Player Matchup

Sobek
Sobek
ITyDieI
Sobek
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,311 Elo+
Party 1
Medusa
Medusa
SkitzoidGamer
Medusa
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,286 Elo+
Party 1
Merlin
Merlin
Theonux
Merlin
Level 13
God Stats
0W - 5L
1,144 SR
Queue Stats
3W - 9L
1,229 Elo+
Party 1
Team Averages
Level 47
1,381 SR
1,276 Elo+

VS

Team Averages
Level 47
1,490 SR
1,421 Elo+
Atlas
Atlas
ABNaTop7309
Atlas
Level 43
God Stats
2W - 3L
1,353 SR
Queue Stats
68W - 78L
1,346 Elo+
Solo
Nut
Nut
BMHaven
Nut
Level 45
God Stats
11W - 5L
1,587 SR
Queue Stats
105W - 64L
1,503 Elo+
Solo
Baron Samedi
Baron Samedi
Retrogr4d3
Baron Samedi
Level 52
God Stats
30W - 21L
1,531 SR
Queue Stats
553W - 549L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ITyDieI
Sobek
14
0 / 4 / 5
8,802
587
8,420
16,864
19,174
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
6 / 5 / 0
10,322
688
15,948
19,840
8,365
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Theonux
Merlin
14
0 / 2 / 5
8,915
594
6,224
8,070
2,890
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 8
10,374
692
9,311
16,119
18,463
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nut
17
7 / 3 / 2
11,875
792
16,775
13,304
6,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Baron Samedi
Retrogr4d3
Baron Samedi
16
3 / 2 / 6
11,098
740
11,151
10,121
5,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
6
Kills
11
11
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
W
Nut
7
3
2
2.67
L
Sobek
ITyDieI
Sobek
0
4
5
0.63
W
Baron Samedi
Retrogr4d3
Baron Samedi
3
2
6
3
L
6
5
0
1.2
L
Merlin
Theonux
Merlin
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,592
Damage
37,237
44,774
Taken
39,544
30,429
Mitigated
30,154
8,582
Healing
10,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,311
2,643
0
1,105
16,119
18,463
182
5,597
10,061
22,311
3,344
W
Nut
16,775
10,948
0
4,431
13,304
6,490
1,940
2,940
10,120
0
76,674
L
Sobek
ITyDieI
Sobek
8,420
957
0
3,060
16,864
19,174
0
7,909
8,894
21,786
1,671
W
Baron Samedi
Retrogr4d3
Baron Samedi
11,151
327
1,463
3,214
10,121
5,201
288
4,606
5,074
39,735
0
L
15,948
8,793
244
5,007
19,840
8,365
0
7,348
12,365
0
51,864
L
Merlin
Theonux
Merlin
6,224
948
0
271
8,070
2,890
0
3,467
4,513
23,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,039
Gold Earned
33,347
114
Minions Killed
181
0
Camps Cleared
0
677,863
Distance Traveled
737,269
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,374
692
26
2
0
268,172
0
W
Nut
11,875
792
96
6
0
215,240
0
L
Sobek
8,802
587
21
1
0
243,313
0
W
Baron Samedi
11,098
740
59
4
0
253,857
0
L
Medusa
10,322
688
52
3
0
223,800
0
L
Merlin
8,915
594
41
3
0
210,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role