Player Matchup

Agni
Agni
BBG CrashCan
Agni
Level 149
God Stats
125W - 167L
1,589 SR
Queue Stats
253W - 280L
1,534 Elo+
Solo
Nut
Nut
Kyavii
Nut
Level 146
God Stats
1W - 1L
1,293 SR
Queue Stats
4W - 4L
1,231 Elo+
Solo
Cthulhu
Cthulhu
RicePikkerSMW
Cthulhu
Level 105
God Stats
87W - 69L
1,539 SR
Queue Stats
485W - 543L
1,532 Elo+
Party 1
Surtr
Surtr
livejamie
Surtr
Level 156
God Stats
45W - 33L
1,500 SR
Queue Stats
468W - 504L
1,481 Elo+
Solo
Da Ji
Da Ji
xDTacoCatDx
Da Ji
Level 166
God Stats
5W - 7L
1,413 SR
Queue Stats
585W - 646L
1,538 Elo+
Party 1
Team Averages
Level 144
1,467 SR
1,463 Elo+

VS

Team Averages
Level 171
1,738 SR
1,824 Elo+
King Arthur
King Arthur
JunoFiggg
King Arthur
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
268W - 16L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
iTender
Kuzenbo
Level 163
God Stats
22W - 3L
1,490 SR
Queue Stats
489W - 90L
1,940 Elo+
Party 2
Nut
Nut
伊人未还水萧萧
Nut
Level 154
God Stats
4W - 1L
1,680 SR
Queue Stats
572W - 91L
1,637 Elo+
Party 2
Fenrir
Fenrir
大口吃小孩
Fenrir
Level 256
God Stats
76W - 4L
2,048 SR
Queue Stats
1,264W - 123L
2,034 Elo+
Party 2
Ra
Ra
被窝里面导一导舒服一秒是一秒
Ra
Level 161
God Stats
51W - 2L
1,973 SR
Queue Stats
681W - 43L
2,007 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,970
994
57
746
214
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nut
Kyavii
Nut
10
0 / 1 / 1
5,392
1,078
3,671
6,788
2,882
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
10
0 / 1 / 1
5,742
1,148
5,517
6,552
5,764
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
livejamie
Surtr
10
1 / 2 / 0
5,633
1,127
4,027
7,130
5,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 2 / 1
5,482
1,096
2,523
6,649
3,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

339

VS

Team 2 Tickets

415

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JunoFiggg
King Arthur
11
1 / 0 / 6
6,118
1,224
7,868
5,165
4,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
iTender
Kuzenbo
11
2 / 0 / 4
6,684
1,337
3,990
4,808
7,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 0 / 4
5,822
1,164
1,795
2,327
956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
4 / 1 / 3
6,723
1,345
5,697
4,985
2,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 0 / 4
5,897
1,179
6,324
2,096
801
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
1
Kills
7
7
Deaths
1
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
King Arthur
JunoFiggg
King Arthur
1
0
6
4
L
Nut
Kyavii
Nut
0
1
1
0.5
L
Cthulhu
0
1
1
0.5
W
Kuzenbo
iTender
Kuzenbo
2
0
4
4
L
Surtr
livejamie
Surtr
1
2
0
0.5
L
0
2
1
0.25
W
0
0
4
2
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,795
Damage
25,674
27,865
Taken
19,381
17,787
Mitigated
16,026
1,852
Healing
2,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
57
0
0
4
746
214
0
78
668
1,761
0
W
King Arthur
JunoFiggg
King Arthur
7,868
495
0
66
5,165
4,972
0
610
4,555
0
14,942
L
Nut
Kyavii
Nut
3,671
2,283
0
490
6,788
2,882
0
2,232
4,556
0
14,882
L
Cthulhu
5,517
151
521
327
6,552
5,764
0
3,399
3,068
12,274
0
W
Kuzenbo
iTender
Kuzenbo
3,990
1,315
0
746
4,808
7,041
0
1,549
3,259
7,881
0
L
Surtr
livejamie
Surtr
4,027
1,626
0
480
7,130
5,367
0
2,040
5,090
158
7,669
L
2,523
732
0
30
6,649
3,560
0
1,987
4,545
0
14,027
W
1,795
972
0
250
2,327
956
0
1,023
1,304
0
14,548
W
5,697
932
0
188
4,985
2,256
0
1,714
3,271
0
13,062
W
6,324
556
528
342
2,096
801
0
836
1,260
23,391
1,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,219
Gold Earned
31,244
81
Minions Killed
123
4
Camps Cleared
7
391,651
Distance Traveled
508,942
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,970
994
2
0
0
9,467
0
W
King Arthur
6,118
1,224
18
4
2
103,605
0
L
Nut
5,392
1,078
19
4
1
95,970
0
L
Cthulhu
5,742
1,148
21
4
0
107,150
0
W
Kuzenbo
6,684
1,337
8
2
0
110,439
0
L
Surtr
5,633
1,127
8
2
2
92,522
0
L
Da Ji
5,482
1,096
31
6
1
86,542
0
W
Nut
5,822
1,164
32
6
3
74,912
0
W
Fenrir
6,723
1,345
14
3
2
109,735
0
W
Ra
5,897
1,179
51
10
0
110,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role