Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Elddansurinnn
Sol
Level 47
God Stats
14W - 8L
1,754 SR
Queue Stats
192W - 199L
1,438 Elo+
Solo
Awilix
Awilix
HimerosCatboy
Awilix
Level 87
God Stats
1W - 0L
1,891 SR
Queue Stats
103W - 88L
1,520 Elo+
Party 1
Jing Wei
Jing Wei
SpartanGlitches
Jing Wei
Level 78
God Stats
3W - 1L
1,622 SR
Queue Stats
93W - 91L
1,284 Elo+
Party 1
Chernobog
Chernobog
elastic sack1
Chernobog
Level 75
God Stats
3W - 6L
1,500 SR
Queue Stats
242W - 203L
1,590 Elo+
Solo
Team Averages
Level 75
1,653 SR
1,466 Elo+

VS

Team Averages
Level 56
1,474 SR
1,559 Elo+
Hercules
Hercules
 
Hercules
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
GinSama69
Bacchus
Level 28
God Stats
4W - 9L
1,529 SR
Queue Stats
14W - 11L
1,651 Elo+
Party 2
Nut
Nut
KaputColt
Nut
Level 36
God Stats
0W - 7L
1,300 SR
Queue Stats
130W - 140L
1,479 Elo+
Solo
Susano
Susano
MostWanted17743
Susano
Level 105
God Stats
2W - 2L
1,554 SR
Queue Stats
172W - 204L
1,506 Elo+
Party 2
Anubis
Anubis
PilloFon3456
Anubis
Level 6
God Stats
1W - 4L
1,489 SR
Queue Stats
34W - 30L
1,659 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 0 / 7
6,224
566
3,830
9,844
10,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 1 / 1
7,380
671
6,913
8,072
1,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
10 / 2 / 1
6,866
624
7,369
9,567
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
10
1 / 3 / 7
6,037
549
8,475
5,691
2,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chernobog
elastic sack1
Chernobog
11
0 / 1 / 2
6,746
613
8,153
7,966
2,925
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 0 / 2
6,001
546
4,994
12,371
9,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bacchus
GinSama69
Bacchus
7
0 / 5 / 1
5,139
467
2,396
10,649
10,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 1
5,508
501
7,881
6,670
2,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
4 / 3 / 0
6,389
581
5,103
11,417
4,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
12
1 / 4 / 1
6,634
603
5,469
10,068
5,094
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
14
Kills
7
7
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
0
7
3.5
L
Hercules
 
Hercules
1
0
2
2
W
3
1
1
3.5
L
Bacchus
GinSama69
Bacchus
0
5
1
0.1
W
10
2
1
5.25
L
1
2
1
0.75
L
4
3
0
1.33
L
Anubis
1
4
1
0.38
W
Jing Wei
1
3
7
1.5
W
Chernobog
elastic sack1
Chernobog
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,740
Damage
25,843
41,140
Taken
51,175
22,328
Mitigated
31,142
13,576
Healing
17,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,830
967
0
2,332
9,844
10,596
0
1,394
8,450
15,447
2,251
L
Hercules
 
Hercules
4,994
1,954
0
4,970
12,371
9,396
0
0
12,371
0
37,310
W
6,913
3,180
0
4,559
8,072
1,998
0
5,220
2,852
50,917
7,064
L
Bacchus
GinSama69
Bacchus
2,396
591
0
2,055
10,649
10,111
0
1,822
8,827
11,975
0
W
7,369
3,419
0
2,328
9,567
4,593
0
293
9,230
0
35,392
L
7,881
3,992
0
1,055
6,670
2,410
0
1,433
5,237
0
42,129
L
5,103
757
0
4,695
11,417
4,131
0
969
10,448
0
40,426
L
Anubis
5,469
370
0
4,990
10,068
5,094
0
6,319
3,749
58,927
0
W
Jing Wei
8,475
7,207
0
514
5,691
2,216
0
958
4,643
0
47,397
W
Chernobog
elastic sack1
Chernobog
8,153
4,880
0
3,843
7,966
2,925
852
0
7,584
0
52,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,253
Gold Earned
29,671
344
Minions Killed
317
0
Camps Cleared
0
1,143,348
Distance Traveled
1,117,780
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,224
566
24
2
0
228,060
2
L
Hercules
6,001
546
73
7
0
211,680
0
W
Sol
7,380
671
103
9
0
204,715
0
L
Bacchus
5,139
467
23
2
0
227,186
0
W
Awilix
6,866
624
50
5
0
294,102
1
L
Nut
5,508
501
54
5
0
195,646
2
L
Susano
6,389
581
59
5
0
261,254
0
L
Anubis
6,634
603
108
10
0
222,014
2
W
Jing Wei
6,037
549
76
7
0
195,617
2
W
Chernobog
6,746
613
91
8
0
220,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role