Player Matchup

Achilles
Achilles
LennonNYC
Achilles
Level 183
God Stats
6W - 5L
1,565 SR
Queue Stats
243W - 310L
1,462 Elo+
Party 2
Kuzenbo
Kuzenbo
NitoRatKing
Kuzenbo
Level 38
God Stats
24W - 41L
1,477 SR
Queue Stats
81W - 145L
1,448 Elo+
Party 2
Ymir
Ymir
TheSnowDuck
Ymir
Level 149
God Stats
2W - 3L
1,291 SR
Queue Stats
53W - 80L
1,510 Elo+
Party 2
Sol
Sol
kilotangoo
Sol
Level 107
God Stats
38W - 32L
1,538 SR
Queue Stats
109W - 173L
1,413 Elo+
Party 2
Danzaburou
Danzaburou
zyncinnati
Danzaburou
Level 60
God Stats
20W - 15L
1,606 SR
Queue Stats
206W - 286L
1,453 Elo+
Party 2
Team Averages
Level 107
1,496 SR
1,457 Elo+

VS

Team Averages
Level 113
1,453 SR
1,548 Elo+
Janus
Janus
 
Janus
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Privat2ross
Artemis
Level 145
God Stats
1W - 4L
1,152 SR
Queue Stats
48W - 40L
1,596 Elo+
Solo
Nike
Nike
TrussedAnathema
Nike
Level 156
God Stats
9W - 6L
1,608 SR
Queue Stats
218W - 218L
1,449 Elo+
Solo
Loki
Loki
TtvKingkiller22t
Loki
Level 68
God Stats
1W - 2L
1,282 SR
Queue Stats
97W - 95L
1,572 Elo+
Party 1
Atlas
Atlas
WaddyaWant
Atlas
Level 123
God Stats
2W - 4L
1,723 SR
Queue Stats
170W - 164L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LennonNYC
Achilles
12
2 / 1 / 1
6,664
666
4,697
7,037
3,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kuzenbo
NitoRatKing
Kuzenbo
9
2 / 1 / 0
5,003
500
4,254
5,799
5,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
5 / 1 / 1
5,881
588
2,842
7,628
3,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 4
6,024
602
6,288
6,124
1,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
zyncinnati
Danzaburou
11
2 / 1 / 1
5,846
585
3,709
6,583
2,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 4 / 1
5,117
512
2,425
6,017
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Privat2ross
Artemis
10
1 / 1 / 1
5,415
542
4,277
5,643
2,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
1 / 4 / 0
5,011
501
4,169
9,399
6,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 2 / 0
4,324
432
3,013
6,020
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
9
2 / 1 / 2
5,685
569
3,128
8,187
3,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
12
Kills
5
5
Deaths
12
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
1
0.38
W
Achilles
LennonNYC
Achilles
2
1
1
2.5
W
Kuzenbo
NitoRatKing
Kuzenbo
2
1
0
2
L
Artemis
Privat2ross
Artemis
1
1
1
1.5
W
5
1
1
5.5
L
1
4
0
0.25
L
0
2
0
0
L
Atlas
2
1
2
3
W
1
1
4
3
W
Danzaburou
zyncinnati
Danzaburou
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,790
Damage
17,012
33,171
Taken
35,266
16,825
Mitigated
17,392
12,879
Healing
9,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,425
42
0
965
6,017
2,357
0
4,273
1,661
35,891
2,050
W
Achilles
LennonNYC
Achilles
4,697
1,145
0
3,225
7,037
3,672
0
212
6,344
0
48,818
W
Kuzenbo
NitoRatKing
Kuzenbo
4,254
1,731
0
1,059
5,799
5,255
0
1,647
4,072
16,081
210
L
Artemis
Privat2ross
Artemis
4,277
1,417
0
1,112
5,643
2,192
0
1,016
4,478
0
39,747
W
2,842
738
0
2,375
7,628
3,745
0
1,242
6,329
27,141
0
L
4,169
478
0
2,867
9,399
6,748
0
927
7,899
646
30,515
L
3,013
239
0
2,099
6,020
2,205
0
3,252
2,730
0
22,045
L
Atlas
3,128
623
764
1,518
8,187
3,890
0
3,342
4,593
14,680
1,242
W
6,288
2,811
0
3,713
6,124
1,855
0
1,711
4,350
39,765
4,797
W
Danzaburou
zyncinnati
Danzaburou
3,709
1,499
0
2,507
6,583
2,298
0
844
5,739
0
47,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,418
Gold Earned
25,552
323
Minions Killed
247
0
Camps Cleared
0
971,874
Distance Traveled
919,399
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,117
512
65
7
0
172,948
1
W
Achilles
6,664
666
83
8
0
182,593
0
W
Kuzenbo
5,003
500
18
2
0
202,951
0
L
Artemis
5,415
542
72
7
0
173,663
0
W
Ymir
5,881
588
55
6
0
214,178
0
L
Nike
5,011
501
55
6
0
158,862
0
L
Loki
4,324
432
28
3
0
208,503
0
L
Atlas
5,685
569
27
3
0
205,423
2
W
Sol
6,024
602
85
9
0
185,314
0
W
Danzaburou
5,846
585
82
8
0
186,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role