Player Matchup

Arachne
Arachne
 
Arachne
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Hamster_Master30
Sobek
Level 83
God Stats
12W - 11L
1,560 SR
Queue Stats
300W - 302L
1,445 Elo+
Party 1
Nut
Nut
Hiddenblade74
Nut
Level 51
God Stats
0W - 3L
1,068 SR
Queue Stats
8W - 10L
1,510 Elo+
Solo
Pele
Pele
Swagzilla35
Pele
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,266 Elo+
Solo
Ra
Ra
superior_yam319
Ra
Level 148
God Stats
2W - 6L
1,516 SR
Queue Stats
314W - 321L
1,458 Elo+
Party 1
Team Averages
Level 95
1,429 SR
1,436 Elo+

VS

Team Averages
Level 79
1,561 SR
1,450 Elo+
Sylvanus
Sylvanus
Daniel_Ipock
Sylvanus
Level 64
God Stats
28W - 19L
1,328 SR
Queue Stats
70W - 65L
1,453 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GeN x CRoNiN
Ah Muzen Cab
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
432W - 420L
1,464 Elo+
Solo
Sun Wukong
Sun Wukong
Payiva
Sun Wukong
Level 70
God Stats
114W - 110L
1,581 SR
Queue Stats
458W - 462L
1,416 Elo+
Solo
Pele
Pele
Silence-_PR
Pele
Level 54
God Stats
3W - 0L
1,845 SR
Queue Stats
75W - 51L
1,525 Elo+
Solo
Nut
Nut
oG HazrD
Nut
Level 84
God Stats
26W - 24L
1,552 SR
Queue Stats
282W - 282L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
5
0 / 2 / 0
3,270
654
1,127
4,714
1,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
2 / 1 / 1
3,969
794
1,112
4,430
3,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 2 / 1
3,356
671
1,923
3,137
1,007
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

1
0 / 0 / 0
2,535
507
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 1 / 0
3,555
711
1,737
4,373
1,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Daniel_Ipock
Sylvanus
5
0 / 0 / 3
3,301
660
933
1,682
636
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
GeN x CRoNiN
Ah Muzen Cab
8
1 / 0 / 0
4,195
839
2,289
3,338
1,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Payiva
Sun Wukong
8
2 / 0 / 0
4,539
908
3,142
3,954
2,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

6
1 / 1 / 1
3,424
685
1,322
3,952
1,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 2 / 1
3,685
737
2,530
3,923
1,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
6
6
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
0
0
W
Sylvanus
Daniel_Ipock
Sylvanus
0
0
3
1.5
W
Ah Muzen Cab
GeN x CRoNiN
Ah Muzen Cab
1
0
0
1
L
2
1
1
2.5
L
1
2
1
0.75
W
Sun Wukong
Payiva
Sun Wukong
2
0
0
2
W
1
1
1
1.5
L
0
0
0
0
W
2
2
1
1.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,899
Damage
10,216
16,654
Taken
16,849
6,947
Mitigated
6,487
5,982
Healing
4,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,127
1,002
0
1,554
4,714
1,268
0
0
4,357
0
12,276
W
Sylvanus
Daniel_Ipock
Sylvanus
933
633
150
160
1,682
636
0
325
1,357
6,556
0
W
Ah Muzen Cab
GeN x CRoNiN
Ah Muzen Cab
2,289
949
0
740
3,338
1,139
0
1,467
1,871
0
28,230
L
1,112
34
0
2,453
4,430
3,351
0
755
3,675
8,143
0
L
1,923
1,149
0
793
3,137
1,007
0
178
2,959
0
15,423
W
Sun Wukong
Payiva
Sun Wukong
3,142
1,255
0
1,761
3,954
2,156
0
0
3,954
0
24,574
W
1,322
412
0
588
3,952
1,304
0
387
3,565
0
19,349
L
0
0
0
0
0
0
0
0
0
0
0
W
2,530
1,524
0
1,131
3,923
1,252
0
670
3,253
0
20,752
L
1,737
307
0
1,182
4,373
1,321
0
0
4,373
19,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,685
Gold Earned
19,144
102
Minions Killed
177
0
Camps Cleared
0
417,078
Distance Traveled
527,693
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,270
654
22
4
0
94,431
0
W
Sylvanus
3,301
660
13
3
0
84,773
0
W
Ah Muzen Cab
4,195
839
47
9
0
117,146
0
L
Sobek
3,969
794
8
2
0
115,874
2
L
Nut
3,356
671
31
6
0
104,488
0
W
Sun Wukong
4,539
908
58
12
0
88,336
0
W
Pele
3,424
685
32
6
0
136,224
0
L
Pele
2,535
507
0
0
0
334
0
W
Nut
3,685
737
27
5
0
101,214
0
L
Ra
3,555
711
41
8
0
101,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role