Player Matchup

Awilix
Awilix
BigMoose403
Awilix
Level 123
God Stats
0W - 1L
1,692 SR
Queue Stats
54W - 60L
1,525 Elo+
Solo
Nox
Nox
BumsDomination
Nox
Level 153
God Stats
6W - 20L
1,515 SR
Queue Stats
45W - 55L
1,353 Elo+
Solo
Fenrir
Fenrir
FlexdaGawd__
Fenrir
Level 129
God Stats
0W - 2L
1,231 SR
Queue Stats
94W - 73L
1,605 Elo+
Solo
Skadi
Skadi
batz2k
Skadi
Level 119
God Stats
4W - 3L
1,502 SR
Queue Stats
313W - 315L
1,515 Elo+
Solo
Hera
Hera
eugene-sexy
Hera
Level 128
God Stats
15W - 5L
1,518 SR
Queue Stats
266W - 273L
1,547 Elo+
Solo
Team Averages
Level 130
1,491 SR
1,509 Elo+

VS

Team Averages
Level 105
1,574 SR
1,582 Elo+
Sobek
Sobek
Dukefrengss
Sobek
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 132L
1,563 Elo+
Solo
Thanatos
Thanatos
STGxWIGGLES
Thanatos
Level 35
God Stats
68W - 37L
1,719 SR
Queue Stats
156W - 139L
1,569 Elo+
Party 1
Artemis
Artemis
SpacePhoenix98
Artemis
Level 125
God Stats
10W - 13L
1,414 SR
Queue Stats
145W - 135L
1,569 Elo+
Party 1
Ix Chel
Ix Chel
StrappedSloth69
Ix Chel
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 54L
1,620 Elo+
Solo
Guan Yu
Guan Yu
lightingviper
Guan Yu
Level 129
God Stats
9W - 3L
1,738 SR
Queue Stats
401W - 365L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
2 / 2 / 2
7,728
515
6,837
12,413
5,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 3 / 0
7,185
479
7,676
8,787
4,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
12
4 / 3 / 3
8,183
546
6,403
15,909
9,030
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
batz2k
Skadi
13
1 / 4 / 3
7,357
490
6,936
12,062
3,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

13
0 / 7 / 1
7,031
469
8,386
11,405
3,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
8,286
552
5,405
15,753
16,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
STGxWIGGLES
Thanatos
16
11 / 2 / 2
9,608
641
11,706
14,531
7,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 2 / 2
8,148
543
10,348
8,849
3,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 4
8,424
562
6,514
7,425
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
15
1 / 1 / 2
8,365
558
5,692
16,458
10,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
8
Kills
19
19
Deaths
8
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Awilix
2
2
2
1.5
L
1
3
0
0.33
W
3
2
3
2.25
L
Fenrir
4
3
3
1.83
W
Thanatos
STGxWIGGLES
Thanatos
11
2
2
6
W
3
2
2
2
W
1
1
4
3
L
Skadi
batz2k
Skadi
1
4
3
0.63
L
0
7
1
0.07
W
Guan Yu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,238
Damage
39,665
60,576
Taken
63,016
26,511
Mitigated
41,332
10,813
Healing
30,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
6,837
2,666
0
2,145
12,413
5,543
0
1,889
10,524
0
71,418
L
7,676
343
0
2,664
8,787
4,150
48
208
8,579
47,763
1,813
W
5,405
700
0
5,876
15,753
16,698
0
3,912
11,841
31,810
1,805
L
Fenrir
6,403
2,241
0
2,794
15,909
9,030
0
3,216
12,693
0
21,865
W
Thanatos
STGxWIGGLES
Thanatos
11,706
3,840
0
11,388
14,531
7,482
0
2,216
12,315
0
86,071
W
10,348
4,900
0
3,429
8,849
3,669
57
0
8,849
0
66,518
W
6,514
538
1,065
2,217
7,425
3,142
574
3,289
4,136
62,692
951
L
Skadi
batz2k
Skadi
6,936
2,464
0
1,492
12,062
3,931
0
1,258
10,804
0
69,679
L
8,386
2,895
0
1,718
11,405
3,857
299
5,269
6,136
61,443
0
W
Guan Yu
5,692
1,316
211
6,583
16,458
10,341
0
6,467
9,991
0
63,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,484
Gold Earned
42,831
424
Minions Killed
452
0
Camps Cleared
0
1,456,731
Distance Traveled
1,431,245
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,728
515
117
8
0
327,548
0
L
Nox
7,185
479
78
5
0
271,132
3
W
Sobek
8,286
552
30
2
0
300,444
0
L
Fenrir
8,183
546
29
2
0
308,532
3
W
Thanatos
9,608
641
116
8
0
337,467
0
W
Artemis
8,148
543
107
7
0
258,037
2
W
Ix Chel
8,424
562
110
7
0
275,757
2
L
Skadi
7,357
490
112
7
0
276,363
2
L
Hera
7,031
469
88
6
0
273,156
0
W
Guan Yu
8,365
558
89
6
0
259,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role