Player Matchup

Charybdis
Charybdis
Barbieanna
Charybdis
Level 64
God Stats
6W - 6L
1,730 SR
Queue Stats
65W - 59L
1,327 Elo+
Solo
Jormungandr
Jormungandr
LotusMSY
Jormungandr
Level 69
God Stats
5W - 1L
1,837 SR
Queue Stats
31W - 29L
1,500 Elo+
Solo
Chang'e
Chang'e
tontjo06
Chang'e
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 10L
1,500 Elo+
Solo
Team Averages
Level 80
1,689 SR
1,442 Elo+

VS

Team Averages
Level 54
1,481 SR
1,485 Elo+
Ra
Ra
Neydach
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,521 Elo+
Party 1
Nut
Nut
TheRealCowzy
Nut
Level 65
God Stats
3W - 4L
1,371 SR
Queue Stats
97W - 107L
1,442 Elo+
Solo
Mercury
Mercury
Купец76
Mercury
Level 69
God Stats
1W - 3L
1,572 SR
Queue Stats
27W - 25L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Barbieanna
Charybdis
14
1 / 3 / 7
9,574
736
4,407
10,888
4,647
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
LotusMSY
Jormungandr
15
4 / 3 / 6
10,207
785
7,959
13,621
9,698
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
tontjo06
Chang'e
17
6 / 0 / 5
11,147
857
8,665
8,450
3,785
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 5
8,821
679
8,269
9,680
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 2 / 1
7,489
576
2,525
3,842
1,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
Купец76
Mercury
15
4 / 4 / 1
9,023
694
10,825
13,291
5,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
11
Kills
6
6
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Barbieanna
Charybdis
1
3
7
1.5
W
Jormungandr
LotusMSY
Jormungandr
4
3
6
2.33
L
1
5
5
0.7
L
1
2
1
0.75
W
Chang'e
tontjo06
Chang'e
6
0
5
8.5
L
Mercury
Купец76
Mercury
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,031
Damage
21,619
32,959
Taken
26,813
18,130
Mitigated
11,688
9,155
Healing
1,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Barbieanna
Charybdis
4,407
1,782
0
225
10,888
4,647
1,671
2,993
7,807
0
52,003
W
Jormungandr
LotusMSY
Jormungandr
7,959
1,930
0
500
13,621
9,698
366
1,999
11,340
37,589
3,604
L
8,269
149
288
392
9,680
4,286
0
5,888
3,626
32,216
652
L
2,525
1,423
0
446
3,842
1,544
0
2,131
1,699
0
15,056
W
Chang'e
tontjo06
Chang'e
8,665
308
3,780
4,650
8,450
3,785
770
2,763
5,687
30,117
1,406
L
Mercury
Купец76
Mercury
10,825
2,881
0
250
13,291
5,858
0
7,368
5,704
0
31,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,928
Gold Earned
25,333
201
Minions Killed
116
0
Camps Cleared
0
667,531
Distance Traveled
556,551
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,574
736
80
6
0
219,721
0
W
Jormungandr
10,207
785
57
4
0
231,753
0
L
Ra
8,821
679
44
3
0
207,596
0
L
Nut
7,489
576
28
2
0
84,935
0
W
Chang'e
11,147
857
64
5
0
216,057
0
L
Mercury
9,023
694
44
3
0
264,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role