Player Matchup

Hades
Hades
 
Hades
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BanjoSMT
Fenrir
Level 27
God Stats
2W - 6L
1,230 SR
Queue Stats
11W - 24L
1,328 Elo+
Party 1
Surtr
Surtr
Dismondo
Surtr
Level 60
God Stats
8W - 5L
1,339 SR
Queue Stats
44W - 33L
1,402 Elo+
Party 1
Medusa
Medusa
GRAYSCALE003
Medusa
Level 25
God Stats
2W - 8L
1,239 SR
Queue Stats
12W - 24L
1,328 Elo+
Party 1
Horus
Horus
SucySupreme
Horus
Level 64
God Stats
0W - 3L
1,528 SR
Queue Stats
23W - 26L
1,390 Elo+
Party 1
Team Averages
Level 48
1,367 SR
1,390 Elo+

VS

Team Averages
Level 104
1,542 SR
1,507 Elo+
Cliodhna
Cliodhna
IICyberPunkII
Cliodhna
Level 97
God Stats
22W - 8L
1,805 SR
Queue Stats
107W - 108L
1,607 Elo+
Party 2
Jing Wei
Jing Wei
Meıtøu
Jing Wei
Level 106
God Stats
4W - 5L
1,285 SR
Queue Stats
69W - 93L
1,506 Elo+
Party 2
Sun Wukong
Sun Wukong
SteveVader7
Sun Wukong
Level 128
God Stats
5W - 4L
1,515 SR
Queue Stats
175W - 184L
1,486 Elo+
Party 2
Anhur
Anhur
antho5659
Anhur
Level 142
God Stats
6W - 5L
1,606 SR
Queue Stats
131W - 158L
1,488 Elo+
Party 2
Scylla
Scylla
shkont
Scylla
Level 46
God Stats
3W - 3L
1,500 SR
Queue Stats
346W - 382L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
0 / 6 / 0
6,477
405
5,265
11,956
5,578
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
BanjoSMT
Fenrir
11
0 / 7 / 0
6,240
390
2,060
14,223
6,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
Dismondo
Surtr
10
0 / 7 / 0
6,807
425
6,580
16,380
11,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Medusa
9
1 / 8 / 0
6,021
376
7,075
15,491
5,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
1 / 5 / 1
6,994
437
3,653
18,071
12,814
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
IICyberPunkII
Cliodhna
14
11 / 2 / 4
9,003
563
6,662
9,397
3,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
Meıtøu
Jing Wei
16
7 / 0 / 9
9,878
617
22,172
11,256
5,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
SteveVader7
Sun Wukong
15
7 / 0 / 10
9,738
609
11,565
12,752
13,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
antho5659
Anhur
14
6 / 2 / 14
9,300
581
9,557
14,417
12,204
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
shkont
Scylla
14
2 / 1 / 14
8,119
507
8,146
6,283
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
84
2
Kills
33
33
Deaths
5
1
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
6
0
0
L
Fenrir
BanjoSMT
Fenrir
0
7
0
0
L
Surtr
Dismondo
Surtr
0
7
0
0
L
Medusa
1
8
0
0.13
W
Cliodhna
IICyberPunkII
Cliodhna
11
2
4
6.5
W
Jing Wei
Meıtøu
Jing Wei
7
0
9
11.5
W
Sun Wukong
SteveVader7
Sun Wukong
7
0
10
12
L
1
5
1
0.3
W
Anhur
antho5659
Anhur
6
2
14
6.5
W
Scylla
shkont
Scylla
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,633
Damage
58,102
76,121
Taken
54,105
41,362
Mitigated
36,822
15,025
Healing
18,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
5,265
241
721
2,464
11,956
5,578
0
2,512
9,249
33,505
1,412
L
Fenrir
BanjoSMT
Fenrir
2,060
868
0
1,430
14,223
6,055
0
2,079
12,093
0
33,496
L
Surtr
Dismondo
Surtr
6,580
2,567
0
3,560
16,380
11,216
0
1,636
14,043
496
44,079
L
Medusa
7,075
3,062
0
1,699
15,491
5,699
0
1,281
14,210
0
36,881
W
Cliodhna
IICyberPunkII
Cliodhna
6,662
624
0
4,450
9,397
3,574
0
548
8,849
0
53,873
W
Jing Wei
Meıtøu
Jing Wei
22,172
18,822
0
5,687
11,256
5,619
3,791
439
10,727
0
106,202
W
Sun Wukong
SteveVader7
Sun Wukong
11,565
2,217
0
3,585
12,752
13,010
410
1,630
10,547
655
68,563
L
3,653
1,919
1,307
3,844
18,071
12,814
0
1,862
16,060
0
13,975
W
Anhur
antho5659
Anhur
9,557
3,003
0
4,189
14,417
12,204
186
2,510
11,862
0
39,420
W
Scylla
shkont
Scylla
8,146
914
0
750
6,283
2,415
0
1,073
5,165
60,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,539
Gold Earned
46,038
248
Minions Killed
501
0
Camps Cleared
0
1,510,711
Distance Traveled
1,559,003
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,477
405
53
3
0
271,060
0
L
Fenrir
6,240
390
63
4
0
314,237
0
L
Surtr
6,807
425
67
4
0
296,811
0
L
Medusa
6,021
376
52
3
0
282,591
0
W
Cliodhna
9,003
563
89
6
0
323,604
0
W
Jing Wei
9,878
617
152
10
0
294,275
3
W
Sun Wukong
9,738
609
128
8
0
313,337
0
L
Horus
6,994
437
13
1
0
346,012
2
W
Anhur
9,300
581
42
3
0
290,295
6
W
Scylla
8,119
507
90
6
0
337,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role