Player Matchup

Artio
Artio
Gold II
Real_FeNx
Artio
Gold II
Level 143
God Stats
5W - 2L
1,983 SR
Queue Stats
248W - 241L
1,682 MMR
Party 1
Scylla
Scylla
Gold III
WastedL1feT1me
Scylla
Gold III
Level 159
God Stats
54W - 50L
1,625 SR
Queue Stats
127W - 109L
1,536 MMR
Solo
Fenrir
Fenrir
Gold IV
Zexstrum
Fenrir
Gold IV
Level 124
God Stats
2W - 5L
1,436 SR
Queue Stats
39W - 43L
1,526 MMR
Solo
Hachiman
Hachiman
Gold II
cibuX11X
Hachiman
Gold II
Level 148
God Stats
3W - 2L
1,681 SR
Queue Stats
118W - 129L
1,530 MMR
Solo
Geb
Geb
Gold V
psys_x
Geb
Gold V
Level 158
God Stats
12W - 9L
1,637 SR
Queue Stats
175W - 188L
1,240 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,673 SR
1,503 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,601 SR
1,502 MMR
Sun Wukong
Sun Wukong
Bronze III
JorgitoElRico
Sun Wukong
Bronze III
Level 104
God Stats
5W - 2L
1,649 SR
Queue Stats
8W - 10L
1,454 MMR
Solo
Tiamat
Tiamat
Gold III
Kyuunchun
Tiamat
Gold III
Level 137
God Stats
2W - 3L
1,297 SR
Queue Stats
12W - 12L
1,541 MMR
Solo
Charybdis
Charybdis
Gold III
Tapeguy
Charybdis
Gold III
Level 157
God Stats
5W - 2L
2,061 SR
Queue Stats
44W - 50L
1,517 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
TuxedoPenguin
Ah Muzen Cab
Bronze III
Level 105
God Stats
10W - 3L
1,500 SR
Queue Stats
18W - 10L
1,500 MMR
Party 2
Ao Kuang
Ao Kuang
Bronze III
WackaWackaWacka
Ao Kuang
Bronze III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Real_FeNx
Artio
13
0 / 8 / 1
8,169
389
7,066
26,059
19,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

16
1 / 5 / 1
9,356
446
9,425
11,936
4,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Zexstrum
Fenrir
15
2 / 5 / 2
9,271
441
5,764
22,096
10,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Hachiman
cibuX11X
Hachiman
17
2 / 5 / 0
10,319
491
8,006
19,590
8,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Geb
psys_x
Geb
14
0 / 2 / 3
9,313
443
7,378
17,685
17,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
AresAwilixBake KujiraKukulkan

VS

Bans
ThanatosGilgameshSusanoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JorgitoElRico
Sun Wukong
17
3 / 0 / 5
10,740
511
7,714
13,225
9,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
Kyuunchun
Tiamat
18
0 / 0 / 8
12,216
582
9,931
8,590
4,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
Tapeguy
Charybdis
20
3 / 2 / 4
13,328
635
8,763
16,567
7,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Muzen Cab
TuxedoPenguin
Ah Muzen Cab
20
10 / 1 / 7
14,681
699
32,206
20,512
9,302
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Ao Kuang
20
9 / 2 / 6
13,644
650
20,757
22,845
10,077
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
5
Kills
25
25
Deaths
5
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
JorgitoElRico
Sun Wukong
3
0
5
5.5
W
Tiamat
Kyuunchun
Tiamat
0
0
8
4
L
Artio
Real_FeNx
Artio
0
8
1
0.06
W
Charybdis
Tapeguy
Charybdis
3
2
4
2.5
W
Ah Muzen Cab
TuxedoPenguin
Ah Muzen Cab
10
1
7
13.5
W
Ao Kuang
9
2
6
6
L
1
5
1
0.3
L
Fenrir
Zexstrum
Fenrir
2
5
2
0.6
L
Hachiman
cibuX11X
Hachiman
2
5
0
0.4
L
Geb
psys_x
Geb
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,639
Damage
79,371
97,366
Taken
81,739
59,708
Mitigated
40,371
15,147
Healing
33,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
JorgitoElRico
Sun Wukong
7,714
1,098
0
3,530
13,225
9,462
2,775
3,940
9,178
199
33,970
W
Tiamat
Kyuunchun
Tiamat
9,931
370
0
3,383
8,590
4,014
688
4,410
4,139
88,591
381
L
Artio
Real_FeNx
Artio
7,066
668
100
5,248
26,059
19,292
0
5,749
20,144
42,087
0
W
Charybdis
Tapeguy
Charybdis
8,763
4,676
0
8,536
16,567
7,516
4,731
3,411
13,051
0
148,780
W
Ah Muzen Cab
TuxedoPenguin
Ah Muzen Cab
32,206
16,379
0
3,964
20,512
9,302
9,149
6,594
13,149
0
145,456
W
Ao Kuang
20,757
3,214
0
13,618
22,845
10,077
780
6,112
16,503
126,564
2,991
L
9,425
627
0
665
11,936
4,441
0
4,226
7,326
95,446
0
L
Fenrir
Zexstrum
Fenrir
5,764
1,799
0
2,348
22,096
10,351
0
7,543
14,421
0
57,227
L
Hachiman
cibuX11X
Hachiman
8,006
6,057
0
3,544
19,590
8,226
0
5,880
13,257
0
92,640
L
Geb
psys_x
Geb
7,378
35
0
3,242
17,685
17,398
0
6,328
10,928
24,309
3,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,428
Gold Earned
64,609
554
Minions Killed
726
0
Camps Cleared
0
1,932,771
Distance Traveled
2,238,366
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,740
511
35
2
0
479,674
0
W
Tiamat
12,216
582
164
8
0
420,693
0
L
Artio
8,169
389
72
3
0
347,798
1
W
Charybdis
13,328
635
196
9
0
400,174
6
W
Ah Muzen Cab
14,681
699
177
8
0
428,088
0
W
Ao Kuang
13,644
650
154
7
0
509,737
0
L
Scylla
9,356
446
190
9
0
372,075
2
L
Fenrir
9,271
441
107
5
0
435,854
2
L
Hachiman
10,319
491
154
7
0
351,930
2
L
Geb
9,313
443
31
1
0
425,114
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role