Player Matchup

Nut
Nut
DésoIé
Nut
Level 172
God Stats
5W - 1L
1,647 SR
Queue Stats
125W - 50L
1,771 Elo+
Party 2
Bacchus
Bacchus
FireVictinii
Bacchus
Level 176
God Stats
6W - 3L
1,374 SR
Queue Stats
131W - 84L
1,663 Elo+
Party 2
Gilgamesh
Gilgamesh
Olkram
Gilgamesh
Level 172
God Stats
1W - 1L
1,228 SR
Queue Stats
130W - 51L
1,772 Elo+
Party 2
Team Averages
Level 173
1,416 SR
1,735 Elo+

VS

Team Averages
Level 66
1,629 SR
1,675 Elo+
Bakasura
Bakasura
Chatfouin
Bakasura
Level 76
God Stats
0W - 1L
1,699 SR
Queue Stats
52W - 26L
1,734 Elo+
Party 1
Kuzenbo
Kuzenbo
Padaran12
Kuzenbo
Level 89
God Stats
0W - 1L
1,696 SR
Queue Stats
46W - 26L
1,700 Elo+
Party 1
Skadi
Skadi
XZAVEEOUS
Skadi
Level 34
God Stats
0W - 1L
1,493 SR
Queue Stats
11W - 11L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 5
10,239
853
13,257
9,138
4,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
FireVictinii
Bacchus
14
3 / 2 / 9
8,836
736
9,706
11,690
14,484
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Olkram
Gilgamesh
14
4 / 1 / 8
9,148
762
11,435
13,417
12,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Chatfouin
Bakasura
13
0 / 5 / 4
7,853
654
7,572
13,406
8,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Kuzenbo
Padaran12
Kuzenbo
13
1 / 4 / 3
7,867
656
8,337
15,374
18,540
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Skadi
XZAVEEOUS
Skadi
13
3 / 4 / 0
8,622
719
6,991
9,501
3,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
4
4
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Chatfouin
Bakasura
0
5
4
0.4
W
6
1
5
8.5
W
Bacchus
FireVictinii
Bacchus
3
2
9
3.75
W
Gilgamesh
Olkram
Gilgamesh
4
1
8
8
L
Kuzenbo
Padaran12
Kuzenbo
1
4
3
0.63
L
Skadi
XZAVEEOUS
Skadi
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,398
Damage
22,900
34,245
Taken
38,281
31,399
Mitigated
31,193
7,477
Healing
4,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Chatfouin
Bakasura
7,572
4,773
0
2,279
13,406
8,970
152
3,192
9,559
0
29,999
W
13,257
5,993
0
1,864
9,138
4,198
780
2,695
6,368
0
71,117
W
Bacchus
FireVictinii
Bacchus
9,706
1,824
0
2,962
11,690
14,484
354
1,492
9,821
27,318
1,843
W
Gilgamesh
Olkram
Gilgamesh
11,435
4,047
0
2,651
13,417
12,717
1,343
3,340
9,623
30
31,234
L
Kuzenbo
Padaran12
Kuzenbo
8,337
2,376
0
1,721
15,374
18,540
175
3,558
11,061
19,209
1,642
L
Skadi
XZAVEEOUS
Skadi
6,991
2,139
79
829
9,501
3,683
374
1,600
7,460
0
35,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,223
Gold Earned
24,342
196
Minions Killed
150
0
Camps Cleared
0
649,588
Distance Traveled
591,360
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,853
654
65
5
0
219,900
0
W
Nut
10,239
853
122
10
0
214,189
0
W
Bacchus
8,836
736
35
3
0
220,267
0
W
Gilgamesh
9,148
762
39
3
0
215,132
0
L
Kuzenbo
7,867
656
16
1
0
199,249
0
L
Skadi
8,622
719
69
6
0
172,211
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role