Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Ena_rgix
Shiva
Level 134
God Stats
4W - 4L
1,807 SR
Queue Stats
182W - 173L
1,521 Elo+
Party 2
Martichoras
Martichoras
Rodricdt
Martichoras
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,386 Elo+
Party 3
Ra
Ra
Zeldrexx
Ra
Level 145
God Stats
10W - 3L
1,819 SR
Queue Stats
109W - 96L
1,673 Elo+
Solo
Horus
Horus
manucdt
Horus
Level 149
God Stats
1W - 2L
1,249 SR
Queue Stats
18W - 20L
1,386 Elo+
Party 3
Team Averages
Level 140
1,575 SR
1,493 Elo+

VS

Team Averages
Level 113
1,455 SR
1,499 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
ArtemArasaka
Ishtar
Level 45
God Stats
0W - 4L
1,500 SR
Queue Stats
130W - 165L
1,413 Elo+
Solo
Tiamat
Tiamat
BlackBlood-Witch
Tiamat
Level 129
God Stats
7W - 6L
1,444 SR
Queue Stats
130W - 130L
1,510 Elo+
Solo
Surtr
Surtr
MyKhepriSun
Surtr
Level 147
God Stats
3W - 6L
1,680 SR
Queue Stats
120W - 118L
1,562 Elo+
Party 1
King Arthur
King Arthur
WavyRug28
King Arthur
Level 115
God Stats
11W - 15L
1,153 SR
Queue Stats
431W - 451L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
7
1 / 0 / 0
3,553
711
1,754
3,545
1,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
Ena_rgix
Shiva
8
2 / 0 / 0
4,562
912
2,739
3,875
1,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Martichoras
Rodricdt
Martichoras
6
0 / 1 / 4
3,784
757
2,329
3,139
1,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
1 / 0 / 0
3,969
794
1,423
3,224
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
manucdt
Horus
5
4 / 0 / 1
4,232
846
2,486
3,820
1,779
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
5
0 / 0 / 1
3,089
618
370
1,853
1,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
5
0 / 4 / 0
3,144
629
2,125
4,413
1,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

6
0 / 2 / 0
3,309
662
1,618
2,753
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
1 / 0 / 0
3,564
713
1,839
4,155
1,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
WavyRug28
King Arthur
6
0 / 2 / 0
3,609
722
1,186
5,226
2,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
8
Kills
1
1
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
0
0
1
L
Ne Zha
 
Ne Zha
0
0
1
0.5
L
Ishtar
0
4
0
0
L
0
2
0
0
W
Shiva
Ena_rgix
Shiva
2
0
0
2
L
1
0
0
1
W
Martichoras
Rodricdt
Martichoras
0
1
4
2
L
King Arthur
WavyRug28
King Arthur
0
2
0
0
W
1
0
0
1
W
Horus
manucdt
Horus
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,731
Damage
7,138
17,603
Taken
18,400
6,687
Mitigated
8,289
7,548
Healing
4,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
1,754
226
0
2,045
3,545
1,288
0
118
3,404
0
17,924
L
Ne Zha
 
Ne Zha
370
126
0
314
1,853
1,173
0
0
1,853
0
8,037
L
Ishtar
2,125
1,269
0
442
4,413
1,224
0
0
4,413
0
15,201
L
1,618
147
0
485
2,753
1,402
0
1,029
1,666
15,465
0
W
Shiva
Ena_rgix
Shiva
2,739
685
0
1,275
3,875
1,510
0
38
3,837
0
28,713
L
1,839
709
0
2,377
4,155
1,674
0
304
3,819
553
18,395
W
Martichoras
Rodricdt
Martichoras
2,329
1,422
0
937
3,139
1,005
0
0
3,139
0
20,737
L
King Arthur
WavyRug28
King Arthur
1,186
129
0
1,000
5,226
2,816
0
0
5,226
0
20,864
W
1,423
160
192
1,424
3,224
1,105
0
1,380
1,714
22,784
0
W
Horus
manucdt
Horus
2,486
1,441
160
1,515
3,820
1,779
0
37
3,783
0
6,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,100
Gold Earned
16,715
181
Minions Killed
146
0
Camps Cleared
0
611,187
Distance Traveled
529,078
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
3,553
711
46
9
0
138,298
0
L
Ne Zha
3,089
618
13
3
0
74,839
0
L
Ishtar
3,144
629
25
5
0
103,974
0
L
Tiamat
3,309
662
30
6
0
96,834
0
W
Shiva
4,562
912
61
12
0
120,139
0
L
Surtr
3,564
713
37
7
0
134,844
0
W
Martichoras
3,784
757
32
6
0
104,923
0
L
King Arthur
3,609
722
41
8
0
118,587
0
W
Ra
3,969
794
34
7
0
115,326
2
W
Horus
4,232
846
8
2
0
132,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role