Player Matchup

Izanami
Izanami
Atreusz
Izanami
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
346W - 344L
1,626 Elo+
Party 1
Heimdallr
Heimdallr
Eyoel
Heimdallr
Level 148
God Stats
0W - 1L
1,681 SR
Queue Stats
12W - 26L
1,391 Elo+
Solo
Sun Wukong
Sun Wukong
KilluaZoldyck31
Sun Wukong
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
64W - 71L
1,589 Elo+
Solo
Kuzenbo
Kuzenbo
Krammaster
Kuzenbo
Level 101
God Stats
2W - 4L
1,715 SR
Queue Stats
143W - 132L
1,613 Elo+
Party 1
Ix Chel
Ix Chel
Poouet
Ix Chel
Level 104
God Stats
3W - 5L
1,844 SR
Queue Stats
464W - 460L
1,536 Elo+
Solo
Team Averages
Level 127
1,648 SR
1,551 Elo+

VS

Team Averages
Level 121
1,569 SR
1,626 Elo+
Mulan
Mulan
BlackRockMiku
Mulan
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
177W - 166L
1,552 Elo+
Solo
Geb
Geb
Capt Cartman412
Geb
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 74L
1,570 Elo+
Solo
Zhong Kui
Zhong Kui
Drejergaard
Zhong Kui
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,592 Elo+
Party 2
Horus
Horus
ItsmeHJB
Horus
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 30L
1,712 Elo+
Solo
Chiron
Chiron
SuxFox
Chiron
Level 89
God Stats
3W - 0L
1,843 SR
Queue Stats
15W - 8L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Atreusz
Izanami
14
0 / 3 / 3
7,190
719
11,470
9,102
3,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heimdallr
Eyoel
Heimdallr
14
3 / 3 / 2
7,866
787
13,555
9,267
4,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
KilluaZoldyck31
Sun Wukong
12
1 / 4 / 2
6,910
691
7,708
13,954
15,062
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Kuzenbo
Krammaster
Kuzenbo
12
0 / 5 / 3
6,732
673
7,637
13,176
15,760
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ix Chel
Poouet
Ix Chel
13
2 / 4 / 1
7,323
732
11,467
9,549
4,732
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 12
8,843
884
10,786
15,478
14,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 1 / 16
8,659
866
9,379
13,958
12,833
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Drejergaard
Zhong Kui
16
7 / 1 / 10
9,286
929
12,467
13,107
11,539
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
ItsmeHJB
Horus
14
1 / 1 / 16
8,772
877
5,279
14,400
13,178
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Chiron
SuxFox
Chiron
15
4 / 1 / 14
8,761
876
13,212
6,934
3,126
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
87
6
Kills
19
19
Deaths
6
11
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Izanami
Atreusz
Izanami
0
3
3
0.5
W
6
2
12
6
W
1
1
16
9
W
Zhong Kui
Drejergaard
Zhong Kui
7
1
10
12
L
Heimdallr
Eyoel
Heimdallr
3
3
2
1.33
W
Horus
ItsmeHJB
Horus
1
1
16
9
L
Sun Wukong
KilluaZoldyck31
Sun Wukong
1
4
2
0.5
L
Kuzenbo
Krammaster
Kuzenbo
0
5
3
0.3
L
Ix Chel
Poouet
Ix Chel
2
4
1
0.63
W
Chiron
SuxFox
Chiron
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,837
Damage
51,123
55,048
Taken
63,877
43,808
Mitigated
55,610
14,642
Healing
44,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Atreusz
Izanami
11,470
5,600
650
1,708
9,102
3,952
0
3,456
5,646
0
27,018
W
10,786
853
1,763
3,264
15,478
14,934
0
4,692
10,619
3,888
20,030
W
9,379
362
4,709
4,666
13,958
12,833
419
5,499
8,282
13,782
1,212
W
Zhong Kui
Drejergaard
Zhong Kui
12,467
1,466
1,817
5,244
13,107
11,539
1,399
2,578
10,223
29,803
0
L
Heimdallr
Eyoel
Heimdallr
13,555
7,517
747
1,951
9,267
4,302
0
4,305
4,962
0
27,052
W
Horus
ItsmeHJB
Horus
5,279
2,209
12,031
7,634
14,400
13,178
520
3,932
10,337
0
9,372
L
Sun Wukong
KilluaZoldyck31
Sun Wukong
7,708
816
58
1,030
13,954
15,062
0
5,690
8,264
0
12,780
L
Kuzenbo
Krammaster
Kuzenbo
7,637
2,336
1,014
1,407
13,176
15,760
0
5,423
7,753
10,467
321
L
Ix Chel
Poouet
Ix Chel
11,467
1,189
4,174
1,903
9,549
4,732
0
5,190
4,359
16,032
0
W
Chiron
SuxFox
Chiron
13,212
4,561
1,684
1,756
6,934
3,126
1,478
2,124
4,679
0
27,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,021
Gold Earned
44,321
100
Minions Killed
138
0
Camps Cleared
0
850,761
Distance Traveled
997,155
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,190
719
38
4
0
152,775
0
W
Mulan
8,843
884
22
2
0
202,438
0
W
Geb
8,659
866
14
1
0
180,278
0
W
Zhong Kui
9,286
929
47
5
0
202,288
0
L
Heimdallr
7,866
787
35
4
0
157,250
0
W
Horus
8,772
877
17
2
0
211,174
0
L
Sun Wukong
6,910
691
7
1
0
179,827
0
L
Kuzenbo
6,732
673
7
1
0
175,329
0
L
Ix Chel
7,323
732
13
1
0
185,580
0
W
Chiron
8,761
876
38
4
0
200,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role