Player Matchup

Mercury
Mercury
Platinum III
 
Mercury
Platinum III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum IV
BigBootyLatinas
Anhur
Platinum IV
Level 102
God Stats
11W - 11L
1,525 SR
Queue Stats
47W - 40L
1,816 MMR
Solo
Janus
Janus
Platinum V
SUPERFLUFF11
Janus
Platinum V
Level 147
God Stats
2W - 4L
1,136 SR
Queue Stats
188W - 169L
1,672 MMR
Party 1
Chaac
Chaac
Platinum IV
pajskalle
Chaac
Platinum IV
Level 155
God Stats
4W - 4L
1,821 SR
Queue Stats
93W - 87L
1,809 MMR
Party 1
Charon
Charon
Platinum IV
ryujiinjaaka
Charon
Platinum IV
Level 122
God Stats
16W - 8L
1,812 SR
Queue Stats
215W - 234L
1,839 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,559 SR
1,727 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 104
1,719 SR
1,721 MMR
Odin
Odin
Platinum V
 
Odin
Platinum V
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thanatos
Thanatos
Gold II
Adrirodri17
Thanatos
Gold II
Level 122
God Stats
5W - 1L
1,967 SR
Queue Stats
83W - 83L
1,721 MMR
Party 2
Kukulkan
Kukulkan
Platinum II
Blibili丶DDD
Kukulkan
Platinum II
Level 80
God Stats
15W - 13L
1,699 SR
Queue Stats
182W - 172L
1,880 MMR
Solo
Horus
Horus
Platinum IV
CatSoupLover
Horus
Platinum IV
Level 84
God Stats
5W - 3L
1,928 SR
Queue Stats
172W - 169L
1,774 MMR
Solo
Danzaburou
Danzaburou
Gold IV
KodaPMR78
Danzaburou
Gold IV
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 80L
1,730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
1 / 2 / 5
7,481
534
3,341
11,344
4,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 2 / 7
9,387
671
11,272
9,438
4,740
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 6
8,306
593
5,311
5,278
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
pajskalle
Chaac
14
1 / 3 / 0
8,355
597
10,744
14,828
13,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charon
12
4 / 1 / 5
8,310
594
6,044
9,154
7,381
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
LokiSusanoBake KujiraAphrodite

VS

Bans
ThothGebAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
2 / 1 / 3
8,464
605
10,261
14,420
14,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Adrirodri17
Thanatos
13
3 / 4 / 3
7,451
532
6,282
14,998
6,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Blibili丶DDD
Kukulkan
14
4 / 2 / 2
8,837
631
8,669
7,502
3,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 4
6,968
498
3,324
9,266
6,879
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
KodaPMR78
Danzaburou
12
1 / 6 / 0
7,316
523
2,948
10,198
3,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
13
Kills
10
10
Deaths
13
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
2
5
1.75
L
Odin
 
Odin
2
1
3
3.5
L
Thanatos
Adrirodri17
Thanatos
3
4
3
1.13
W
4
2
7
3.75
L
Kukulkan
Blibili丶DDD
Kukulkan
4
2
2
2.5
L
0
0
4
2
L
Danzaburou
KodaPMR78
Danzaburou
1
6
0
0.17
W
3
2
6
3
W
Chaac
pajskalle
Chaac
1
3
0
0.33
W
Charon
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,712
Damage
31,484
50,042
Taken
56,384
32,731
Mitigated
34,456
13,489
Healing
20,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,341
1,714
0
2,128
11,344
4,810
0
3,022
8,322
0
61,693
L
Odin
 
Odin
10,261
2,053
0
5,280
14,420
14,658
0
546
13,874
0
66,752
L
Thanatos
Adrirodri17
Thanatos
6,282
1,663
0
9,881
14,998
6,153
0
2,504
12,494
0
55,538
W
11,272
7,047
0
4,234
9,438
4,740
798
1,621
7,817
0
97,874
L
Kukulkan
Blibili丶DDD
Kukulkan
8,669
553
0
932
7,502
3,311
670
2,645
4,857
78,296
243
L
3,324
1,487
60
2,835
9,266
6,879
240
3,458
5,808
0
16,499
L
Danzaburou
KodaPMR78
Danzaburou
2,948
1,189
0
1,501
10,198
3,455
0
2,727
7,471
0
49,637
W
5,311
85
0
1,086
5,278
1,940
0
1,287
3,991
58,298
129
W
Chaac
pajskalle
Chaac
10,744
2,453
0
4,738
14,828
13,860
0
0
14,828
0
72,212
W
Charon
6,044
1,409
0
1,303
9,154
7,381
105
2,601
6,553
21,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,839
Gold Earned
39,036
502
Minions Killed
426
0
Camps Cleared
0
1,553,613
Distance Traveled
1,513,955
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,481
534
84
6
0
393,848
0
L
Odin
8,464
605
109
8
0
275,181
3
L
Thanatos
7,451
532
79
6
0
340,784
2
W
Anhur
9,387
671
159
11
0
259,868
0
L
Kukulkan
8,837
631
130
9
0
308,747
4
L
Horus
6,968
498
16
1
0
323,194
3
L
Danzaburou
7,316
523
92
7
0
266,049
2
W
Janus
8,306
593
117
8
0
301,772
3
W
Chaac
8,355
597
123
9
0
280,135
1
W
Charon
8,310
594
19
1
0
317,990
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role