
Rama
Pantom1me
Rama
Level 149
God Stats
3W - 3L
1,511 SR
Queue Stats
86W - 71L
1,485 Elo+
Solo
Olorun
Olorun
VOYTKIV
Olorun
Level 165
God Stats
0W - 2L
1,266 SR
Queue Stats
247W - 276L
1,426 Elo+
Solo
Team Averages
Level 130
1,574 SR
1,472 Elo+

VS

Team Averages
Level 138
1,402 SR
1,495 Elo+
Da Ji
Da Ji
 
Da Ji
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
DarkJuno
Charon
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,572 Elo+
Party 1
Olorun
Olorun
Killimunati
Olorun
Level 148
God Stats
7W - 2L
1,500 SR
Queue Stats
427W - 462L
1,393 Elo+
Solo
Medusa
Medusa
RoteMotorhaube
Medusa
Level 101
God Stats
13W - 10L
1,008 SR
Queue Stats
375W - 376L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
1 / 2 / 1
5,749
958
2,987
5,626
2,930
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
0 / 2 / 0
4,964
827
1,209
4,469
2,836
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Medusa
Chuluxaa
Medusa
12
1 / 1 / 3
6,120
1,020
7,365
4,620
1,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rama
11
2 / 2 / 1
6,155
1,026
2,916
5,346
2,090
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
VOYTKIV
Olorun
12
1 / 1 / 2
6,063
1,011
5,404
5,589
2,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 1 / 5
6,328
1,055
5,771
4,185
2,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
 
Ne Zha
11
0 / 1 / 7
5,940
990
6,336
5,282
4,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon
DarkJuno
Charon
11
2 / 1 / 3
6,587
1,098
4,562
5,951
6,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
11
1 / 1 / 4
5,866
978
2,630
4,273
2,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 1 / 3
6,001
1,000
4,530
4,078
1,866
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
5
Kills
8
8
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
2
1
0.75
W
Da Ji
 
Da Ji
3
1
5
5.5
W
Ne Zha
 
Ne Zha
0
1
7
3.5
L
0
2
0
0
L
Medusa
Chuluxaa
Medusa
1
1
3
2.5
W
Charon
DarkJuno
Charon
2
1
3
3.5
W
Olorun
1
1
4
3
L
Rama
2
2
1
1.25
W
2
1
3
3.5
L
Olorun
VOYTKIV
Olorun
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,881
Damage
23,829
25,650
Taken
23,769
12,388
Mitigated
17,077
10,295
Healing
6,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,987
435
0
1,390
5,626
2,930
0
1,271
4,355
0
4,147
W
Da Ji
 
Da Ji
5,771
1,030
429
348
4,185
2,476
0
679
3,467
0
6,378
W
Ne Zha
 
Ne Zha
6,336
192
825
749
5,282
4,249
91
1,130
4,066
0
11,072
L
1,209
72
487
284
4,469
2,836
0
765
3,704
0
1,963
L
Medusa
Chuluxaa
Medusa
7,365
1,687
693
343
4,620
1,885
0
1,235
3,385
0
19,213
W
Charon
DarkJuno
Charon
4,562
485
398
557
5,951
6,321
0
965
4,858
5,027
1,388
W
Olorun
2,630
871
732
1,389
4,273
2,165
245
1,826
2,406
12,521
0
L
Rama
2,916
2,147
286
527
5,346
2,090
0
1,299
4,047
0
6,788
W
4,530
1,959
94
636
4,078
1,866
240
634
3,402
0
17,546
L
Olorun
VOYTKIV
Olorun
5,404
1,754
3,607
2,678
5,589
2,647
0
1,604
3,985
15,100
366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,051
Gold Earned
30,722
68
Minions Killed
68
0
Camps Cleared
0
561,388
Distance Traveled
674,752
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,749
958
1
0
0
129,087
0
W
Da Ji
6,328
1,055
4
1
0
140,323
0
W
Ne Zha
5,940
990
13
2
0
146,183
0
L
Mulan
4,964
827
1
0
0
79,341
0
L
Medusa
6,120
1,020
26
4
0
128,141
0
W
Charon
6,587
1,098
4
1
0
132,084
0
W
Olorun
5,866
978
21
4
0
126,630
0
L
Rama
6,155
1,026
17
3
0
98,704
0
W
Medusa
6,001
1,000
26
4
0
129,532
0
L
Olorun
6,063
1,011
23
4
0
126,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role