Player Matchup

Sobek
Sobek
AetherMenma
Sobek
Level 128
God Stats
1W - 1L
1,441 SR
Queue Stats
179W - 186L
1,473 Elo+
Party 1
Nut
Nut
PATLOX310
Nut
Level 17
God Stats
2W - 1L
1,288 SR
Queue Stats
6W - 16L
1,211 Elo+
Party 1
Terra
Terra
Speed_Hunter347
Terra
Level 82
God Stats
3W - 1L
1,491 SR
Queue Stats
124W - 130L
1,471 Elo+
Solo
Charon
Charon
gvilla0811
Charon
Level 126
God Stats
2W - 1L
1,389 SR
Queue Stats
161W - 174L
1,465 Elo+
Party 1
Chang'e
Chang'e
ninefold_rust
Chang'e
Level 46
God Stats
4W - 4L
1,790 SR
Queue Stats
54W - 53L
1,426 Elo+
Solo
Team Averages
Level 80
1,480 SR
1,409 Elo+

VS

Team Averages
Level 126
1,600 SR
1,451 Elo+
Nemesis
Nemesis
Chill_Plz420
Nemesis
Level 128
God Stats
7W - 5L
1,596 SR
Queue Stats
479W - 480L
1,470 Elo+
Solo
Achilles
Achilles
Inquizi7or
Achilles
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,550 Elo+
Solo
Danzaburou
Danzaburou
ProXoS1121
Danzaburou
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 64L
1,510 Elo+
Party 2
Merlin
Merlin
VeXoS17
Merlin
Level 154
God Stats
2W - 2L
1,903 SR
Queue Stats
19W - 26L
1,469 Elo+
Party 2
Fenrir
Fenrir
Will of Ezio
Fenrir
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 3
10,341
575
13,753
20,852
17,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 3 / 4
8,191
455
8,134
12,409
4,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 0 / 6
9,147
508
4,374
14,253
15,423
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon
gvilla0811
Charon
18
6 / 0 / 5
10,430
579
7,671
12,855
6,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
14
7 / 1 / 3
9,126
507
8,659
12,649
5,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chill_Plz420
Nemesis
14
0 / 2 / 0
8,117
451
2,825
12,781
5,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
Inquizi7or
Achilles
14
2 / 5 / 1
9,104
506
12,583
18,580
16,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Danzaburou
ProXoS1121
Danzaburou
16
3 / 3 / 1
10,066
559
11,151
14,143
6,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
VeXoS17
Merlin
15
2 / 3 / 2
9,186
510
7,967
8,273
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
7
0 / 16 / 1
6,388
355
1,968
14,895
4,904

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
27
Kills
7
7
Deaths
29
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
3
3
2.83
L
Nemesis
Chill_Plz420
Nemesis
0
2
0
0
L
Achilles
Inquizi7or
Achilles
2
5
1
0.5
W
4
3
4
2
L
Danzaburou
ProXoS1121
Danzaburou
3
3
1
1.17
W
3
0
6
6
L
Merlin
VeXoS17
Merlin
2
3
2
1
L
Fenrir
0
16
1
0.03
W
Charon
gvilla0811
Charon
6
0
5
8.5
W
Chang'e
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,591
Damage
36,494
73,018
Taken
68,672
49,683
Mitigated
36,723
27,491
Healing
9,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,753
967
0
8,894
20,852
17,342
0
2,905
16,751
58,924
1,452
L
Nemesis
Chill_Plz420
Nemesis
2,825
398
0
775
12,781
5,899
0
3,429
9,206
0
75,440
L
Achilles
Inquizi7or
Achilles
12,583
4,226
0
3,250
18,580
16,333
0
10,940
6,337
610
48,961
W
8,134
5,206
0
3,107
12,409
4,985
1,165
825
11,535
0
50,772
L
Danzaburou
ProXoS1121
Danzaburou
11,151
3,620
0
4,023
14,143
6,182
748
6,361
7,782
0
77,450
W
4,374
506
553
3,194
14,253
15,423
240
1,064
13,189
39,726
1,438
L
Merlin
VeXoS17
Merlin
7,967
382
0
1,020
8,273
3,405
450
5,121
3,054
65,993
2,272
L
Fenrir
1,968
335
0
140
14,895
4,904
88
6,867
8,028
0
6,540
W
Charon
gvilla0811
Charon
7,671
1,324
0
5,203
12,855
6,836
0
953
11,762
88,879
1,651
W
Chang'e
8,659
974
1,559
4,981
12,649
5,097
0
2,626
9,981
67,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,235
Gold Earned
42,861
505
Minions Killed
433
0
Camps Cleared
0
1,854,190
Distance Traveled
1,618,557
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,341
575
110
6
0
335,988
2
L
Nemesis
8,117
451
109
6
0
372,869
0
L
Achilles
9,104
506
73
4
0
304,613
4
W
Nut
8,191
455
84
5
0
306,621
0
L
Danzaburou
10,066
559
119
7
0
325,041
4
W
Terra
9,147
508
66
4
0
415,072
0
L
Merlin
9,186
510
125
7
0
337,178
0
L
Fenrir
6,388
355
7
0
0
278,856
0
W
Charon
10,430
579
142
8
0
429,712
0
W
Chang'e
9,126
507
103
6
0
366,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role