Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Haftupoo
Izanami
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
82W - 74L
1,517 Elo+
Solo
Aphrodite
Aphrodite
Prisci222
Aphrodite
Level 45
God Stats
6W - 9L
1,425 SR
Queue Stats
8W - 17L
1,500 Elo+
Party 1
King Arthur
King Arthur
Squidslayer4
King Arthur
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 13L
1,432 Elo+
Party 3
Geb
Geb
darksteve222
Geb
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 1
Team Averages
Level 69
1,485 SR
1,490 Elo+

VS

Team Averages
Level 85
1,477 SR
1,453 Elo+
Nut
Nut
 
Nut
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BalmierBuckle97
Horus
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 88L
1,471 Elo+
Party 2
Mulan
Mulan
Hebrongrimlock
Mulan
Level 120
God Stats
0W - 3L
1,302 SR
Queue Stats
0W - 5L
1,148 Elo+
Solo
Ganesha
Ganesha
PlushVonPlush
Ganesha
Level 42
God Stats
40W - 25L
1,582 SR
Queue Stats
57W - 49L
1,688 Elo+
Solo
Da Ji
Da Ji
XD Penguin11
Da Ji
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 96L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
5 / 1 / 9
7,985
1,331
7,335
7,415
4,333
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Haftupoo
Izanami
12
6 / 0 / 6
8,259
1,377
10,417
6,483
2,786
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Prisci222
Aphrodite
13
3 / 1 / 11
7,502
1,250
4,898
4,568
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Squidslayer4
King Arthur
13
0 / 3 / 10
6,692
1,115
8,476
9,966
10,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 12
7,617
1,270
7,630
7,114
7,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

370

VS

Team 2 Tickets

320

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
4 / 5 / 1
7,639
1,273
10,375
10,527
4,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 5
6,368
1,061
6,485
11,373
6,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 4 / 4
6,723
1,121
8,710
12,596
11,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ganesha
12
0 / 2 / 5
7,210
1,202
5,715
9,938
10,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 0 / 0
4,125
688
0
0
0

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
20
15
Kills
5
5
Deaths
15
48
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
1
9
9.5
L
Nut
 
Nut
4
5
1
0.9
L
0
4
5
0.63
W
Izanami
Haftupoo
Izanami
6
0
6
9
L
1
4
4
0.75
L
Ganesha
0
2
5
1.25
W
Aphrodite
Prisci222
Aphrodite
3
1
11
8.5
W
King Arthur
Squidslayer4
King Arthur
0
3
10
1.67
L
0
0
0
0
W
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,756
Damage
31,285
35,546
Taken
44,434
27,430
Mitigated
33,266
11,516
Healing
6,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,335
3,704
147
1,289
7,415
4,333
0
1,137
6,117
0
11,916
L
Nut
 
Nut
10,375
5,556
0
1,908
10,527
4,923
0
3,005
7,522
0
23,898
L
6,485
3,192
1,016
1,617
11,373
6,347
0
2,181
9,192
352
10,962
W
Izanami
Haftupoo
Izanami
10,417
7,548
0
1,966
6,483
2,786
0
845
5,591
0
22,556
L
8,710
3,189
0
1,668
12,596
11,091
0
3,944
8,652
0
19,640
L
Ganesha
5,715
892
0
782
9,938
10,905
0
3,277
6,661
19,776
0
W
Aphrodite
Prisci222
Aphrodite
4,898
572
3,437
2,793
4,568
2,869
0
1,710
2,858
16,180
0
W
King Arthur
Squidslayer4
King Arthur
8,476
1,144
0
0
9,966
10,131
0
1,140
8,464
0
16,521
L
0
0
0
0
0
0
0
0
0
0
0
W
7,630
1,201
0
1,884
7,114
7,311
0
1,235
5,703
16,392
212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,055
Gold Earned
32,065
98
Minions Killed
97
9
Camps Cleared
3
597,363
Distance Traveled
422,795
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,985
1,331
6
1
1
136,049
0
L
Nut
7,639
1,273
55
9
0
94,503
0
L
Horus
6,368
1,061
9
2
1
105,307
0
W
Izanami
8,259
1,377
24
4
4
107,773
0
L
Mulan
6,723
1,121
32
5
2
105,816
0
L
Ganesha
7,210
1,202
1
0
0
117,169
0
W
Aphrodite
7,502
1,250
34
6
4
122,882
0
W
King Arthur
6,692
1,115
17
3
0
109,570
0
L
Da Ji
4,125
688
0
0
0
0
0
W
Geb
7,617
1,270
17
3
0
121,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role